[Map] Custom Shop Interior (Excellent)
#1

Custom Shop Interior


Hey guys, I have spent around 3 hours making this interior. It is the first ever interior I have ever made, so it might not be the best you have ever seen. It is good for RP servers and CnR servers. I hope you enjoy it, the map consits of:

- Boss's office
- Paying Counter
- Freezer Section
- Clothing Section
Code


pawn Code:
CreateObject(19458, 1107.18701, -1396.70410, 699.94000,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1098.22827, -1396.55457, 699.78998,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1110.66724, -1396.74402, 700.00000,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1107.17896, -1406.15100, 699.94397,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1101.60767, -1396.62842, 699.84998,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1103.69519, -1396.64856, 699.88202,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1103.75452, -1406.08997, 699.88397,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1100.62097, -1406.14600, 699.82800,   0.00000, -91.00000, -1.00000);
CreateObject(19458, 1098.07166, -1405.99585, 699.78601,   0.00000, -91.00000, -1.00000);
CreateObject(19453, 1110.81006, -1410.90967, 701.58490,   0.00000, 0.00000, -270.71301);
CreateObject(19453, 1096.60449, -1396.38049, 701.58490,   -0.01400, 0.00000, 358.88779);
CreateObject(19453, 1096.41724, -1405.96570, 701.58490,   -0.01400, 0.00000, 358.88779);
CreateObject(19453, 1112.21179, -1406.04102, 701.58691,   0.00000, 0.00000, 358.88779);
CreateObject(19453, 1112.39880, -1396.67676, 701.58490,   0.00000, 0.00000, 358.88779);
CreateObject(19453, 1107.61230, -1392.04871, 701.58490,   0.00000, 0.00000, -270.71301);
CreateObject(19453, 1097.06299, -1396.28650, 701.58490,   0.00000, 0.00000, -270.71301);
CreateObject(19453, 1101.19263, -1410.77930, 701.58289,   0.00000, 0.00000, -270.71301);
CreateObject(6959, 1103.75232, -1391.16687, 703.35730,   0.00000, 0.00000, 0.00000);
CreateObject(19453, 1098.00330, -1391.93628, 701.58490,   0.00000, 0.00000, -270.71301);
CreateObject(19453, 1101.89893, -1389.98828, 701.58490,   -0.01400, 0.00000, 358.88779);
CreateObject(19453, 1101.86023, -1391.53418, 704.13696,   -0.01400, 0.00000, 358.88779);
CreateObject(1491, 1101.81470, -1396.27576, 699.92969,   0.00000, 0.00000, 89.16950);
CreateObject(19453, 1096.60449, -1396.38049, 701.58490,   -0.01400, 0.00000, 358.88779);
CreateObject(1569, 1104.34814, -1410.69824, 700.01093,   0.00000, 0.00000, 357.35217);
CreateObject(2435, 1111.65735, -1395.50977, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1110.72766, -1395.48535, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1108.88745, -1395.43787, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1109.81689, -1395.46265, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1107.03247, -1395.38953, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1107.96130, -1395.41296, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1105.17224, -1395.33923, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(2435, 1106.10217, -1395.36401, 700.02710,   0.00000, 0.00000, 358.46649);
CreateObject(1514, 1107.25317, -1395.37341, 701.32770,   0.00000, 0.00000, 0.00000);
CreateObject(1514, 1111.57251, -1395.48962, 701.32770,   0.00000, 0.00000, 0.00000);
CreateObject(1514, 1109.41284, -1395.42456, 701.32770,   0.00000, 0.00000, 0.00000);
CreateObject(1514, 1105.21399, -1395.27039, 701.32770,   0.00000, 0.00000, 0.00000);
CreateObject(2207, 1099.13745, -1395.60535, 699.88092,   0.00000, 0.00000, 88.97550);
CreateObject(1550, 1101.48120, -1392.41528, 700.27612,   0.00000, 0.00000, 0.00000);
CreateObject(2332, 1101.40369, -1393.26563, 700.33441,   0.00000, 0.00000, 269.01718);
CreateObject(2190, 1099.29614, -1394.15100, 700.65503,   0.00000, 0.00000, 308.41147);
CreateObject(2606, 1101.46045, -1393.44775, 702.83429,   0.00000, 0.00000, 269.23727);
CreateObject(2361, 1097.18127, -1397.02539, 699.89093,   0.00000, 0.00000, 0.00000);
CreateObject(2361, 1098.86121, -1397.03162, 699.89093,   0.00000, 0.00000, 0.00000);
CreateObject(2361, 1100.54468, -1397.03345, 699.89093,   0.00000, 0.00000, 0.00000);
CreateObject(1775, 1111.76294, -1398.68298, 701.18573,   0.00000, 0.00000, 267.90262);
CreateObject(2730, 1112.17175, -1401.97107, 702.38000,   0.00000, 0.00000, 267.68530);
CreateObject(2731, 1112.08020, -1406.54663, 702.38342,   0.00000, 0.00000, 270.30499);
CreateObject(2729, 1109.27551, -1410.80457, 702.39563,   0.00000, 0.00000, 0.00000);
CreateObject(2367, 1096.99927, -1399.89087, 699.77350,   0.00000, 0.00000, 87.90269);
CreateObject(2367, 1096.84253, -1404.21155, 699.77350,   0.00000, 0.00000, 87.90270);
CreateObject(2367, 1096.91895, -1402.05090, 699.77350,   0.00000, 0.00000, 87.90270);
CreateObject(2360, 1098.34985, -1409.92517, 699.93030,   0.00000, 0.00000, 358.20111);
CreateObject(2413, 1096.86243, -1407.57263, 699.89722,   0.00000, 0.00000, 89.68490);
CreateObject(2413, 1096.88721, -1405.91284, 699.89722,   0.00000, 0.00000, 89.68490);
CreateObject(2413, 1096.85779, -1409.21277, 699.89722,   0.00000, 0.00000, 89.68490);
CreateObject(2360, 1099.87036, -1409.97827, 699.93030,   0.00000, 0.00000, 358.20111);
CreateObject(2360, 1101.39063, -1410.03149, 699.93030,   0.00000, 0.00000, 358.20111);
CreateObject(2360, 1100.86206, -1406.63403, 699.93030,   0.00000, 0.00000, 267.87051);
CreateObject(2360, 1100.92188, -1405.13513, 699.93030,   0.00000, 0.00000, 267.87045);
CreateObject(2360, 1100.96887, -1403.63562, 699.93030,   0.00000, 0.00000, 267.87051);
CreateObject(2360, 1101.02625, -1402.13904, 699.93030,   0.00000, 0.00000, 267.87051);
CreateObject(2360, 1101.08948, -1400.64063, 699.93030,   0.00000, 0.00000, 267.87051);
CreateObject(2371, 1108.93896, -1404.18140, 700.09930,   0.00000, 0.00000, 358.04401);
CreateObject(2390, 1111.78162, -1410.38464, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.78345, -1408.24768, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.76440, -1409.65637, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.77393, -1408.95154, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.90344, -1401.24866, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2394, 1108.67505, -1403.76477, 700.81152,   0.00000, 0.00000, 266.60541);
CreateObject(2843, 1109.76624, -1407.76196, 700.07355,   0.00000, 0.00000, 0.00000);
CreateObject(2819, 1109.80359, -1403.16431, 700.07227,   0.00000, 0.00000, 0.00000);
CreateObject(2390, 1111.84973, -1407.34717, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.83606, -1406.54236, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.82239, -1405.73755, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.76501, -1404.73413, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2390, 1111.80664, -1403.73059, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2394, 1109.04749, -1400.90735, 700.81152,   0.00000, 0.00000, 266.60541);
CreateObject(19458, 1110.54590, -1406.21204, 700.00000,   0.00000, -91.00000, -1.00000);
CreateObject(2371, 1108.79858, -1408.37744, 700.09930,   0.00000, 0.00000, 358.04401);
CreateObject(2371, 1108.87170, -1406.35071, 700.09930,   0.00000, 0.00000, 358.04401);
CreateObject(2394, 1108.51794, -1407.62708, 700.81152,   0.00000, 0.00000, 266.60541);
CreateObject(2394, 1109.15649, -1407.70776, 700.81152,   0.00000, 0.00000, 266.60544);
CreateObject(2394, 1108.59827, -1405.69141, 700.81152,   0.00000, 0.00000, 266.60541);
CreateObject(2394, 1109.26367, -1405.85120, 700.81152,   0.00000, 0.00000, 266.60541);
CreateObject(2390, 1111.80493, -1402.52051, 700.68860,   0.00000, 0.00000, 270.28058);
CreateObject(2372, 1109.24866, -1401.62537, 700.06567,   0.00000, 0.00000, 0.00000);
CreateObject(2394, 1109.33826, -1403.78601, 700.81152,   0.00000, 0.00000, 266.60541);
CreateObject(2843, 1109.87256, -1400.37683, 700.07269,   0.00000, 0.00000, 0.00000);
Screen shots


Boss's Office - Click Me
Paying Counter - Click Me
Clothing Section - Click Me
Freezer Section - Click Me
Reply
#2

Pretty Cool! It's good for RP, maybe i will use it on my server, Rep +
Reply
#3

Quote:
Originally Posted by RStyle
View Post
Pretty Cool! It's good for RP, maybe i will use it on my server, Rep +
Thanks man, I really appreciate it.

-----

Any more comments?
Reply
#4

Nice... Keep it up!
Reply
#5

Really nice loads of effort i see in this map +rep
Reply
#6

Thanks you guys, I tried really hard to make it.
Reply
#7

Anyone else like it? It's my first interior
Reply
#8

It's quite okay, I find no innovation in it though, since there are a lot of things like this already. I'd like to see better! Also, excellent is a tag that the viewers tag this topic with, not you!
Reply
#9

Quote:
Originally Posted by Rajat_Pawar
View Post
It's quite okay, I find no innovation in it though, since there are a lot of things like this already. I'd like to see better! Also, excellent is a tag that the viewers tag this topic with, not you!
Thanks, Ill try make a really different thing
Reply
#10

For the pictures i would be in edit mode so that you can get more of a first person mode instead of your picture being blocked...
Reply


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