[Ajuda] Textdraw nгo aparece
#1

PHP код:
#include < a_samp >
new TextTextdraw0;
new 
TextTextdraw1;
new 
TextTextdraw2;
new 
TextTextdraw3;
new 
TextTextdraw4;
new 
TextTextdraw5;
new 
TextTextdraw6;
new 
TextTextdraw7;
public 
OnFilterScriptInit() {
    print(
"    |gInfoPlayers Filter Script By Gabrielloko157|");
    print(
"    |Filter Script carregado com sucesso !       |");
    for (new 
0MAX_PLAYERSi++) {
        new 
plrIP[16];
        
GetPlayerIp(iplrIPsizeof(plrIP));
        new 
name[MAX_PLAYER_NAME 1], string[24 MAX_PLAYER_NAME 1];
        
GetPlayerName(inamesizeof(name));
        
Textdraw0 TextDrawCreate(540.000000301.000000"Info Player");
        
TextDrawAlignment(Textdraw02);
        
TextDrawBackgroundColor(Textdraw0401986570);
        
TextDrawFont(Textdraw02);
        
TextDrawLetterSize(Textdraw00.5000001.800000);
        
TextDrawColor(Textdraw0, -16776961);
        
TextDrawSetOutline(Textdraw01);
        
TextDrawSetProportional(Textdraw01);
        
TextDrawSetSelectable(Textdraw00);
        
Textdraw1 TextDrawCreate(461.000000312.000000".");
        
TextDrawBackgroundColor(Textdraw1255);
        
TextDrawFont(Textdraw11);
        
TextDrawLetterSize(Textdraw115.3600231.000000);
        
TextDrawColor(Textdraw116711935);
        
TextDrawSetOutline(Textdraw10);
        
TextDrawSetProportional(Textdraw11);
        
TextDrawSetShadow(Textdraw11);
        
TextDrawSetSelectable(Textdraw10);
        
Textdraw2 TextDrawCreate(461.000000394.000000".");
        
TextDrawBackgroundColor(Textdraw2255);
        
TextDrawFont(Textdraw21);
        
TextDrawLetterSize(Textdraw215.3600231.000000);
        
TextDrawColor(Textdraw216711935);
        
TextDrawSetOutline(Textdraw20);
        
TextDrawSetProportional(Textdraw21);
        
TextDrawSetShadow(Textdraw21);
        
TextDrawSetSelectable(Textdraw20);
        
Textdraw3 TextDrawCreate(480.000000324.000000"string");
        
format(stringsizeof(string), "Level: %d"GetPlayerScore(i));
        
TextDrawBackgroundColor(Textdraw3255);
        
TextDrawFont(Textdraw31);
        
TextDrawLetterSize(Textdraw30.5699991.500000);
        
TextDrawColor(Textdraw3, -1);
        
TextDrawSetOutline(Textdraw30);
        
TextDrawSetProportional(Textdraw31);
        
TextDrawSetShadow(Textdraw31);
        
TextDrawSetSelectable(Textdraw30);
        
Textdraw4 TextDrawCreate(480.000000338.000000"string");
        
format(stringsizeof(string), "Nome: %d"name);
        
TextDrawBackgroundColor(Textdraw4255);
        
TextDrawFont(Textdraw41);
        
TextDrawLetterSize(Textdraw40.5699991.500000);
        
TextDrawColor(Textdraw4, -1);
        
TextDrawSetOutline(Textdraw40);
        
TextDrawSetProportional(Textdraw41);
        
TextDrawSetShadow(Textdraw41);
        
TextDrawSetSelectable(Textdraw40);
        
Textdraw5 TextDrawCreate(480.000000352.000000"string");
        
format(stringsizeof(string), "Dinheiro: %d"GetPlayerMoney(i));
        
TextDrawBackgroundColor(Textdraw5255);
        
TextDrawFont(Textdraw51);
        
TextDrawLetterSize(Textdraw50.5699991.500000);
        
TextDrawColor(Textdraw5, -1);
        
TextDrawSetOutline(Textdraw50);
        
TextDrawSetProportional(Textdraw51);
        
TextDrawSetShadow(Textdraw51);
        
TextDrawSetSelectable(Textdraw50);
        
Textdraw6 TextDrawCreate(480.000000366.000000"string");
        
format(stringsizeof(string), "IP: %d"plrIP);
        
TextDrawBackgroundColor(Textdraw6255);
        
TextDrawFont(Textdraw61);
        
TextDrawLetterSize(Textdraw60.5699991.500000);
        
TextDrawColor(Textdraw6, -1);
        
TextDrawSetOutline(Textdraw60);
        
TextDrawSetProportional(Textdraw61);
        
TextDrawSetShadow(Textdraw61);
        
TextDrawSetSelectable(Textdraw60);
        
Textdraw7 TextDrawCreate(480.000000380.000000"string");
        
format(stringsizeof(string), "Ping: %d"GetPlayerPing(i));
        
TextDrawBackgroundColor(Textdraw7255);
        
TextDrawFont(Textdraw71);
        
TextDrawLetterSize(Textdraw70.5699991.500000);
        
TextDrawColor(Textdraw7, -1);
        
TextDrawSetOutline(Textdraw70);
        
TextDrawSetProportional(Textdraw71);
        
TextDrawSetShadow(Textdraw71);
        
TextDrawSetSelectable(Textdraw70);
        if (
IsPlayerConnected(i)) {
            
TextDrawShowForPlayer(iTextdraw0);
            
TextDrawShowForPlayer(iTextdraw1);
            
TextDrawShowForPlayer(iTextdraw2);
            
TextDrawShowForPlayer(iTextdraw3);
            
TextDrawShowForPlayer(iTextdraw4);
            
TextDrawShowForPlayer(iTextdraw5);
            
TextDrawShowForPlayer(iTextdraw6);
            
TextDrawShowForPlayer(iTextdraw7);
            }
        }
    return 
1;
}
public 
OnFilterScriptExit() {
    
TextDrawHideForAll(Textdraw0);
    
TextDrawDestroy(Textdraw0);
    
TextDrawHideForAll(Textdraw1);
    
TextDrawDestroy(Textdraw1);
    
TextDrawHideForAll(Textdraw2);
    
TextDrawDestroy(Textdraw2);
    
TextDrawHideForAll(Textdraw3);
    
TextDrawDestroy(Textdraw3);
    
TextDrawHideForAll(Textdraw4);
    
TextDrawDestroy(Textdraw4);
    
TextDrawHideForAll(Textdraw5);
    
TextDrawDestroy(Textdraw5);
    
TextDrawHideForAll(Textdraw6);
    
TextDrawDestroy(Textdraw6);
    
TextDrawHideForAll(Textdraw7);
    
TextDrawDestroy(Textdraw7);
    return 
1;
}
public 
OnPlayerConnect(playerid) {
    
TextDrawShowForPlayer(playeridTextdraw0);
    
TextDrawShowForPlayer(playeridTextdraw1);
    
TextDrawShowForPlayer(playeridTextdraw2);
    
TextDrawShowForPlayer(playeridTextdraw3);
    
TextDrawShowForPlayer(playeridTextdraw4);
    
TextDrawShowForPlayer(playeridTextdraw5);
    
TextDrawShowForPlayer(playeridTextdraw6);
    
TextDrawShowForPlayer(playeridTextdraw7);
    return 
1;

o textdraw nгo aparece, alguem sabe porq ?
Reply
#2

Adicione tambйm em OnPlayerSpawn

pawn Код:
public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)