[Map] Small ghetto yard (In front of Ryder's house)
#1

Hey guys, this is a small ghetto yard in-front of Ryder's yard (not the one in the back) I'm kinda' new in mapping so this is the first thing that I ever mapped, hope you like it [Some SS's below]



If you want me to add more pictures, feel free to tell me
Please do not post any offensive comments, I'm learning to map
Hope you guys like it!

Код:
RemoveBuildingForPlayer(playerid, 762, 2446.5547, -1681.0703, 12.3828, 0.25);
RemoveBuildingForPlayer(playerid, 3593, 2457.8672, -1679.6719, 12.9453, 0.25);
RemoveBuildingForPlayer(playerid, 17879, 2484.5313, -1667.6094, 21.4375, 0.25);
CreateObject(2000, 983.24, 2561.51, 23.38,   0.00, 0.00, 0.00);
CreateObject(2000, 983.24, 2561.51, 23.38,   0.00, 0.00, 0.00);
CreateObject(1468, 2463.87, -1671.52, 13.81,   3.14, 0.00, -1.81);
CreateObject(1468, 2463.87, -1671.52, 13.81,   3.14, 0.00, -1.81);
CreateObject(1468, 2463.87, -1671.52, 13.81,   3.14, 0.00, -1.81);
CreateObject(1468, 2463.87, -1671.52, 13.81,   3.14, 0.00, -1.81);
CreateObject(1468, 2460.76, -1669.07, 13.81,   3.14, 0.00, 359.15);
CreateObject(1468, 2455.37, -1668.99, 13.81,   3.14, 0.00, 359.15);
CreateObject(1468, 2450.17, -1668.88, 13.81,   3.14, 0.00, 359.15);
CreateObject(1468, 2445.00, -1668.76, 13.81,   3.14, 0.00, 359.15);
CreateObject(1468, 2441.24, -1671.03, 13.81,   3.14, 0.00, 63.81);
CreateObject(1468, 2438.94, -1675.69, 13.81,   3.14, 0.00, 63.81);
CreateObject(1468, 2437.68, -1680.62, 13.81,   3.14, 0.00, 87.48);
CreateObject(800, 2443.97, -1672.14, 14.12,   0.00, 0.00, 2.02);
CreateObject(3593, 2442.08, -1678.71, 13.22,   3.14, 0.00, 316.36);
CreateObject(728, 2442.34, -1689.83, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2443.01, -1684.51, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2443.03, -1686.94, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2441.96, -1683.44, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2442.67, -1693.42, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2442.39, -1691.33, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2440.93, -1688.65, 11.46,   0.00, 0.00, 0.00);
CreateObject(728, 2440.93, -1688.65, 11.46,   0.00, 0.00, 0.00);
CreateObject(1230, 2443.93, -1677.98, 14.04,   0.00, 0.00, 0.00);
CreateObject(1230, 2443.68, -1676.72, 14.04,   0.00, 0.00, 0.00);
CreateObject(2359, 2438.93, -1679.86, 13.37,   0.00, 0.00, 0.00);
CreateObject(800, 2441.33, -1684.95, 13.40,   0.00, 0.00, 0.00);
CreateObject(800, 2441.89, -1689.86, 13.40,   0.00, 0.00, 0.00);
CreateObject(1265, 2439.86, -1678.66, 13.24,   0.00, 0.00, 0.00);
CreateObject(1265, 2439.05, -1678.21, 13.24,   0.00, 0.00, 0.00);
CreateObject(1271, 2440.52, -1677.95, 13.07,   0.00, 0.00, 0.00);
CreateObject(1271, 2440.51, -1677.96, 13.82,   0.00, 0.00, 0.00);
CreateObject(1271, 2441.30, -1680.49, 13.91,   0.00, 0.00, 0.00);
CreateObject(800, 2446.26, -1690.43, 14.03,   0.00, 0.00, 0.00);
CreateObject(759, 2453.46, -1688.50, 11.74,   0.00, 0.00, 0.00);
CreateObject(759, 2454.28, -1690.07, 11.74,   0.00, 0.00, 0.00);
CreateObject(759, 2456.43, -1688.62, 11.74,   0.00, 0.00, 0.00);
CreateObject(759, 2456.22, -1690.87, 11.74,   0.00, 0.00, 0.00);
CreateObject(759, 2451.85, -1690.35, 11.74,   0.00, 0.00, 0.00);
CreateObject(759, 2450.61, -1688.46, 11.74,   0.00, 0.00, 0.00);
CreateObject(3125, 2447.49, -1694.93, 13.09,   0.00, 0.00, 0.00);
CreateObject(3125, 2445.07, -1694.93, 13.09,   0.00, 0.00, 0.00);
CreateObject(1265, 2449.05, -1692.56, 13.08,   0.00, 0.00, 0.00);
CreateObject(1265, 2448.56, -1693.76, 13.08,   0.00, 0.00, 0.00);
CreateObject(1265, 2447.97, -1692.87, 13.08,   0.00, 0.00, 0.00);
CreateObject(1712, 2447.72, -1685.07, 12.49,   0.00, 0.00, 125.09);
CreateObject(1712, 2445.79, -1680.65, 12.49,   0.00, 0.00, 102.73);
CreateObject(1362, 2445.29, -1676.43, 13.00,   0.00, 0.00, 0.00);
CreateObject(1362, 2448.35, -1686.29, 13.00,   0.00, 0.00, 0.00);
CreateObject(1357, 2446.15, -1677.90, 12.72,   0.00, 0.00, 0.00);
CreateObject(923, 2448.61, -1669.87, 13.29,   0.00, 0.00, 0.00);
CreateObject(944, 2451.13, -1669.89, 13.33,   0.00, 0.00, 0.41);
CreateObject(944, 2451.08, -1669.86, 14.80,   0.00, 0.00, 0.41);
CreateObject(1711, 2446.15, -1682.47, 12.55,   0.00, 0.00, 115.43);
CreateObject(1349, 2445.02, -1675.17, 12.60,   100.00, 0.00, 0.00);
CreateObject(18862, 2444.51, -1674.71, 12.64,   0.00, 0.00, 0.00);
CreateObject(2313, 2448.69, -1680.13, 12.53,   0.00, 0.00, 297.05);
CreateObject(1747, 2449.27, -1680.82, 13.13,   0.00, 0.00, 298.19);
CreateObject(2654, 2449.70, -1682.09, 12.76,   0.00, 0.00, 315.10);
CreateObject(330, 2449.20, -1681.39, 13.12,   91.00, 0.00, 0.00);
CreateObject(2861, 2448.68, -1680.21, 13.06,   0.00, 0.00, 331.93);
CreateObject(910, 2450.31, -1686.57, 13.53,   0.00, 0.00, 172.77);
CreateObject(1574, 2452.21, -1686.44, 12.60,   0.00, 0.00, 0.00);
CreateObject(2037, 2449.58, -1681.48, 13.13,   0.00, 0.00, 0.00);
CreateObject(1271, 2449.69, -1679.80, 13.00,   0.00, 0.00, 0.00);
CreateObject(1271, 2450.02, -1680.72, 13.00,   0.00, 0.00, 40.81);
CreateObject(1271, 2449.76, -1680.34, 13.73,   0.00, 0.00, 40.81);
CreateObject(1230, 2448.82, -1679.27, 12.94,   0.00, 0.00, 0.00);
CreateObject(1747, 2442.30, -1678.95, 12.95,   -98.00, 0.00, 0.00);
CreateObject(1594, 2448.41, -1676.86, 12.89,   0.00, 0.00, 0.00);
CreateObject(1230, 2442.44, -1679.27, 13.60,   0.00, 0.00, 0.00);
CreateObject(1230, 2442.90, -1678.54, 13.60,   0.00, 0.00, 322.53);
CreateObject(2648, 2442.08, -1677.65, 13.81,   0.00, 0.00, 0.00);
CreateObject(1230, 2441.48, -1678.37, 13.47,   0.00, 0.00, 0.00);
CreateObject(2059, 2442.10, -1678.10, 13.10,   0.00, 0.00, 0.00);
CreateObject(1073, 2449.49, -1670.89, 12.99,   0.00, -33.00, -120.00);
CreateObject(1073, 2448.33, -1670.62, 12.89,   -56.00, -18.00, -105.00);
CreateObject(1343, 2450.75, -1680.05, 13.08,   0.00, 0.00, 340.55);
CreateObject(1349, 2455.14, -1684.18, 13.04,   91.00, 0.00, -15.72);
CreateObject(14869, 2457.34, -1673.68, 13.40,   0.00, 0.00, 0.00);
CreateObject(3125, 2457.76, -1687.03, 13.15,   0.00, 0.00, 89.07);
CreateObject(3125, 2457.81, -1681.22, 13.15,   0.00, 0.00, 89.07);
CreateObject(3125, 2457.96, -1676.74, 13.15,   0.00, 0.00, 89.07);
CreateObject(3125, 2458.06, -1672.17, 13.15,   0.00, 0.00, 89.07);
CreateObject(3125, 2458.08, -1671.41, 13.15,   0.00, 0.00, 89.07);
CreateObject(947, 2455.12, -1669.88, 14.84,   0.00, 0.00, 178.92);
CreateObject(1265, 2457.37, -1669.51, 12.89,   0.00, 0.00, 0.00);
CreateObject(1265, 2456.26, -1669.38, 12.89,   0.00, 0.00, 0.00);
CreateObject(1265, 2457.15, -1670.31, 12.89,   0.00, 0.00, 0.00);
CreateObject(1946, 2456.37, -1670.09, 12.69,   0.00, 0.00, 0.00);
CreateObject(910, 2453.64, -1669.92, 13.92,   0.00, 0.00, 0.00);
CreateObject(18862, 2454.55, -1685.51, 12.72,   0.00, 0.00, 0.00);
CreateObject(2059, 2448.29, -1676.77, 13.38,   0.00, 0.00, 0.00);
CreateObject(916, 2457.49, -1674.95, 12.69,   0.00, 0.00, 0.00);
CreateObject(1230, 2457.48, -1675.60, 13.02,   0.00, 0.00, 22.51);
CreateObject(1230, 2457.11, -1673.47, 13.02,   0.00, 0.00, 268.36);
CreateObject(1230, 2457.46, -1672.50, 13.02,   0.00, 0.00, 258.88);
CreateObject(1747, 2457.75, -1673.21, 13.55,   0.00, 0.00, 293.74);
CreateObject(1485, 2457.23, -1674.24, 13.55,   0.00, 0.00, 26.10);
CreateObject(18673, 2457.17, -1674.10, 13.57,   0.00, 0.00, 0.00);
CreateObject(1575, 2457.17, -1673.76, 13.55,   0.00, 0.00, 0.00);
CreateObject(3027, 2449.02, -1681.24, 13.03,   0.00, 0.00, 0.00);
CreateObject(3027, 2449.15, -1681.43, 13.07,   0.00, 0.00, 0.00);
CreateObject(2359, 2457.25, -1674.07, 12.79,   0.00, 0.00, 0.00);
CreateObject(18634, 2457.61, -1674.27, 13.64,   4.00, 92.00, 0.00);
CreateObject(1810, 2453.04, -1673.68, 13.10,   -71.00, 0.00, 0.00);
Reply
#2

I'm guessing you've never actually been to the ghetto...
Reply
#3

Quote:
Originally Posted by RealCop228
Посмотреть сообщение
I'm guessing you've never actually been to the ghetto...
Well I tried, as I said before I'm new to mapping I wanted to add more and more objects but I don't know their ID so thank you for your reply.
Reply
#4

I think, GTA in General gives a bad Idea to the 'Ghetto' as for real, it's not that bad.
Just, bad looking houses.
Reply
#5

i really don't think that those tires over there would be there, they would steal it in a ghetto to sell it =D.
Reply
#6

More creativity could've been added. Anyways. Its good for a beginner like you.
Reply


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