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#1

de curand am reparat bugu ala cu invizibil la /gotostad si acuma am altu
deci nu se mai am textura calumea cand dau /gotols e un gol in fata la pd ......
Quote:

SetVehicleNumberPlate(frccar1 = CreateVehicle(559,-2094.19995117,-82.90000153,34.90000153,180.00000000,22,22,1800), "CA 1 FRC"); //Jester
SetVehicleNumberPlate(frccar2 = CreateVehicle(560,-2090.00000000,-82.89941406,35.00000000,180.00000000,22,22,1800), "CA 2 FRC"); //Sultan
SetVehicleNumberPlate(frccar3 = CreateVehicle(562,-2085.89990234,-82.90000153,34.90000153,180.25000000,22,22,1800), "CA 3 FRC"); //Elegy
SetVehicleNumberPlate(frccar4 = CreateVehicle(565,-2081.60009766,-82.59999847,34.90000153,180.00000000,22,22,1800), "CA 4 FRC"); //Flash
SetVehicleNumberPlate(frccar5 = CreateVehicle(541,-2069.30004883,-82.90000153,34.90000153,180.00000000,22,-1,1800), "CA 5 FRC"); //Bullet
SetVehicleNumberPlate(frccar6 = CreateVehicle(411,-2064.89990234,-83.30000305,35.00000000,180.00000000,22,22,1800), "CA 6 FRC"); //Infernus
SetVehicleNumberPlate(frccar7 = CreateVehicle(402,-2077.60009766,-83.19999695,35.09999847,180.00000000,22,22,1800), "CA 7 FRC"); //Buffalo
SetVehicleNumberPlate(frccar8 = CreateVehicle(429,-2073.30004883,-83.00000000,34.90000153,180.00000000,22,-1,1800), "CA 8 FRC"); //Banshee
frccar9 = CreateVehicle(522,-2093.80004883,-99.09999847,34.79999924,269.00000000,22,42,1800); //NRG-500

//frccar10 = CreateVehicle(502,-1401.7573,-260.0624,1043.5500,346.7951,3,3,1800); // CAR 1
frccar10 = AddStaticVehicle(502, -1401.7573,-260.0624,1043.5500,346.7951, 0, 1);
LinkVehicleToInterior(frccar10, 7);
//frccar11 = CreateVehicle(502,-1408.3021,-258.7213,1043.5519,348.1272,3,3,1800); // CAR 2
frccar11 = AddStaticVehicle(502, -1408.3021,-258.7213,1043.5519,348.1272, 0, 1);
LinkVehicleToInterior(frccar11, 7);
//frccar12 = CreateVehicle(502,-1406.1566,-247.7626,1043.4082,349.7374,3,3,1800); // CAR 3
frccar12 = AddStaticVehicle(502, -1406.1566,-247.7626,1043.4082,349.7374, 0, 1);
LinkVehicleToInterior(frccar12, 7);
//frccar13 = CreateVehicle(502,-1403.3639,-234.4049,1043.1752,347.0647,3,3,1800); // CAR 4
frccar13 = AddStaticVehicle(502, -1403.3639,-234.4049,1043.1752,347.0647, 0, 1);
LinkVehicleToInterior(frccar13, 7);

/*LinkVehicleToInterior(frccar10, 7); SetVehicleVirtualWorld(frccar10, 11);
LinkVehicleToInterior(frccar11, 7); SetVehicleVirtualWorld(frccar11, 11);
LinkVehicleToInterior(frccar12, 7); SetVehicleVirtualWorld(frccar12, 11);
LinkVehicleToInterior(frccar13, 7); SetVehicleVirtualWorld(frccar13, 11); */

uitati originalul
Quote:

SetVehicleNumberPlate(frccar1 = CreateVehicle(559,-2094.19995117,-82.90000153,34.90000153,180.00000000,22,22,1800), "CA 1 FRC"); //Jester
SetVehicleNumberPlate(frccar2 = CreateVehicle(560,-2090.00000000,-82.89941406,35.00000000,180.00000000,22,22,1800), "CA 2 FRC"); //Sultan
SetVehicleNumberPlate(frccar3 = CreateVehicle(562,-2085.89990234,-82.90000153,34.90000153,180.25000000,22,22,1800), "CA 3 FRC"); //Elegy
SetVehicleNumberPlate(frccar4 = CreateVehicle(565,-2081.60009766,-82.59999847,34.90000153,180.00000000,22,22,1800), "CA 4 FRC"); //Flash
SetVehicleNumberPlate(frccar5 = CreateVehicle(541,-2069.30004883,-82.90000153,34.90000153,180.00000000,22,-1,1800), "CA 5 FRC"); //Bullet
SetVehicleNumberPlate(frccar6 = CreateVehicle(411,-2064.89990234,-83.30000305,35.00000000,180.00000000,22,22,1800), "CA 6 FRC"); //Infernus
SetVehicleNumberPlate(frccar7 = CreateVehicle(402,-2077.60009766,-83.19999695,35.09999847,180.00000000,22,22,1800), "CA 7 FRC"); //Buffalo
SetVehicleNumberPlate(frccar8 = CreateVehicle(429,-2073.30004883,-83.00000000,34.90000153,180.00000000,22,-1,1800), "CA 8 FRC"); //Banshee
frccar9 = CreateVehicle(522,-2093.80004883,-99.09999847,34.79999924,269.00000000,22,42,1800); //NRG-500
frccar10 = CreateVehicle(502,-1401.7573,-260.0624,1043.5500,346.7951,3,3,1800); // CAR 1
frccar11 = CreateVehicle(502,-1408.3021,-258.7213,1043.5519,348.1272,3,3,1800); // CAR 2
frccar12 = CreateVehicle(502,-1406.1566,-247.7626,1043.4082,349.7374,3,3,1800); // CAR 3
frccar13 = CreateVehicle(502,-1403.3639,-234.4049,1043.1752,347.0647,3,3,1800); // CAR 4
LinkVehicleToInterior(frccar10, 7); SetVehicleVirtualWorld(frccar10, 11);
LinkVehicleToInterior(frccar11, 7); SetVehicleVirtualWorld(frccar11, 11);
LinkVehicleToInterior(frccar12, 7); SetVehicleVirtualWorld(frccar12, 11);
LinkVehicleToInterior(frccar13, 7); SetVehicleVirtualWorld(frccar13, 11);

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