Car goes away on disconnet
#1

Well my player cars go away on player disconnect and when they reconnect the cars come back... But I want the cars to stay IG all the time...

code for connect.
Код:
public OnPlayerConnect(playerid)
{
	new string[128];

    format(string,sizeof(string), "%s has connected to the server", RPN(playerid));
    foreach(Player, i)
    {
        if(JoinMessages[i])
        {
        	PlayAudioStreamForPlayer(i, string);
        }
    }
	ResetPlayerWeapons(playerid);
	ResetDodWeapons(playerid);
    RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9063, 12.5234, 0.25);
	RemoveBuildingForPlayer(playerid, 4215, 1777.5547, -1775.0391, 36.7500, 0.25);
	RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9063, 12.5234, 0.25);
    if(IsPlayerNPC(playerid))
	{
		SetPlayerColor(playerid, TRANSPARENT_WHITE);
		//BusText1 = CreateDynamic3DTextLabel("A-RP Administrator", COLOR_RED, 0, 0, -20, 25, playerid);
		BusText1 = CreateDynamic3DTextLabel("GOD", COLOR_WHITE, 0, 0, -20, 13, playerid);
		//BusText3 = CreateDynamic3DTextLabel("Server Creator", COLOR_BLUE, 0, 0, -20, 13, playerid);
		//BusTest1 = Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
		//Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, BusText1 , E_STREAMER_ATTACH_OFFSET_Z, 0.25);
		Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, BusText1 , E_STREAMER_ATTACH_OFFSET_Z, 0.13);
		//Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, BusText3 , E_STREAMER_ATTACH_OFFSET_Z, 0.13);
		return 1;
	}
    gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    for(new x=0; x < SELECTION_ITEMS; x++) {
        gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
	}

	gItemAt[playerid] = 0;
	aDuty[playerid] = 0;
	mDuty[playerid] = 0;
	//loginscreen
    TextDrawShowForPlayer(playerid,WebTD);
    TextDrawShowForPlayer(playerid,TimeTD);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[0]);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[1]);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[2]);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[3]);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[4]);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[7]);
    TextDrawShowForPlayer(playerid,MainMenuTxtdraw[8]);
	// MAX IPS
	new connecting_ip[32+1];
	GetPlayerIp(playerid,connecting_ip,32);
	new num_players_on_ip = GetNumberOfPlayersOnThisIP(connecting_ip);

	if(num_players_on_ip > MAX_CONNECTIONS_FROM_IP) {
		printf("MAXIPs: Connecting player(%d) exceeded %d IP connections from %s.", playerid, MAX_CONNECTIONS_FROM_IP, connecting_ip);
        SendClientMessage(playerid, COLOR_LIGHTRED, "If you think its unfair ban, then appeal on forums.");
        format(string, sizeof(string), "AdmCmd: %s has been banned by GOD, reason: Bots Attack", RPN(playerid));
	    SendClientMessageToAll(COLOR_LIGHTRED, string);
	    // Banning
    	PlayerInfo[playerid][pBanned] = 1;
    	// Banreason
     	new file[32];
    	format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
     	dini_Set(file, "BanReason", "Bots Attack");
    	dini_Set(file, "BannedBy", "GOD");
        AddBan(playerid);
        Kick(playerid);
	    return 1;
	}
	// DONE
	ClearChar(playerid);
	// NAME CHECK
	new playername[32], pfile[64];
	format(pfile, sizeof(pfile), "users/%s.ini", RPNU(playerid));
	if(!dini_Exists(pfile))
	{
	    GetPlayerName(playerid, playername, sizeof(playername));
	    // Has numbers
	    if(strfind(playername, "0", true) != -1 || strfind(playername, "1", true) != -1 || strfind(playername, "2", true) != -1 || strfind(playername, "3", true) != -1 || strfind(playername, "4", true) != -1 || strfind(playername, "5", true) != -1
		|| strfind(playername, "6", true) != -1 || strfind(playername, "7", true) != -1 || strfind(playername, "8", true) != -1 || strfind(playername, "9", true) != -1 || strfind(playername, "[", true) != -1 || strfind(playername, "]", true) != -1)
		{
			SendClientMessage(playerid, COLOR_LIGHTRED, "This is a RP Server, please reconnect using Firstname_Lastname format.");
			SendClientMessage(playerid, COLOR_LIGHTRED, "Also, please remove the numbers and/or tags in your name.");
			Kick(playerid);
		}
	    // No Underscore
		if(strfind( playername, "_", true) == -1)
		{
			SendClientMessage(playerid, COLOR_LIGHTRED, "This is a RP Server, please reconnect using Firstname_Lastname format.");
			Kick(playerid);
		}
	}
	// Done
    PlayerInfo[playerid][pLoggedIn] = 0;
    PlayerInfo[playerid][pSpawn] = 0;
    PlayerInfo[playerid][pTutorial] = 1;
    PlayerPaintballing[playerid] = 0;
    //C4 done
    Pspawned[playerid] = 0;

    SetPlayerColor(playerid, TRANSPARENT_GREY);
    new file[64];
	format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
	// Checking for rangeban
	new range[4][4];
	split(RPIP(playerid), range, '.');
	format(string, sizeof(string), "%s.%s.*.*", range[0], range[1]);
	if(CheckBan(string) == 1 && !dini_Int(file, "Whitelisted"))
	{
	    SetPlayerName(playerid, "BannedPlayer");
	    SendClientMessage(playerid, COLOR_LIGHTRED, "Your range is banned from this server.");
		Kick(playerid);
		return 1;
	}
	// Checking for IP ban
	if(CheckBan(RPIP(playerid)) == 1)
	{
	    SetPlayerName(playerid, "BannedPlayer");
	    SendClientMessage(playerid, COLOR_LIGHTRED, "You are banned from this server.");
		Kick(playerid);
		return 1;
	}
	// Checking for character ban
	if(dini_Int(file, "pBanned") == 1)
	{
	    SetPlayerName(playerid, "BannedPlayer");
	    SendClientMessage(playerid, COLOR_LIGHTRED, "You are banned from this server.");
        AddBan(playerid);
        Kick(playerid);
	    return 1;
	}
	return 1;
}
disconnect
Код:
public OnPlayerDisconnect(playerid, reason)
{
	// Bank Robbery
	if(BankRobber[playerid])
    {
	    new Rob = BankRobber[playerid]-1, string[128];
	    DisablePlayerCheckpoint(playerid);
		BankRobbersCount --;
		format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
		DeliverMoney[playerid] = 0;
		//
		foreach(Player, i)
		{
		    if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
		    {
				if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
				else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
				else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
				else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
				else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
			}
		}
		format(string, sizeof(string), "** %s has disconnected and has failed the robbery. **", RPN(playerid));
		SendRobberyMessage(COLOR_LIGHTRED, string);
		SendCopMessage(COLOR_LIGHTRED, string);
		BankRobber[playerid] = 0;
		if(BankRobbersCount == 0)
		{
			TextDrawHideForAll(Textdraw0);
			TextDrawHideForAll(Textdraw1);
			TextDrawHideForAll(Textdraw2);
			TextDrawHideForAll(Textdraw3);
			TextDrawHideForAll(Textdraw4);
			TextDrawHideForAll(Textdraw5);
//			BankRobbery = 0;
			RobberyStarted = 0;
			format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
			SendClientMessageToAll(COLOR_YELLOW, string);
			TotalRobbers = 0;
			new copsonline;
			foreach(Player, i)
			{
			    if(IsACop(i)) copsonline++;
			}
			foreach(Player, i)
			{
			    if(IsACop(i))
			    {
					new Saved = (TotalRobbers*10000-(TotalStolen*10000));
					GiveDodMoney(i, Saved/copsonline);
					format(string, sizeof(string), "** You have received your cut from the saved money. ($%d) **", Saved/copsonline);
					SendClientMessage(i, COLOR_LIME, string);
			    }
			}
		}
    }
    RemovePlayerAttachedObject(playerid, 0);
    //paintball
    if(PlayerPaintballing[playerid] == 1)
	{
	    ResetPlayerWeapons(playerid);
	    ResetDodWeapons(playerid);
	    SetPlayerPos(playerid,1310.1110,-1368.5656,13.517786);
	    for(new w = 0; w < 13; w++)
		{
		    GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
		}
	}
	// Boxing
	new string[128];
	if(Boxing[playerid])
	{
        // Getting other boxer's ID
		new playerb = -1;
        foreach(Player, i)
        {
            if(Boxing[i] && i != playerid) playerb = i;
        }
        if(playerb != -1)
        {
            format(string, sizeof(string), "Boxing Ring: The boxing match has ended, %s has won the match.", RPN(playerb));
    		SendGymMessage(COLOR_WHITE, string);
            // Putting them out of the ring
            SetPlayerPos(playerb, 760.9759,4.7187,1000.7084);
            SetPlayerFacingAngle(playerb, 268.9407);
            SetPlayerPos(playerid, 760.9759,6.1794,1000.7093);
            SetPlayerFacingAngle(playerid, 268.9407);
            // Giving the winner extra skill point
            new oldj = strval(RPJL(playerb, JOB_BOXER));
            PlayerInfo[playerb][pJobSkill][JOB_BOXER] ++;
			new newj = strval(RPJL(playerb, JOB_BOXER));
		    if(oldj < newj)
			{
			    format(string, sizeof(string), "** Your Boxer level is now %d, you can now cause %d more damage. **", newj, (newj*2)-2);
				SendClientMessage(playerb, COLOR_YELLOW, string);
			}
			//
			SendClientMessage(playerb, COLOR_LIME, " You have won the boxing match.");
			SendClientMessage(playerid, COLOR_LIGHTRED, " You have lost the boxing match.");
			// Giving Bids
			new winner = pBoxer[playerb];
			foreach(Player, i)
			{
			    if(BidBoxer[i] == winner)
			    {
			        new percent, profit;
			        percent = (BidAmount[i]/BoxerBid[winner]) * 100;
			        profit = (percent * BoxerBid[pBoxer[playerid]]) / 100;
			        GiveDodMoney(i, BidAmount[i] + profit);
			        format(string, sizeof(string), " You have won $%d from bidding in the match, the money you bid has been returned as well.", profit);
			        SendClientMessage(i, COLOR_LIME, string);
			    }
				BidAmount[i] = 0;
				BidBoxer[i] = 0;
			}
			for(new w = 0; w < 13; w++)
			{
			    GiveDodWeapon(playerb, PlayerInfo[playerb][pWeapon][w], PlayerInfo[playerb][pWeaponAmmo][w]);
			}
        }
        for(new w = 0; w < 13; w++)
		{
		    GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
		}
        // Resetting Values
		BoxingMatch = 0;
		Boxer[1] = -1;
		pBoxer[playerb] = 0;
		Boxer[2] = -1;
		pBoxer[playerid] = 0;
		Boxing[playerb] = 0;
		Boxing[playerid] = 0;
		BoxerBid[1] = 0;
		BoxerBid[2] = 0;
	    if(BoxTime)
	    {
			TogglePlayerControllable(playerb, 1);
	    	KillTimer(BoxTimer);
	    }
    }
	// The rest
	if(IsPlayerLoggedIn(playerid)) {SaveChar(playerid);}
	switch(reason)
	{
	    case 0: format(string, sizeof(string), "** %s has left the server. (Timeout)", RPN(playerid));
	    case 1: format(string, sizeof(string), "** %s has left the server. (Leaving)", RPN(playerid));
	    case 2: format(string, sizeof(string), "** %s has left the server. (Kicked/Banned)", RPN(playerid));
	}
	SendNearbyMessage(playerid, 10, string, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW);
	foreach(Player, i)
	{
	    if(Specid[i] == playerid)
	    {
	        Spec[i] = 0;
			Specid[i] = -1;
	    	TogglePlayerSpectating(i, 0);
			SetPlayerVirtualWorld(i, PlayerInfo[playerid][pVW]);
			SetPlayerInterior(i, PlayerInfo[playerid][pInt]);
			SetPlayerPos(i, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
			SendClientMessage(i, COLOR_WHITE, " You have stopped spectating players.");
	    }
	}
	// Clearing AD
	for(new i=0; i<MAX_ADS; i++)
	{
		if(strfind(AD[i], RPN(playerid)) != -1)
   		{
   		    format(AD[i], 128, "");
   		}
   	}
	// End of Clearing AD
	ClearChar(playerid);
	if(Planted[playerid] == 1)
	{
	    DestroyObject(C4[playerid]);
	    Bomb[playerid] = 0;
	    Planted[playerid] = 0;
	}
	return 1;
}
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#2

Show this function
pawn Код:
ClearChar(playerid);
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