28.04.2013, 11:05
(
Последний раз редактировалось verlaj; 04.05.2013 в 14:01.
Причина: Update
)
Army Base Assault V0.2
Features
About the Script.
Its a TDM based game, contains 4-5 strategic points with 1 main checkpoint. There are 2 teams, Defenders and Attackers/Assaults. Well, first attackers will try to capture all the strategic turfs and after that they will advance to main checkpoint. as for the Defenders, they will do their best to stop the attackers by using artillery and men power.
Once attackers have successfully capture all the strategic points and base, the server will restart because of the turfs resettings.
About the Map 1
Map 1 contains 5 capturable strategic turfs, players whom belong to attackers team must capture first 5 capturable turfs before proceeding for the last checkpoint to end the assault. it also contains artillery firings, to use those artillery, the player must be in range of that object and there might be a 3D Text label on the object, it shows the artillery command, a command which will be used to fire the artillery. Defenders will win once time run out. also, the game time is set to mid night since its a night assault.
About the Map 2
Map 2 Contains 5 capturable Strategic Turfs, attackers must capture first 5 captruable turfs before proceeding to the last checkpoint. It also contain artillery and sam missles, artillery on the ship are long ranged gun and on the beach are short ranged guns, ship artillery are useful for those whom do not like being pewed. beach artillery are also useful for beach basic defense. the sam missles of beach are used to send an direct attack on the enemy ship, once fired an sam missle then it will make an direct hit on the enemy ship. Also the enemy's 2nd ship is kinda designed as like it will be destroyed completely in few sec, but it will not, players on 2nd ship, wont be able to use ship sam missile and ship artillery because the ship is on fire and explosion but still, players can use planes and boats.
What Does it contain ?
1. 2 Teams, attackers and defenders.
2. 4-5 Strategic points.
3. 1 main base checkpoint (for defenders)
4. Artillery firings with 3DTextLabels, Both team will have 2-4 artillery.
5. Modded map.
6. Modded Objects.
7. Custom classes with Dialog.
8. Team Selection Dialog.
9. TeamChat
10. 1 new map, a beach map, and story of this assault is related to Omaha beach war.
11. Vehicle, like tanks, planes, boats etc.
12. Destroyed ship
13. 2 Ships in map2
15. Sam missiles with 3D Text Labels.
ScreenShots
Extra
Bugs
1. A on player spawn is a bit bugged for new players.
Bug Fix(es)
1. Fixed On player spawn, but its still bugged for newly registered users.
Dimtries
2. Right now, it only contain 2 map. I will add few more maps in my next release.
Future Release plans
1. Will add few more maps like, stealth assualt etc..
2. Will do any script bug fix
Extra(s)
1. Mirrors are accepted. :P
2. You are not allowed to modify the credits and re-release the script
Features
About the Script.
Its a TDM based game, contains 4-5 strategic points with 1 main checkpoint. There are 2 teams, Defenders and Attackers/Assaults. Well, first attackers will try to capture all the strategic turfs and after that they will advance to main checkpoint. as for the Defenders, they will do their best to stop the attackers by using artillery and men power.
Once attackers have successfully capture all the strategic points and base, the server will restart because of the turfs resettings.
About the Map 1
Map 1 contains 5 capturable strategic turfs, players whom belong to attackers team must capture first 5 capturable turfs before proceeding for the last checkpoint to end the assault. it also contains artillery firings, to use those artillery, the player must be in range of that object and there might be a 3D Text label on the object, it shows the artillery command, a command which will be used to fire the artillery. Defenders will win once time run out. also, the game time is set to mid night since its a night assault.
About the Map 2
Map 2 Contains 5 capturable Strategic Turfs, attackers must capture first 5 captruable turfs before proceeding to the last checkpoint. It also contain artillery and sam missles, artillery on the ship are long ranged gun and on the beach are short ranged guns, ship artillery are useful for those whom do not like being pewed. beach artillery are also useful for beach basic defense. the sam missles of beach are used to send an direct attack on the enemy ship, once fired an sam missle then it will make an direct hit on the enemy ship. Also the enemy's 2nd ship is kinda designed as like it will be destroyed completely in few sec, but it will not, players on 2nd ship, wont be able to use ship sam missile and ship artillery because the ship is on fire and explosion but still, players can use planes and boats.
What Does it contain ?
1. 2 Teams, attackers and defenders.
2. 4-5 Strategic points.
3. 1 main base checkpoint (for defenders)
4. Artillery firings with 3DTextLabels, Both team will have 2-4 artillery.
5. Modded map.
6. Modded Objects.
7. Custom classes with Dialog.
8. Team Selection Dialog.
9. TeamChat
10. 1 new map, a beach map, and story of this assault is related to Omaha beach war.
11. Vehicle, like tanks, planes, boats etc.
12. Destroyed ship
13. 2 Ships in map2
15. Sam missiles with 3D Text Labels.
ScreenShots
Extra
Bugs
1. A on player spawn is a bit bugged for new players.
Bug Fix(es)
1. Fixed On player spawn, but its still bugged for newly registered users.
Dimtries
2. Right now, it only contain 2 map. I will add few more maps in my next release.
Future Release plans
1. Will add few more maps like, stealth assualt etc..
2. Will do any script bug fix
Extra(s)
1. Mirrors are accepted. :P
2. You are not allowed to modify the credits and re-release the script