20.04.2013, 07:44
Okay guys, I am just stuck on this
I need this to be that if a player has this certain object, then that object will appear in the dialog list. But if they do not it will not appear, I do not want an Include file sent to me about this dynamic inventory system, Im working on my own for a reason, just a bit stuck
I need this to be that if a player has this certain object, then that object will appear in the dialog list. But if they do not it will not appear, I do not want an Include file sent to me about this dynamic inventory system, Im working on my own for a reason, just a bit stuck
Quote:
new coordsstring[900]; new title[900]; new slots = PlayerInfo[targetid][pSlots]; new slotsfree = PlayerInfo[targetid][pSlotsFree]; new matches = PlayerInfo[playerid][pMatches]; new net = PlayerInfo[targetid][pFishingNet]; if(PlayerInfo[playerid][pFishingNet] > 0) { format(coordsstring, sizeof coordsstring, "%d\tCatching Net",net); return 1; } if(PlayerInfo[playerid][pMatches] > 0) { format(coordsstring, sizeof coordsstring, "%d\tMatches",matches); return 1; } format(title, sizeof title, "Backpack Inventory [%d/%d]",slotsfree,slots); ShowPlayerDialog(playerid, BACKPACK, DIALOG_STYLE_LIST, title, coordsstring, "Select", "Close"); |