Cops 'n Robbers robbery systeem
#1

Nou Hallo ik had een vraag.
Ik wou een Cops And Robbers server beginnen en ik heb al heel wat dingen ge maak ongeveer 10-20% van de hele GM van ongeveer 10000 lines maar mijn vraag is hoe maak ik een Robbery systeem ik heb er een maar hij is een beetje onhandig
Code:
#include <a_samp>
#include <zcmd>

#define COLOR_LOCALMSG 0xEC5413AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_AQUA 0x00FFFFAA
#define COLOR_ADMINCMD 0xF97804FF
#define COLOR_ADMINDUTY 0x007E96F6
#define COLOR_NOTLOGGED 0x00000000
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define	COLOR_MONEYBAR 0x005800FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARKRED 0xCD000000
#define COLOR_ANTICHEAT 0xAA3333AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTBLUE2 0x0080FFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_LIGHTORANGE 0xFF8000FF
#define COLOR_DARKBROWN 0xB36C42FF
#define COLOR_MEDIUMBLUE 0x1ED5C7FF
#define COLOR_LIGHTYELLOW 0xE0E377AA
#define COLOR_LIGHTYELLOW2 0xE0EA64AA
#define COLOR_LIGHTYELLOW3 0xFF6347AA
#define COLOR_DARKPURPLE 0x5F56F8AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0xFFA500AA
#define COLOR_OOC 0xE0FFFFAA
#define COLOR_NEWOOC 0x0080FFAA
#define COLOR_RED 0xFF0000FF
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Simple Robbing System by rumen98");
	print("--------------------------------------\n");
	Create3DTextLabel("/robbank",COLOR_WHITE,2309.6543,-8.5004,26.7422,15.0,0,1);
	Create3DTextLabel("/robammu",COLOR_WHITE,1367.3114,-1280.8257,13.5469,15.0,0,1);
	Create3DTextLabel("/robcityhall",COLOR_WHITE,1481.0194,-1771.5581,18.7958,15.0,0,1);
	Create3DTextLabel("/robgasstation",COLOR_WHITE,1929.1865,-1776.2770,13.1186,15.0,0,1);
	Create3DTextLabel("/robpizza",COLOR_WHITE,2104.8455,-1806.5627,13.1193,15.0,0,1);
	Create3DTextLabel("/robgym",COLOR_WHITE,2228.6638,-1722.2960,13.1336,15.0,0,1);
	Create3DTextLabel("/robatm",COLOR_WHITE,1919.0094,-1764.5574,13.1131,15.0,0,1);
	Create3DTextLabel("/robatm",COLOR_WHITE,2107.4668,-1789.6288,13.1291,15.0,0,1);
	Create3DTextLabel("/robatm",COLOR_WHITE,2476.2017,-1747.2950,13.1127,15.0,0,1);
 	CreateObject(2942, 2475.4091796875, -1747.2602539063, 13.189774513245, 0.000000, 0.000000, 92.780029296875); //object (kmb_atm1) (1)
	CreateObject(2942, 2107.5859375, -1790.6883544922, 13.197587013245, 0.000000, 0.000000, 185.85498046875); //object (kmb_atm1) (2)
	CreateObject(2942, 1919.0524902344, -1765.8768310547, 13.189774513245, 0.000000, 0.000000, 179.10003662109); //object (kmb_atm1) (3)

	return 1;
}

new timer1,timer2,timer3,timer4,timer5,timer6,timer7;



new Robbank[MAX_PLAYERS];
new Robammu[MAX_PLAYERS];
new Robcityhall[MAX_PLAYERS];
new Robgasstation[MAX_PLAYERS];
new Robpizza[MAX_PLAYERS];
new Robgym[MAX_PLAYERS];
new Robatm[MAX_PLAYERS];

CMD:robbank(playerid, params[])
{
    if (Robbank[playerid] == 0 )
 	if(IsPlayerInRangeOfPoint(playerid,2.0,2309.6543,-8.5004,26.7422))
    {
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing bank!");
	Robbank[playerid] = 1;
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    timer1 = SetTimerEx("RobBank", 10000, false, "i", playerid);
    SetTimerEx("after1", 50000, false, "i", playerid);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}
forward RobBank(playerid);
public RobBank(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the bank and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
}
CMD:robammu(playerid, params[])
{
    if (Robammu[playerid] == 0 )
 	if(IsPlayerInRangeOfPoint(playerid,2.0,1367.3114,-1280.8257,13.5469))
	{
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing Ammu-Nation!");
	Robammu[playerid] = 1;
    timer2 = SetTimerEx("RobAmmu", 10000, false, "i", playerid);
    SetTimerEx("after2", 50000, false, "i", playerid);
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}
forward RobAmmu(playerid);
public RobAmmu(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the amuu-nation and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
}
CMD:robcityhall(playerid, params[])
{
    if (Robcityhall[playerid] == 0 )
	if(IsPlayerInRangeOfPoint(playerid,2.0,1481.0194,-1771.5581,18.7958))
	{
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing City Hall!");
	Robcityhall[playerid] = 1;
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    timer3 = SetTimerEx("Robcity", 10000, false, "i", playerid);
    SetTimerEx("after3", 50000, false, "i", playerid);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}
forward Robcity(playerid);
public Robcity(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the city hall and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
  }
CMD:robgasstation(playerid, params[])
{
    if (Robgasstation[playerid] == 0 )
	if(IsPlayerInRangeOfPoint(playerid,2.0,1929.1865,-1776.2770,13.1186))
	{
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing Gas Station!");
	Robgasstation[playerid] = 1;
    timer4 = SetTimerEx("Robgas", 10000, false, "i", playerid);
    SetTimerEx("after4", 50000, false, "i", playerid);
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}
forward Robgas(playerid);
public Robgas(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the gas station and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
  }
CMD:robpizza(playerid, params[])
{
    if (Robpizza[playerid] == 0 )
	if(IsPlayerInRangeOfPoint(playerid,2.0,2104.8455,-1806.5627,13.1193))
	{
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing Pizza!");
	Robpizza[playerid] = 1;
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    timer5 = SetTimerEx("RobPizza", 10000, false, "i", playerid);
    SetTimerEx("after5", 50000, false, "i", playerid);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}
forward RobPizza(playerid);
public RobPizza(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the pizza and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
  }
CMD:robgym(playerid, params[])
{
    if (Robgym[playerid] == 0 )
	if(IsPlayerInRangeOfPoint(playerid,2.0,2228.6638,-1722.2960,13.1336))
	{
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing Gym!");
	Robgym[playerid] = 1;
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    timer6 = SetTimerEx("RobGym", 10000, false, "i", playerid);
    SetTimerEx("after6", 50000, false, "i", playerid);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}
forward RobGym(playerid);
public RobGym(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the gym and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
  }
CMD:robatm(playerid, params[])
{
    if (Robatm[playerid] == 0 )
	if(IsPlayerInRangeOfPoint(playerid,2.0,1919.0094,-1764.5574,13.1131) || IsPlayerInRangeOfPoint(playerid,2.0,2476.2017,-1747.2950,13.1127) || IsPlayerInRangeOfPoint(playerid,2.0,2107.4668,-1789.6288,13.1291))
	{
    SendClientMessage(playerid, COLOR_GREEN, "You start robbing atm!");
	Robatm[playerid] = 1;
	SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)+3);
    timer7 = SetTimerEx("RobAtm", 10000, false, "i", playerid);
    SetTimerEx("after7", 50000, false, "i", playerid);
    } else {
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You are no in rob checkpoint!");
    }
    return 1;
}

forward RobAtm(playerid);
public RobAtm(playerid)
{
    if(GetPlayerWeapon(playerid) == 0) GivePlayerMoney(playerid,20);
    if(GetPlayerWeapon(playerid) == 22) GivePlayerMoney(playerid,380);
    if(GetPlayerWeapon(playerid) == 23) GivePlayerMoney(playerid,640);
    if(GetPlayerWeapon(playerid) == 24) GivePlayerMoney(playerid,800);
    if(GetPlayerWeapon(playerid) == 25) GivePlayerMoney(playerid,1000);
    if(GetPlayerWeapon(playerid) == 26) GivePlayerMoney(playerid,1450);
    if(GetPlayerWeapon(playerid) == 27) GivePlayerMoney(playerid,2000);
    if(GetPlayerWeapon(playerid) == 28) GivePlayerMoney(playerid,2300);
    if(GetPlayerWeapon(playerid) == 29) GivePlayerMoney(playerid,2600);
    if(GetPlayerWeapon(playerid) == 30) GivePlayerMoney(playerid,4200);
    if(GetPlayerWeapon(playerid) == 31) GivePlayerMoney(playerid,5100);
    if(GetPlayerWeapon(playerid) == 32) GivePlayerMoney(playerid,3000);
    if(GetPlayerWeapon(playerid) == 33) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 34) GivePlayerMoney(playerid,6000);
    if(GetPlayerWeapon(playerid) == 35) GivePlayerMoney(playerid,8500);
    if(GetPlayerWeapon(playerid) == 36) GivePlayerMoney(playerid,10000);
    SendClientMessage(playerid, COLOR_GREEN, "You Rob the bank and now have 3 wanted level!");
    TogglePlayerControllable(playerid,1);
    return 1;
  }
forward after1(playerid);
public after1(playerid)
{
	Robbank[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob bank again!");
    return 1;
  }
forward after2(playerid);
public after2(playerid)
{
	Robammu[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob ammu-nation again!");
    return 1;
  }
forward after3(playerid);
public after3(playerid)
{
	Robcityhall[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob city hall again!");
    return 1;
  }
forward after4(playerid);
public after4(playerid)
{
	Robgasstation[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob gas station again!");
    return 1;
  }
forward after5(playerid);
public after5(playerid)
{
	Robpizza[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob pizza again!");
    return 1;
  }
forward after6(playerid);
public after6(playerid)
{
	Robgym[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob gym again!");
    return 1;
  }
forward after7(playerid);
public after7(playerid)
{
	Robatm[playerid] = 0;
	SendClientMessage(playerid, COLOR_RED, "[ERROR:]You can rob atm again!");
    return 1;
  }

public OnPlayerDeath(playerid, killerid, reason)
{
    KillTimer(timer1);
    KillTimer(timer2);
    KillTimer(timer3);
    KillTimer(timer4);
    KillTimer(timer5);
    KillTimer(timer6);
    KillTimer(timer7);
	return 1;
}
CMD:robhelp(playerid, params[])
{
    SendClientMessage(playerid, COLOR_GREEN, "Robing System by Rumen98");
    SendClientMessage(playerid, COLOR_GREEN, "You can rob every 30 minutes");
    SendClientMessage(playerid, COLOR_GREEN, "CMDS:");
    SendClientMessage(playerid, COLOR_GREEN, "/robbank , /robammu , /robcity , /robgas");
    SendClientMessage(playerid, COLOR_GREEN, "/robpizza , /robgym , /robatm");
    return 1;
}
Nou bij deze is het dat je met een geweer het meeste geld krijgt(het is editable maar), als je gaat robben altijd het zelfde geld krijgt hoe kan ik dat maken is mijn vraag.
Ik heb me rot gezocht op google ik ben veel Gm voor gekomen met 15k lines kon ze er lastig in vinden.
Hopelijk kunnen jullie me er mee helpen.


Mvg, AMCNR.
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