[Ajuda] TextDraw sumindo
#1

As TextDraw's selecionбveis estгo sumindo..

Cуdigo:

pawn Код:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;
new Text:Textdraw16;
new Text:Textdraw17;


///



    Textdraw0 = TextDrawCreate(199.000000, 54.000000, "~r~Lista de Armas");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 0);
    TextDrawLetterSize(Textdraw0, 1.270000, 6.099999);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawSetSelectable(Textdraw0, 0);

    Textdraw1 = TextDrawCreate(115.000000, 90.000000, "_");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.500000, 33.900005);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);
    TextDrawUseBox(Textdraw1, 1);
    TextDrawBoxColor(Textdraw1, 838860900);
    TextDrawTextSize(Textdraw1, 521.000000, 0.000000);
    TextDrawSetSelectable(Textdraw1, 0);

    Textdraw2 = TextDrawCreate(142.000000, 153.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw2, 0.500000, 5.999997);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 25650);
    TextDrawTextSize(Textdraw2, 201.000000, 0.000000);
    TextDrawSetSelectable(Textdraw2, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw3 = TextDrawCreate(142.000000, 217.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw3, 0.500000, 5.999997);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 25650);
    TextDrawTextSize(Textdraw3, 201.000000, 0.000000);
    TextDrawSetSelectable(Textdraw3, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw4 = TextDrawCreate(142.000000, 282.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw4, 0.500000, 5.999997);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 25650);
    TextDrawTextSize(Textdraw4, 201.000000, 0.000000);
    TextDrawSetSelectable(Textdraw4, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw5 = TextDrawCreate(212.000000, 282.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw5, 0.500000, 5.999997);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 25650);
    TextDrawTextSize(Textdraw5, 275.000000, 0.000000);
    TextDrawSetSelectable(Textdraw5, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw6 = TextDrawCreate(212.000000, 217.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw6, 0.500000, 5.999997);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 25650);
    TextDrawTextSize(Textdraw6, 275.000000, 0.000000);
    TextDrawSetSelectable(Textdraw6, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw7 = TextDrawCreate(212.000000, 153.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw7, 0.500000, 5.999997);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 25650);
    TextDrawTextSize(Textdraw7, 275.000000, 0.000000);
    TextDrawSetSelectable(Textdraw7, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw8 = TextDrawCreate(286.000000, 153.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw8, 255);
    TextDrawFont(Textdraw8, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw8, 0.500000, 5.999997);
    TextDrawColor(Textdraw8, -1);
    TextDrawSetOutline(Textdraw8, 0);
    TextDrawSetProportional(Textdraw8, 1);
    TextDrawSetShadow(Textdraw8, 1);
    TextDrawUseBox(Textdraw8, 1);
    TextDrawBoxColor(Textdraw8, 25650);
    TextDrawTextSize(Textdraw8, 347.000000, 0.000000);
    TextDrawSetSelectable(Textdraw8, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw9 = TextDrawCreate(286.000000, 217.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw9, 255);
    TextDrawFont(Textdraw9, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw9, 0.500000, 5.999997);
    TextDrawColor(Textdraw9, -1);
    TextDrawSetOutline(Textdraw9, 0);
    TextDrawSetProportional(Textdraw9, 1);
    TextDrawSetShadow(Textdraw9, 1);
    TextDrawUseBox(Textdraw9, 1);
    TextDrawBoxColor(Textdraw9, 25650);
    TextDrawTextSize(Textdraw9, 347.000000, 0.000000);
    TextDrawSetSelectable(Textdraw9, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw10 = TextDrawCreate(286.000000, 282.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw10, 255);
    TextDrawFont(Textdraw10, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw10, 0.500000, 5.999997);
    TextDrawColor(Textdraw10, -1);
    TextDrawSetOutline(Textdraw10, 0);
    TextDrawSetProportional(Textdraw10, 1);
    TextDrawSetShadow(Textdraw10, 1);
    TextDrawUseBox(Textdraw10, 1);
    TextDrawBoxColor(Textdraw10, 25650);
    TextDrawTextSize(Textdraw10, 347.000000, 0.000000);
    TextDrawSetSelectable(Textdraw10, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw11 = TextDrawCreate(358.000000, 282.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw11, 255);
    TextDrawFont(Textdraw11, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw11, 0.500000, 5.999997);
    TextDrawColor(Textdraw11, -1);
    TextDrawSetOutline(Textdraw11, 0);
    TextDrawSetProportional(Textdraw11, 1);
    TextDrawSetShadow(Textdraw11, 1);
    TextDrawUseBox(Textdraw11, 1);
    TextDrawBoxColor(Textdraw11, 25650);
    TextDrawTextSize(Textdraw11, 420.000000, 0.000000);
    TextDrawSetSelectable(Textdraw11, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw12 = TextDrawCreate(358.000000, 218.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw12, 255);
    TextDrawFont(Textdraw12, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw12, 0.500000, 5.999997);
    TextDrawColor(Textdraw12, -1);
    TextDrawSetOutline(Textdraw12, 0);
    TextDrawSetProportional(Textdraw12, 1);
    TextDrawSetShadow(Textdraw12, 1);
    TextDrawUseBox(Textdraw12, 1);
    TextDrawBoxColor(Textdraw12, 25650);
    TextDrawTextSize(Textdraw12, 420.000000, 0.000000);
    TextDrawSetSelectable(Textdraw12, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw13 = TextDrawCreate(358.000000, 154.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw13, 255);
    TextDrawFont(Textdraw13, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw13, 0.500000, 5.999997);
    TextDrawColor(Textdraw13, -1);
    TextDrawSetOutline(Textdraw13, 0);
    TextDrawSetProportional(Textdraw13, 1);
    TextDrawSetShadow(Textdraw13, 1);
    TextDrawUseBox(Textdraw13, 1);
    TextDrawBoxColor(Textdraw13, 25650);
    TextDrawTextSize(Textdraw13, 420.000000, 0.000000);
    TextDrawSetSelectable(Textdraw13, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw14 = TextDrawCreate(431.000000, 154.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw14, 255);
    TextDrawFont(Textdraw14, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw14, 0.500000, 5.999997);
    TextDrawColor(Textdraw14, -1);
    TextDrawSetOutline(Textdraw14, 0);
    TextDrawSetProportional(Textdraw14, 1);
    TextDrawSetShadow(Textdraw14, 1);
    TextDrawUseBox(Textdraw14, 1);
    TextDrawBoxColor(Textdraw14, 25650);
    TextDrawTextSize(Textdraw14, 494.000000, 0.000000);
    TextDrawSetSelectable(Textdraw14, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw15 = TextDrawCreate(431.000000, 218.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw15, 255);
    TextDrawFont(Textdraw15, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw15, 0.500000, 5.999997);
    TextDrawColor(Textdraw15, -1);
    TextDrawSetOutline(Textdraw15, 0);
    TextDrawSetProportional(Textdraw15, 1);
    TextDrawSetShadow(Textdraw15, 1);
    TextDrawUseBox(Textdraw15, 1);
    TextDrawBoxColor(Textdraw15, 25650);
    TextDrawTextSize(Textdraw15, 494.000000, 0.000000);
    TextDrawSetSelectable(Textdraw15, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw16 = TextDrawCreate(431.000000, 282.000000, "ARMA");
    TextDrawBackgroundColor(Textdraw16, 255);
    TextDrawFont(Textdraw16, TEXT_DRAW_FONT_MODEL_PREVIEW);
    TextDrawSetPreviewModel(Textdraw2, 411);
    TextDrawLetterSize(Textdraw16, 0.500000, 5.999997);
    TextDrawColor(Textdraw16, -1);
    TextDrawSetOutline(Textdraw16, 0);
    TextDrawSetProportional(Textdraw16, 1);
    TextDrawSetShadow(Textdraw16, 1);
    TextDrawUseBox(Textdraw16, 1);
    TextDrawBoxColor(Textdraw16, 25650);
    TextDrawTextSize(Textdraw16, 494.000000, 0.000000);
    TextDrawSetSelectable(Textdraw16, 1);
    TextDrawSetPreviewRot(Textdraw3, -15.0, 5.0, -20.0, 0.7);

    Textdraw17 = TextDrawCreate(432.000000, 380.000000, "CANCELAR");
    TextDrawBackgroundColor(Textdraw17, 255);
    TextDrawFont(Textdraw17, 2);
    TextDrawLetterSize(Textdraw17, 0.370000, 1.000000);
    TextDrawColor(Textdraw17, -1);
    TextDrawSetOutline(Textdraw17, 0);
    TextDrawSetProportional(Textdraw17, 1);
    TextDrawSetShadow(Textdraw17, 1);
    TextDrawUseBox(Textdraw17, 1);
    TextDrawBoxColor(Textdraw17, -939524046);
    TextDrawTextSize(Textdraw17, 513.000000, 0.000000);
    TextDrawSetSelectable(Textdraw17, 1);


///Comando



CMD:armaslist(playerid)
{
    if (GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, erro, "[ERRO]: Vocк nгo tem grana suficiente!"),PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);

    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, Textdraw10);
    TextDrawShowForPlayer(playerid, Textdraw11);
    TextDrawShowForPlayer(playerid, Textdraw12);
    TextDrawShowForPlayer(playerid, Textdraw13);
    TextDrawShowForPlayer(playerid, Textdraw14);
    TextDrawShowForPlayer(playerid, Textdraw15);
    //TextDrawShowForPlayer(playerid, Textdraw16);
    TextDrawShowForPlayer(playerid, Textdraw17);
   
    SelectTextDraw(playerid, 0xFFFFFFAA); // 0xC0C0C0AA Й a cor que aparece quando passamos o mouse por cima dela
        // SelectTextDraw й a funзгo para o mouse ficar livre para selecionar a textdraw :D
    return 1;
}



public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
    if(clickedid == Textdraw2)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 4, 1);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw3)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 9, 1);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw4)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 22, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw5)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 23, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw6)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 24, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw7)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 25, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw8)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 26, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw9)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 27, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw10)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 28, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw11)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 29, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw12)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 30, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw13)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        GivePlayerWeapon(playerid, 31, 500);
        GivePlayerMoney(playerid, -1000);
        return 1;
    }
    if(clickedid == Textdraw14)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        return 1;
    }
    if(clickedid == Textdraw15)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        return 1;
    }
    if(clickedid == Textdraw16)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        return 1;
    }
    if(clickedid == Textdraw17)
    {
        SendClientMessage(playerid, verde, "[INFO]: Vocк comprou uma arma ! O preзo de cada arma й 1000$.");
        EsconderTexts(playerid);
        return 1;
    }
    return 1;
}



///


stock EsconderTexts(playerid)
{
    TextDrawHideForPlayer(playerid, Textdraw0);
    TextDrawHideForPlayer(playerid, Textdraw1);
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    TextDrawHideForPlayer(playerid, Textdraw12);
    TextDrawHideForPlayer(playerid, Textdraw13);
    TextDrawHideForPlayer(playerid, Textdraw14);
    TextDrawHideForPlayer(playerid, Textdraw15);
    TextDrawHideForPlayer(playerid, Textdraw16);
    TextDrawHideForPlayer(playerid, Textdraw17);
    CancelSelectTextDraw(playerid); // Funзгo para voltar o mouse ao normal
    return 1;
}
Estб bugando eu digito /Armas
Beleza,
Mais ae sу aparece a TextDraw0, a TextDraw1, e ae TextDraw17.

As que eu coloquei PREVIEW MODEL estгo bugando.....

Da uma ajuda ae !!
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#2

Jб tentou muda-las de lugar?
Reply
#3

Quote:
Originally Posted by StringBR
Посмотреть сообщение
Jб tentou muda-las de lugar?
Isso nгo adiantaria em nada.
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#4

Manow, fazer tudo aqui ali denovo, OMG.

No caso, acho que isso nгo seria o bug, pois fiz bem certinho.
Reply
#5

Tenta colocar tipo a 17 em cima a 0 em baixo ... Pode ser conflitos
Reply
#6

Quote:
Originally Posted by StringBR
Посмотреть сообщение
Tenta colocar tipo a 17 em cima a 0 em baixo ... Pode ser conflitos
Nгo deu nada certo...

Estou upando uma imagem..

Upada:



@EDIT:

Consegui arrumar alterando o ultimo valor de TextDrawTextSize para 10..

Mais agora elas bugam assim, veja a imagem a seguir:

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