[Map] Idlewood Gas Station
#1

Iddlewood











This one is pretty old, used on my friend's server, but now it's down, and what the hell, why not share with you guys.

Code:
 CreateObject(638, 1927.847412, -1767.556274, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1926.126953, -1766.565795, 13.226870, 0.000000, 0.000000, -90.200027);
CreateObject(638, 1923.457031, -1766.556518, 13.226870, 0.000000, 0.000000, -90.200027);
CreateObject(638, 1920.786865, -1766.547241, 13.226870, 0.000000, 0.000000, -90.200027);
CreateObject(638, 1918.116210, -1766.537963, 13.226870, 0.000000, 0.000000, -90.200027);
CreateObject(638, 1915.765991, -1766.529418, 13.216870, 0.000000, 0.000000, -90.200027);
CreateObject(638, 1927.847412, -1770.227172, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1927.847412, -1772.898315, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1927.847412, -1775.558959, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1927.847412, -1778.238891, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1927.847412, -1780.919189, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1927.847412, -1783.599975, 13.226870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1927.847412, -1785.070434, 13.216870, 0.000000, 0.000000, 180.000000);
CreateObject(638, 1926.149536, -1786.077758, 13.226870, 0.000000, 0.000000, 90.000000);
CreateObject(638, 1923.479736, -1786.077758, 13.226870, 0.000000, 0.000000, 90.000000);
CreateObject(638, 1920.819824, -1786.077758, 13.226870, 0.000000, 0.000000, 90.000000);
CreateObject(638, 1918.158691, -1786.077758, 13.226870, 0.000000, 0.000000, 90.000000);
CreateObject(638, 1915.708618, -1786.077758, 13.216870, 0.000000, 0.000000, 90.000000);
CreateObject(3657, 1923.412353, -1767.505981, 12.986872, 0.000000, 0.000000, 0.000000);
CreateObject(3657, 1920.093017, -1780.107910, 12.986872, 0.000000, 0.000000, 1.500000);
CreateObject(3657, 1917.752441, -1785.185913, 12.986872, 0.000000, 0.000000, 180.000000);
CreateObject(3657, 1923.412353, -1785.186523, 12.986872, 0.000000, 0.000000, 180.000000);
CreateObject(3515, 1920.149658, -1776.902343, 11.976861, 0.000000, 0.000000, 0.000000);
CreateObject(19304, 1920.017456, -1774.354980, 12.862801, 0.000000, 0.000000, 1.099999);
CreateObject(19304, 1920.019531, -1779.444946, 12.862801, 0.000000, 0.000000, 1.899999);
CreateObject(19304, 1917.407592, -1776.865478, 12.862801, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1922.566406, -1776.865478, 12.862801, 0.000000, 0.000000, 90.000000);
CreateObject(3657, 1917.752441, -1767.485839, 12.986872, 0.000000, 0.000000, 0.000000);
CreateObject(3657, 1920.093017, -1780.107910, 12.986872, 0.000000, 0.000000, 1.500000);
CreateObject(3657, 1920.093261, -1773.738159, 12.986872, 0.000000, 0.000000, -179.199981);
CreateObject(3657, 1923.092407, -1776.807617, 12.986872, 0.000000, 0.000000, 90.000000);
CreateObject(3657, 1916.823242, -1776.898071, 12.986872, 0.000000, 0.000000, -89.899993);
CreateObject(628, 1917.477783, -1774.256713, 14.486880, 0.000000, 0.000000, 130.699966);
CreateObject(628, 1922.734375, -1773.927856, 14.486880, 0.000000, 0.000000, 41.299980);
CreateObject(628, 1922.818847, -1779.530151, 14.486880, 0.000000, 0.000000, -18.700016);
CreateObject(628, 1917.303588, -1779.752319, 14.486880, 0.000000, 0.000000, -136.500015);
CreateObject(7037, 1893.540771, -1776.321044, 17.476852, 0.000000, 0.000000, 180.000000);
CreateObject(1536, 1901.326171, -1774.168334, 12.626876, 0.000000, 0.000000, 90.000000);
CreateObject(1432, 1903.871704, -1777.484741, 12.652804, 0.000000, 0.000000, 44.600002);
CreateObject(1432, 1903.601074, -1781.023559, 12.652804, 0.000000, 0.000000, 11.100000);
CreateObject(1432, 1903.621582, -1784.744506, 12.652804, 0.000000, 0.000000, -23.300001);
CreateObject(1432, 1903.601806, -1769.723022, 12.652804, 0.000000, 0.000000, -23.300001);
CreateObject(1676, 1940.229003, -1776.390747, 13.892806, 0.000000, 0.000000, 90.000000);
CreateObject(1676, 1940.229003, -1769.320068, 13.892806, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1941.047851, -1776.014404, 12.552795, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1941.047851, -1772.534179, 12.552795, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1941.047851, -1769.832763, 12.552795, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1939.497314, -1769.903930, 12.552795, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1939.497314, -1773.374023, 12.552795, 0.000000, 0.000000, 90.000000);
CreateObject(19304, 1939.497314, -1775.894897, 12.552795, 0.000000, 0.000000, 90.000000);
CreateObject(1361, 1940.238403, -1778.364501, 12.876862, 0.000000, 0.000000, 0.000000);
CreateObject(1361, 1940.238403, -1767.624511, 12.876862, 0.000000, 0.000000, 0.000000);
CreateObject(6958, 1940.496459, -1773.035034, 20.916870, 0.000000, 0.000000, 0.000000);
CreateObject(11417, 1940.280883, -1772.996337, 17.112812, 0.000000, 0.000000, -45.100006);
CreateObject(1775, 1901.897216, -1766.792236, 13.602815, 0.000000, 0.000000, 90.000000);
Removebuilding code

Code:
RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25);
RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25);
RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1955.6641, -1793.0938, 16.3906, 0.25);
Please notify me if there is something wrong with the code, as I mentioned it's old so, I'm not sure about it.
Reply
#2

Looks cool.
Reply
#3

Awesome work, and beatifull ENB series :O
Reply
#4

Posting for OhLoco: you didn't remove the current gas-station objects. Atleast, you didn't put the RemoveObject's in the download file..
Reply
#5

On - nice
Off - how he made his san andreas look like this ? :O
Reply
#6

Quote:
Originally Posted by Kirchhoff
View Post
On - nice
Off - how he made his san andreas look like this ? :O
It's a mod called ENBSeries.

http://lmgtfy.com/?q=gta+sa+enb+series

On topic: Cool map, but I think you've forgot the RemoveBuildingForPlayer functions lol
Reply
#7

You guys are totally right, edited and added the removebuilding code.
Reply
#8

Very nice map
Reply
#9

Nice man man.Fuel station is nothing too unique but what you made,......is UNIQUE.
Also tell me which texture mod you are using,the reflecting effects are so good.
Reply
#10

Quote:
Originally Posted by xxRichixx
View Post
Nice man man.Fuel station is nothing too unique but what you made,......is UNIQUE.
Also tell me which texture mod you are using,the reflecting effects are so good.
Thanks mate. Sorry but I really don't remember since it's pretty old. But if I see it somewhere, I'll notify you.
Reply
#11

Update: fixed some invisible wall bugs.
Reply
#12

Nice one, i like it
Reply
#13

Nice,good job
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