My FS wont SAVE/LOAD .ini files
#1

Here is my FS:
pawn Код:
#include <a_samp>
#include <Dini>
#include <dutils>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_GREEN           0x33AA33AA
#define COLOR_RED             0xAA3333AA
#define COLOR_YELLOW          0xFFFF00AA
#define COLOR_LIGHTBLUE       0x33CCFFAA
#define COLOR_ORANGE          0xFF9900AA
#pragma tabsize 0
#define PlayerFile              "VIP/%s.ini"
new HealTimer[MAX_PLAYERS];//  THIis will be the variable for /heal
new HealPlayTimer[MAX_PLAYERS];
new ArmourTimer[MAX_PLAYERS];//  THIis will be the variable for /heal
new ArmourPlayTimer[MAX_PLAYERS];
public OnFilterScriptInit()
    {
    print("*Vip System By Etch*");
    return 1;
    }
#endif
enum PLAYER_MAIN {
    pName[MAX_PLAYER_NAME],
    Pip[16],
    Vip_Level
}
new Pinfo[MAX_PLAYERS][PLAYER_MAIN];
public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid,COLOR_YELLOW,"Vip System By Etch");
    new file[100],Name[MAX_PLAYER_NAME],Ip[16]; GetPlayerName(playerid,Name,sizeof(Name)); GetPlayerIp(playerid,Ip,sizeof(Ip)); format(file,sizeof(file),PlayerFile,Name);
    if(!dini_Exists(file)) {
        dini_Create(file);
        dini_Set(file,"Name",Name);
        dini_Set(file,"Ip",Ip);
        dini_IntSet(file,"Vip_Level",0);
    }
    Pinfo[playerid][Vip_Level]                = dini_Int(file,"Vip_Level");
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    new file[100];
    format(file,sizeof(file),PlayerFile,Pinfo[playerid][pName]);
    dini_Set(file,"Name",Pinfo[playerid][pName]);
    dini_Set(file,"Ip",Pinfo[playerid][Pip]);
    dini_IntSet(file,"Vip_Level",Pinfo[playerid][Vip_Level]);
    Pinfo[playerid][Vip_Level]  = 0;
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(setvip,6,cmdtext);
dcmd(viplevel,8,cmdtext);
dcmd(vcolor,6,cmdtext);
dcmd(vfix,4,cmdtext);
dcmd(vnos,4,cmdtext);
dcmd(viplounge,9,cmdtext);
dcmd(vipexit,7,cmdtext);
dcmd(healplayers,11,cmdtext);
dcmd(armourplayers,13,cmdtext);
dcmd(vheal,5,cmdtext);
dcmd(varmour,7,cmdtext);
dcmd(vipgarage,9,cmdtext);
dcmd(vipgarageexit,13,cmdtext);
dcmd(svip,4,cmdtext);
dcmd(bvip,4,cmdtext);
dcmd(vrac,4,cmdtext);
return 0;
}

dcmd_setvip(playerid, params[])
{
    new file[100];
    format(file,sizeof(file),PlayerFile,Pinfo[playerid][pName]);
    new string[128],string2[128];
    new giveplayerid, level;
    new playername[MAX_PLAYER_NAME],idname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
    GetPlayerName(playerid,idname,MAX_PLAYER_NAME);
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Have To Be Rcon Admin To Use This Command!");
    if(sscanf(params, "ud", giveplayerid, level))return SendClientMessage(playerid, COLOR_RED, "Usage: /setvip [Playerid/Partname] [Level]");
    else if (giveplayerid == INVALID_PLAYER_ID)return SendClientMessage(playerid, COLOR_RED, "Player Is Not Connected");
    else if (level > 3)return SendClientMessage(playerid, COLOR_RED, "Maximum Vip Level Is 3");
    else
    {
        Pinfo[giveplayerid][Vip_Level] = level;
        format(string,sizeof(string),"Administrator %s Set Your Vip Level To %d",playername,level);
        SendClientMessage(giveplayerid,COLOR_YELLOW,string);
        format(string2,sizeof(string2),"%s Vip Level Is Now %d",idname,level);
        SendClientMessageToAll(COLOR_YELLOW,string2);
        dini_IntSet(file,"Vip_Level",Pinfo[playerid][Vip_Level]);
    }
    return 1;
}
dcmd_viplevel(playerid, params[])
{
#pragma unused params
new string1[128],string2[128],string3[128];
format(string1,sizeof(string1),"============================");
format(string2,sizeof(string2),"Your V.I.P Level Is %d",Pinfo[playerid][Vip_Level]);
format(string3,sizeof(string3),"============================");
SendClientMessage(playerid,COLOR_YELLOW,string1);
SendClientMessage(playerid,COLOR_YELLOW,string2);
SendClientMessage(playerid,COLOR_YELLOW,string3);
return 1;
}
dcmd_vcolor(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
        {
        new Text3D:VIPtag = Create3DTextLabel("Very Important Player", 0x008080FF, 30.0, 40.0, -30.0, 40.0, 0);
        Attach3DTextLabelToPlayer(VIPtag, playerid, 0.0, 0.0, 0.4);
            SetPlayerColor(playerid, 0xC2A2DAAA);

        }
        else
        {
            SendClientMessage(playerid,COLOR_RED,"   You are not a VIP!");
        }
        return 1;
    }
    dcmd_vrac(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
{
    new bool:VehicleUsed[MAX_VEHICLES] = false;
    for(new a = 0; a < MAX_PLAYERS; a++)
    {
        if(IsPlayerInAnyVehicle(a)) VehicleUsed[GetPlayerVehicleID(a)] = true;
    }
    for(new i = 0; i < MAX_VEHICLES; i++)
    {
        if(VehicleUsed[i] == false) SetVehicleToRespawn(i);
    }
SendClientMessageToAll(COLOR_YELLOW,"All Unccupied Vehicles Have Been Respawned");
}
    return 1;
   
    }
    dcmd_vfix(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
        {
        new vehicleid = GetPlayerVehicleID(playerid);
            SetVehicleHealth(vehicleid, 1000.0);
SendClientMessage(playerid,COLOR_RED, "The vehicles engine has been fully repaired.");
        }
        else
        {
            SendClientMessage(playerid,COLOR_RED,"   You are not a VIP!");
        }
        return 1;
    }
    dcmd_vnos(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
        {
        new vehicleid = GetPlayerVehicleID(playerid);
            AddVehicleComponent(vehicleid, 1010); // Nitro
SendClientMessage(playerid,COLOR_RED, "Nos Activated");
        }
        else
        {
            SendClientMessage(playerid,COLOR_RED,"   You are not a VIP!");
        }
        return 1;
    }
    dcmd_vheal(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 942.171997,-16.542755,1000.929687))
    {
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid,COLOR_RED,"   Your Health is now 100%");
    }
    }
        return 1;
}
dcmd_svip(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 2)
        {
SendClientMessage(playerid,COLOR_RED, "/healplayers, /armourplayers, /vfix, /vnos, /viplounge, /vipexit, /vipgarage, /vipgarageexit, /vcolor, /vheal, /varmour, /pjail, /pdeagle");
        }
        else
        {
            SendClientMessage(playerid,COLOR_RED,"   You are not a Silver VIP!");
        }
        return 1;
    }
    dcmd_bvip(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
        {
SendClientMessage(playerid,COLOR_RED, "/vfix, /vnos, /viplounge, /vipexit, /vcolor, /vheal, /varmour");
        }
        else
        {
            SendClientMessage(playerid,COLOR_RED,"   You are not a Bronze VIP!");
        }
        return 1;
    }
dcmd_varmour(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 942.171997,-16.542755,1000.929687))
    {
    SetPlayerArmour(playerid, 100);
    SendClientMessage(playerid,COLOR_RED,"   Your Armour is 100%");
    }
    }
        return 1;
}
    dcmd_viplounge(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2155.7446,-2150.1860,13.5468))
    {
    SetPlayerInterior(playerid, 3);
        SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
    }
    }
        return 1;
}
dcmd_vipgarage(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2141.5468,-2163.6347,13.5468))
    {
    SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid,76.632553,-301.156829,1.578125);
    }
    }
        return 1;
}
dcmd_vipgarageexit(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 76.632553,-301.156829,1.578125))
    {
    SetPlayerInterior(playerid,0);
    new vipid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
    SetVehiclePos(vipid,2133.2416,-2157.2705,13.2525);
    LinkVehicleToInterior(vipid,0);
}
else SetPlayerPos(playerid,2133.2416,-2157.2705,13.2525);
    }
    }

        return 1;
}
dcmd_vipexit(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 942.171997,-16.542755,1000.929687))
    {
    SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid,2155.7446,-2150.1860,13.5468);
    }
    }

        return 1;
}
dcmd_healplayers(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(HealTimer[playerid] == 1) // This will check if the player already used the timer
  return SendClientMessage(playerid, COLOR_RED, "You can use this command once every 30 minutes!");
  for(new i; i<MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i))
                    {
                        SetPlayerHealth(i,100);
                        SendPlayerMessageToPlayer(i, playerid, "Has Filled Everyone's Health");
                    }
                }
  HealTimer[playerid] = 1; //This makes the Variable a 1 So that means he has to wait 5 minutes.
  HealPlayTimer[playerid]= SetTimerEx("HealReal", 1800000, false, "d", playerid); //Will set the timer so if the player use it again he will fail.
    }

        return 1;
}
dcmd_armourplayers(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(ArmourTimer[playerid] == 1) // This will check if the player already used the timer
  return SendClientMessage(playerid, COLOR_RED, "You can use this command once every 30 minutes!");
  for(new i; i<MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i))
                    {
                        SetPlayerArmour(i,100);
                        SendPlayerMessageToPlayer(i, playerid, "Has Filled Everyone's Armour");
                    }
                }
  ArmourTimer[playerid] = 1; //This makes the Variable a 1 So that means he has to wait 5 minutes.
  ArmourPlayTimer[playerid]= SetTimerEx("ArmourReal", 1800000, false, "d", playerid); //Will set the timer so if the player use it again he will fail.
    }

        return 1;
}
//------------------[SSCANF]-------------------------------------
forward HealReal(playerid);
public HealReal(playerid)
{
    HealTimer[playerid] = 0; //Now the Player can Use /heal again after 5 minutes past
    SendClientMessage(playerid,0x42CC33C8, "Now you can use the command /healplayers again.");
    return 1;
}
forward ArmourReal(playerid);
public ArmourReal(playerid)
{
    ArmourTimer[playerid] = 0; //Now the Player can Use /heal again after 5 minutes past
    SendClientMessage(playerid,0x42CC33C8, "Now you can use the command /armourplayers again.");
    return 1;
}
stock sscanf(string[], format[], {Float,_}:...)
{
    #if defined isnull
        if (isnull(string))
    #else
        if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
    #endif
        {
            return format[0];
        }
    #pragma tabsize 4
    new
        formatPos = 0,
        stringPos = 0,
        paramPos = 2,
        paramCount = numargs(),
        delim = ' ';
    while (string[stringPos] && string[stringPos] <= ' ')
    {
        stringPos++;
    }
    while (paramPos < paramCount && string[stringPos])
    {
        switch (format[formatPos++])
        {
            case '\0':
            {
                return 0;
            }
            case 'i', 'd':
            {
                new
                    neg = 1,
                    num = 0,
                    ch = string[stringPos];
                if (ch == '-')
                {
                    neg = -1;
                    ch = string[++stringPos];
                }
                do
                {
                    stringPos++;
                    if ('0' <= ch <= '9')
                    {
                        num = (num * 10) + (ch - '0');
                    }
                    else
                    {
                        return -1;
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num * neg);
            }
            case 'h', 'x':
            {
                new
                    num = 0,
                    ch = string[stringPos];
                do
                {
                    stringPos++;
                    switch (ch)
                    {
                        case 'x', 'X':
                        {
                            num = 0;
                            continue;
                        }
                        case '0' .. '9':
                        {
                            num = (num << 4) | (ch - '0');
                        }
                        case 'a' .. 'f':
                        {
                            num = (num << 4) | (ch - ('a' - 10));
                        }
                        case 'A' .. 'F':
                        {
                            num = (num << 4) | (ch - ('A' - 10));
                        }
                        default:
                        {
                            return -1;
                        }
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num);
            }
            case 'c':
            {
                setarg(paramPos, 0, string[stringPos++]);
            }
            case 'f':
            {

                new changestr[16], changepos = 0, strpos = stringPos;
                while(changepos < 16 && string[strpos] && string[strpos] != delim)
                {
                    changestr[changepos++] = string[strpos++];
                    }
                changestr[changepos] = '\0';
                setarg(paramPos,0,_:floatstr(changestr));
            }
            case 'p':
            {
                delim = format[formatPos++];
                continue;
            }
            case '\'':
            {
                new
                    end = formatPos - 1,
                    ch;
                while ((ch = format[++end]) && ch != '\'') {}
                if (!ch)
                {
                    return -1;
                }
                format[end] = '\0';
                if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
                {
                    if (format[end + 1])
                    {
                        return -1;
                    }
                    return 0;
                }
                format[end] = '\'';
                stringPos = ch + (end - formatPos);
                formatPos = end + 1;
            }
            case 'u':
            {
                new
                    end = stringPos - 1,
                    id = 0,
                    bool:num = true,
                    ch;
                while ((ch = string[++end]) && ch != delim)
                {
                    if (num)
                    {
                        if ('0' <= ch <= '9')
                        {
                            id = (id * 10) + (ch - '0');
                        }
                        else
                        {
                            num = false;
                        }
                    }
                }
                if (num && IsPlayerConnected(id))
                {
                    setarg(paramPos, 0, id);
                }
                else
                {
                    #if !defined foreach
                        #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
                        #define __SSCANF_FOREACH__
                    #endif
                    string[end] = '\0';
                    num = false;
                    new
                        name[MAX_PLAYER_NAME];
                    id = end - stringPos;
                    foreach (Player, playerid)
                    {
                        GetPlayerName(playerid, name, sizeof (name));
                        if (!strcmp(name, string[stringPos], true, id))
                        {
                            setarg(paramPos, 0, playerid);
                            num = true;
                            break;
                        }
                    }
                    if (!num)
                    {
                        setarg(paramPos, 0, INVALID_PLAYER_ID);
                    }
                    string[end] = ch;
                    #if defined __SSCANF_FOREACH__
                        #undef foreach
                        #undef __SSCANF_FOREACH__
                    #endif
                }
                stringPos = end;
            }
            case 's', 'z':
            {
                new
                    i = 0,
                    ch;
                if (format[formatPos])
                {
                    while ((ch = string[stringPos++]) && ch != delim)
                    {
                        setarg(paramPos, i++, ch);
                    }
                    if (!i)
                    {
                        return -1;
                    }
                }
                else
                {
                    while ((ch = string[stringPos++]))
                    {
                        setarg(paramPos, i++, ch);
                    }
                }
                stringPos--;
                setarg(paramPos, i, '\0');
            }
            default:
            {
                continue;
            }
        }
        while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
        {
            stringPos++;
        }
        while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
        {
            stringPos++;
        }
        paramPos++;
    }
    do
    {
        if ((delim = format[formatPos++]) > ' ')
        {
            if (delim == '\'')
            {
                while ((delim = format[formatPos++]) && delim != '\'') {}
            }
            else if (delim != 'z')
            {
                return delim;
            }
        }
    }
    while (delim > ' ');
    return 0;
}
stock IsVehicleInUse(vid)
{
    for(new i = 0; i < GetMaxPlayers(); i++)
    {
    if(IsPlayerInVehicle(i, vid)) return 1;
    }
    return 0;
}

stock RespawnAllEmptyCars()
{
    for(new i=0; i < 700; i++)
    {
    if(!IsVehicleInUse(i)) SetVehicleToRespawn(i);
    }
}
it should save every use that become a vip in scriptfiles/VIP/username.ini
So when he log he automatically get his vip level
Reply
#2

maybe?
pawn Код:
#define PlayerFile              "/VIP/%s.ini"
Reply
#3

To clarify he means, does that folder exist or have another purpose?
Reply


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