08.05.2013, 08:25
Here is my FS:
it should save every use that become a vip in scriptfiles/VIP/username.ini
So when he log he automatically get his vip level
pawn Код:
#include <a_samp>
#include <Dini>
#include <dutils>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#pragma tabsize 0
#define PlayerFile "VIP/%s.ini"
new HealTimer[MAX_PLAYERS];// THIis will be the variable for /heal
new HealPlayTimer[MAX_PLAYERS];
new ArmourTimer[MAX_PLAYERS];// THIis will be the variable for /heal
new ArmourPlayTimer[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("*Vip System By Etch*");
return 1;
}
#endif
enum PLAYER_MAIN {
pName[MAX_PLAYER_NAME],
Pip[16],
Vip_Level
}
new Pinfo[MAX_PLAYERS][PLAYER_MAIN];
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_YELLOW,"Vip System By Etch");
new file[100],Name[MAX_PLAYER_NAME],Ip[16]; GetPlayerName(playerid,Name,sizeof(Name)); GetPlayerIp(playerid,Ip,sizeof(Ip)); format(file,sizeof(file),PlayerFile,Name);
if(!dini_Exists(file)) {
dini_Create(file);
dini_Set(file,"Name",Name);
dini_Set(file,"Ip",Ip);
dini_IntSet(file,"Vip_Level",0);
}
Pinfo[playerid][Vip_Level] = dini_Int(file,"Vip_Level");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[100];
format(file,sizeof(file),PlayerFile,Pinfo[playerid][pName]);
dini_Set(file,"Name",Pinfo[playerid][pName]);
dini_Set(file,"Ip",Pinfo[playerid][Pip]);
dini_IntSet(file,"Vip_Level",Pinfo[playerid][Vip_Level]);
Pinfo[playerid][Vip_Level] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(setvip,6,cmdtext);
dcmd(viplevel,8,cmdtext);
dcmd(vcolor,6,cmdtext);
dcmd(vfix,4,cmdtext);
dcmd(vnos,4,cmdtext);
dcmd(viplounge,9,cmdtext);
dcmd(vipexit,7,cmdtext);
dcmd(healplayers,11,cmdtext);
dcmd(armourplayers,13,cmdtext);
dcmd(vheal,5,cmdtext);
dcmd(varmour,7,cmdtext);
dcmd(vipgarage,9,cmdtext);
dcmd(vipgarageexit,13,cmdtext);
dcmd(svip,4,cmdtext);
dcmd(bvip,4,cmdtext);
dcmd(vrac,4,cmdtext);
return 0;
}
dcmd_setvip(playerid, params[])
{
new file[100];
format(file,sizeof(file),PlayerFile,Pinfo[playerid][pName]);
new string[128],string2[128];
new giveplayerid, level;
new playername[MAX_PLAYER_NAME],idname[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
GetPlayerName(playerid,idname,MAX_PLAYER_NAME);
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Have To Be Rcon Admin To Use This Command!");
if(sscanf(params, "ud", giveplayerid, level))return SendClientMessage(playerid, COLOR_RED, "Usage: /setvip [Playerid/Partname] [Level]");
else if (giveplayerid == INVALID_PLAYER_ID)return SendClientMessage(playerid, COLOR_RED, "Player Is Not Connected");
else if (level > 3)return SendClientMessage(playerid, COLOR_RED, "Maximum Vip Level Is 3");
else
{
Pinfo[giveplayerid][Vip_Level] = level;
format(string,sizeof(string),"Administrator %s Set Your Vip Level To %d",playername,level);
SendClientMessage(giveplayerid,COLOR_YELLOW,string);
format(string2,sizeof(string2),"%s Vip Level Is Now %d",idname,level);
SendClientMessageToAll(COLOR_YELLOW,string2);
dini_IntSet(file,"Vip_Level",Pinfo[playerid][Vip_Level]);
}
return 1;
}
dcmd_viplevel(playerid, params[])
{
#pragma unused params
new string1[128],string2[128],string3[128];
format(string1,sizeof(string1),"============================");
format(string2,sizeof(string2),"Your V.I.P Level Is %d",Pinfo[playerid][Vip_Level]);
format(string3,sizeof(string3),"============================");
SendClientMessage(playerid,COLOR_YELLOW,string1);
SendClientMessage(playerid,COLOR_YELLOW,string2);
SendClientMessage(playerid,COLOR_YELLOW,string3);
return 1;
}
dcmd_vcolor(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
{
new Text3D:VIPtag = Create3DTextLabel("Very Important Player", 0x008080FF, 30.0, 40.0, -30.0, 40.0, 0);
Attach3DTextLabelToPlayer(VIPtag, playerid, 0.0, 0.0, 0.4);
SetPlayerColor(playerid, 0xC2A2DAAA);
}
else
{
SendClientMessage(playerid,COLOR_RED," You are not a VIP!");
}
return 1;
}
dcmd_vrac(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
{
new bool:VehicleUsed[MAX_VEHICLES] = false;
for(new a = 0; a < MAX_PLAYERS; a++)
{
if(IsPlayerInAnyVehicle(a)) VehicleUsed[GetPlayerVehicleID(a)] = true;
}
for(new i = 0; i < MAX_VEHICLES; i++)
{
if(VehicleUsed[i] == false) SetVehicleToRespawn(i);
}
SendClientMessageToAll(COLOR_YELLOW,"All Unccupied Vehicles Have Been Respawned");
}
return 1;
}
dcmd_vfix(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
{
new vehicleid = GetPlayerVehicleID(playerid);
SetVehicleHealth(vehicleid, 1000.0);
SendClientMessage(playerid,COLOR_RED, "The vehicles engine has been fully repaired.");
}
else
{
SendClientMessage(playerid,COLOR_RED," You are not a VIP!");
}
return 1;
}
dcmd_vnos(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
{
new vehicleid = GetPlayerVehicleID(playerid);
AddVehicleComponent(vehicleid, 1010); // Nitro
SendClientMessage(playerid,COLOR_RED, "Nos Activated");
}
else
{
SendClientMessage(playerid,COLOR_RED," You are not a VIP!");
}
return 1;
}
dcmd_vheal(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 942.171997,-16.542755,1000.929687))
{
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid,COLOR_RED," Your Health is now 100%");
}
}
return 1;
}
dcmd_svip(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 2)
{
SendClientMessage(playerid,COLOR_RED, "/healplayers, /armourplayers, /vfix, /vnos, /viplounge, /vipexit, /vipgarage, /vipgarageexit, /vcolor, /vheal, /varmour, /pjail, /pdeagle");
}
else
{
SendClientMessage(playerid,COLOR_RED," You are not a Silver VIP!");
}
return 1;
}
dcmd_bvip(playerid, params[])
{
#pragma unused params
if(Pinfo[playerid][Vip_Level] >= 1)
{
SendClientMessage(playerid,COLOR_RED, "/vfix, /vnos, /viplounge, /vipexit, /vcolor, /vheal, /varmour");
}
else
{
SendClientMessage(playerid,COLOR_RED," You are not a Bronze VIP!");
}
return 1;
}
dcmd_varmour(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 942.171997,-16.542755,1000.929687))
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid,COLOR_RED," Your Armour is 100%");
}
}
return 1;
}
dcmd_viplounge(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2155.7446,-2150.1860,13.5468))
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
}
}
return 1;
}
dcmd_vipgarage(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2141.5468,-2163.6347,13.5468))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,76.632553,-301.156829,1.578125);
}
}
return 1;
}
dcmd_vipgarageexit(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 76.632553,-301.156829,1.578125))
{
SetPlayerInterior(playerid,0);
new vipid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetVehiclePos(vipid,2133.2416,-2157.2705,13.2525);
LinkVehicleToInterior(vipid,0);
}
else SetPlayerPos(playerid,2133.2416,-2157.2705,13.2525);
}
}
return 1;
}
dcmd_vipexit(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 1)
{
#pragma unused params
if(IsPlayerInRangeOfPoint(playerid, 7.0, 942.171997,-16.542755,1000.929687))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2155.7446,-2150.1860,13.5468);
}
}
return 1;
}
dcmd_healplayers(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(HealTimer[playerid] == 1) // This will check if the player already used the timer
return SendClientMessage(playerid, COLOR_RED, "You can use this command once every 30 minutes!");
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetPlayerHealth(i,100);
SendPlayerMessageToPlayer(i, playerid, "Has Filled Everyone's Health");
}
}
HealTimer[playerid] = 1; //This makes the Variable a 1 So that means he has to wait 5 minutes.
HealPlayTimer[playerid]= SetTimerEx("HealReal", 1800000, false, "d", playerid); //Will set the timer so if the player use it again he will fail.
}
return 1;
}
dcmd_armourplayers(playerid, params[])
{
if(Pinfo[playerid][Vip_Level] >= 2)
{
#pragma unused params
if(ArmourTimer[playerid] == 1) // This will check if the player already used the timer
return SendClientMessage(playerid, COLOR_RED, "You can use this command once every 30 minutes!");
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetPlayerArmour(i,100);
SendPlayerMessageToPlayer(i, playerid, "Has Filled Everyone's Armour");
}
}
ArmourTimer[playerid] = 1; //This makes the Variable a 1 So that means he has to wait 5 minutes.
ArmourPlayTimer[playerid]= SetTimerEx("ArmourReal", 1800000, false, "d", playerid); //Will set the timer so if the player use it again he will fail.
}
return 1;
}
//------------------[SSCANF]-------------------------------------
forward HealReal(playerid);
public HealReal(playerid)
{
HealTimer[playerid] = 0; //Now the Player can Use /heal again after 5 minutes past
SendClientMessage(playerid,0x42CC33C8, "Now you can use the command /healplayers again.");
return 1;
}
forward ArmourReal(playerid);
public ArmourReal(playerid)
{
ArmourTimer[playerid] = 0; //Now the Player can Use /heal again after 5 minutes past
SendClientMessage(playerid,0x42CC33C8, "Now you can use the command /armourplayers again.");
return 1;
}
stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new changestr[16], changepos = 0, strpos = stringPos;
while(changepos < 16 && string[strpos] && string[strpos] != delim)
{
changestr[changepos++] = string[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
stock IsVehicleInUse(vid)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
if(IsPlayerInVehicle(i, vid)) return 1;
}
return 0;
}
stock RespawnAllEmptyCars()
{
for(new i=0; i < 700; i++)
{
if(!IsVehicleInUse(i)) SetVehicleToRespawn(i);
}
}
So when he log he automatically get his vip level