[Map] New VIP/Hotel Exterior - Mapped by Gregor
#1

Hello guys!
I would like to show you my NEW map...It can be used as VIP or as hotel for Roleplay Server...I know that it is not so big but I was bored :P


Screenshot(s):















Codes (Converted):

Code:
CreateObject(1649,1475.6999500,-1751.5000000,25.3000000,0.0000000,0.0000000,181.2360000); //object(wglasssmash) (2)
CreateObject(1649,1470.4000200,-1751.5000000,25.3000000,0.0000000,0.0000000,181.2360000); //object(wglasssmash) (3)
CreateObject(2773,1651.1999500,-1656.6999500,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1651.1999500,-1659.0999800,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateObject(2773,1651.1999500,-1661.5000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3)
CreateObject(2773,1656.9000200,-1661.5000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4)
CreateObject(2773,1656.9000200,-1659.0999800,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (6)
CreateObject(2773,1657.0000000,-1656.6999500,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (7)
CreateObject(1215,1653.0999800,-1654.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1654.8000500,-1654.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(966,1642.9000200,-1711.9000200,19.5000000,0.0000000,0.0000000,90.2080000); //object(bar_gatebar01) (1)
CreateObject(968,1642.9000200,-1712.0000000,20.5000000,0.0000000,0.0000000,90.6880000); //object(barrierturn) (1)
CreateObject(967,1643.8000500,-1710.9000200,19.5000000,0.0000000,0.0000000,180.8630000); //object(bar_gatebox01) (1)
CreateObject(16000,1654.6999500,-1653.5999800,26.0000000,0.0000000,0.0000000,179.1380000); //object(drvin_screen) (1)
CreateObject(1943,1654.1999500,-1653.8000500,33.6000000,0.0000000,0.0000000,0.0000000); //object(kg20) (1)
CreateObject(970,1645.0999800,-1696.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,1657.0000000,-1696.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1661.0999800,-1696.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,1673.3000500,-1697.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(9321,1671.9000200,-1720.3000500,20.9000000,0.0000000,0.0000000,90.4310000); //object(garage_sfn01) (4)
CreateObject(9321,1665.4000200,-1720.3000500,20.9000000,0.0000000,0.0000000,90.4280000); //object(garage_sfn01) (5)
CreateObject(970,1654.9000200,-1694.8000500,20.0000000,0.0000000,0.0000000,269.5690000); //object(fencesmallb) (5)
CreateObject(970,1663.1999500,-1694.8000500,20.0000000,0.0000000,0.0000000,88.3280000); //object(fencesmallb) (7)
CreateObject(970,1663.3000500,-1690.6999500,20.0000000,0.0000000,0.0000000,88.3250000); //object(fencesmallb) (8)
CreateObject(970,1655.0000000,-1690.6999500,20.0000000,0.0000000,0.0000000,267.4660000); //object(fencesmallb) (9)
CreateObject(970,1654.8994100,-1694.7998000,20.0000000,0.0000000,0.0000000,269.5660000); //object(fencesmallb) (10)
CreateObject(869,1656.9000200,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateObject(869,1656.9000200,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,1657.0000000,-1693.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,1657.3000500,-1693.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateObject(869,1657.4000200,-1693.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateObject(869,1657.6999500,-1692.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateObject(869,1658.3000500,-1692.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
CreateObject(869,1658.9000200,-1692.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
CreateObject(869,1659.5000000,-1692.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
CreateObject(869,1659.6999500,-1692.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
CreateObject(869,1660.5000000,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
CreateObject(869,1660.8000500,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
CreateObject(869,1661.0000000,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
CreateObject(869,1661.0999800,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
CreateObject(869,1661.3000500,-1692.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
CreateObject(869,1661.3000500,-1693.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16)
CreateObject(869,1661.1999500,-1693.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17)
CreateObject(869,1661.0999800,-1693.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18)
CreateObject(869,1660.9000200,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19)
CreateObject(869,1660.5000000,-1694.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20)
CreateObject(869,1660.0999800,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21)
CreateObject(869,1659.8000500,-1694.0999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22)
CreateObject(869,1659.5000000,-1693.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23)
CreateObject(869,1659.3000500,-1694.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24)
CreateObject(869,1659.3000500,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25)
CreateObject(869,1659.1999500,-1694.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26)
CreateObject(869,1659.0999800,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27)
CreateObject(869,1659.0000000,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28)
CreateObject(869,1658.8000500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29)
CreateObject(869,1658.7998000,-1694.8994100,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30)
CreateObject(869,1658.4000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31)
CreateObject(869,1656.6999500,-1693.8000500,19.9000000,0.0000000,0.0000000,267.4660000); //object(veg_pflowerswee) (32)
CreateObject(869,1657.8000500,-1694.1999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33)
CreateObject(869,1657.9000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34)
CreateObject(869,1657.8994100,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (35)
CreateObject(869,1657.6999500,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (36)
CreateObject(869,1657.5000000,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (37)
CreateObject(869,1657.3000500,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (38)
CreateObject(869,1657.0999800,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (39)
CreateObject(869,1657.0000000,-1694.9000200,19.9000000,0.0000000,0.0000000,271.6720000); //object(veg_pflowerswee) (40)
CreateObject(869,1657.0999800,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (41)
CreateObject(869,1657.6999500,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (42)
CreateObject(869,1658.4000200,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (43)
CreateObject(869,1658.9000200,-1694.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (44)
CreateObject(869,1659.1999500,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (45)
CreateObject(869,1659.4000200,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (46)
CreateObject(869,1659.5999800,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (47)
CreateObject(869,1659.5996100,-1694.8994100,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (48)
CreateObject(869,1660.0000000,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (49)
CreateObject(869,1660.1999500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (50)
CreateObject(869,1660.4000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (51)
CreateObject(869,1660.5000000,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (52)
CreateObject(869,1660.5999800,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (53)
CreateObject(869,1660.5999800,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (54)
CreateObject(869,1660.8000500,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (55)
CreateObject(869,1661.0000000,-1694.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (56)
CreateObject(869,1661.0000000,-1694.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (57)
CreateObject(869,1661.0000000,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (58)
CreateObject(869,1661.0000000,-1694.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (59)
CreateObject(869,1661.0000000,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (60)
CreateObject(869,1661.0999800,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (61)
CreateObject(869,1661.0999800,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (62)
CreateObject(869,1661.1999500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (63)
CreateObject(869,1661.4000200,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (64)
CreateObject(869,1661.4000200,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (65)
CreateObject(869,1660.3000500,-1693.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (66)
CreateObject(869,1657.0000000,-1694.8994100,19.9000000,0.0000000,0.0000000,271.6700000); //object(veg_pflowerswee) (67)
CreateObject(869,1660.9000200,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (68)
CreateObject(869,1660.4000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (69)
CreateObject(869,1661.3000500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (70)
CreateObject(869,1661.4000200,-1692.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (71)
CreateObject(869,1656.6999500,-1692.9000200,19.9000000,0.0000000,0.0000000,267.4620000); //object(veg_pflowerswee) (72)
CreateObject(869,1656.6999500,-1693.5000000,19.9000000,0.0000000,353.6910000,267.4620000); //object(veg_pflowerswee) (73)
CreateObject(869,1656.6999500,-1693.5000000,19.9000000,0.0000000,353.6880000,267.4570000); //object(veg_pflowerswee) (74)
CreateObject(869,1656.6999500,-1693.3000500,19.9000000,0.0000000,355.7910000,267.4570000); //object(veg_pflowerswee) (75)
CreateObject(869,1656.6999500,-1694.1999500,19.9000000,0.0000000,355.7870000,267.4570000); //object(veg_pflowerswee) (76)
CreateObject(869,1656.6999500,-1694.5999800,19.9000000,0.0000000,355.7870000,267.4570000); //object(veg_pflowerswee) (77)
CreateObject(869,1656.6999500,-1695.0000000,19.9000000,0.0000000,355.7870000,267.4570000); //object(veg_pflowerswee) (78)
CreateObject(869,1656.6999500,-1695.4000200,19.9000000,0.0000000,351.5810000,353.6810000); //object(veg_pflowerswee) (79)
CreateObject(869,1657.0999800,-1695.4000200,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (80)
CreateObject(869,1657.0999800,-1694.8000500,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (81)
CreateObject(869,1657.0999800,-1695.1999500,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (82)
CreateObject(869,1657.0996100,-1695.1992200,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (83)
CreateObject(869,1657.5000000,-1695.1999500,19.9000000,0.0000000,351.5790000,172.4370000); //object(veg_pflowerswee) (84)
CreateObject(869,1657.6999500,-1695.1999500,19.9000000,0.0000000,351.5730000,172.4360000); //object(veg_pflowerswee) (85)
CreateObject(869,1656.8000500,-1695.1999500,19.9000000,0.0000000,351.5730000,166.1270000); //object(veg_pflowerswee) (86)
CreateObject(869,1661.3000500,-1695.1999500,19.9000000,0.0000000,351.5680000,180.8450000); //object(veg_pflowerswee) (87)
CreateObject(869,1661.3000500,-1694.5999800,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (88)
CreateObject(869,1660.6999500,-1695.0000000,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (89)
CreateObject(869,1660.6999500,-1694.4000200,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (90)
CreateObject(869,1660.6992200,-1694.3994100,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (91)
CreateObject(3517,1662.3000500,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (1)
CreateObject(3517,1655.0000000,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (2)
CreateObject(3517,1655.0000000,-1694.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (3)
CreateObject(3517,1655.0000000,-1692.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (4)
CreateObject(3517,1660.4000200,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (5)
CreateObject(3517,1658.3000500,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (6)
CreateObject(3517,1656.5999800,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (7)
CreateObject(3517,1662.3000500,-1694.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (8)
CreateObject(3517,1662.5000000,-1692.5000000,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (9)
CreateObject(792,1656.3000500,-1684.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (4)
CreateObject(792,1656.3000500,-1683.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (5)
CreateObject(792,1656.1999500,-1681.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (6)
CreateObject(792,1656.1999500,-1680.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (7)
CreateObject(792,1656.1999500,-1678.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (8)
CreateObject(792,1656.3000500,-1677.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (9)
CreateObject(792,1656.4000200,-1675.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (10)
CreateObject(792,1662.5000000,-1677.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (13)
CreateObject(792,1662.3994100,-1675.8994100,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (14)
CreateObject(792,1662.4000200,-1678.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (15)
CreateObject(792,1662.5000000,-1680.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (16)
CreateObject(792,1662.5000000,-1681.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (17)
CreateObject(792,1662.5000000,-1683.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (18)
CreateObject(792,1662.5000000,-1684.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (19)
CreateObject(792,1662.4000200,-1686.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (20)
CreateObject(792,1656.3000500,-1686.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (21)
CreateObject(1215,1643.0000000,-1718.0999800,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(983,1655.9000200,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1651.5999800,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1647.0000000,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1655.8994100,-1720.1992200,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1660.5999800,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(14468,1661.9000200,-1720.5000000,20.3000000,0.0000000,0.0000000,90.4310000); //object(flower-bush09a) (1)
CreateObject(14468,1661.5000000,-1720.5000000,20.3000000,0.0000000,0.0000000,90.4280000); //object(flower-bush09a) (2)
CreateObject(14468,1661.5000000,-1720.5000000,20.3000000,0.0000000,0.0000000,90.4280000); //object(flower-bush09a) (3)
CreateObject(14467,1649.5999800,-1656.5999800,24.2000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1)
CreateObject(14467,1659.5996100,-1657.0996100,24.2000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (2)
CreateObject(14637,1653.8000500,-1654.0999800,34.9000000,0.0000000,0.0000000,263.2600000); //object(triad_dragon) (1)
CreateObject(11489,1659.0999800,-1697.8000500,19.5000000,0.0000000,0.0000000,0.0000000); //object(dam_statues) (1)
CreateObject(1892,1653.4000200,-1655.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(security_gatsh) (1)
CreateObject(1215,1647.0000000,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1651.5999800,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1655.9000200,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1660.5000000,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1634.5000000,-1714.0999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,1638.0000000,-1716.4000200,19.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,1631.9000200,-1710.1999500,18.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,1631.0999800,-1705.6999500,17.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,1634.4000200,-1697.5000000,16.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,1631.8994100,-1701.2998000,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,1638.0999800,-1695.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,1642.6999500,-1693.9000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,1647.0999800,-1696.8000500,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,1668.5996100,-1717.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,1671.1999500,-1697.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,1668.5000000,-1690.6999500,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,1650.1999500,-1690.6999500,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,1653.9000200,-1663.8000500,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,1642.5999800,-1670.8000500,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,1639.9000200,-1670.9000200,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)

/*
Objects converted: 176
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 2.69 times!
*/
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#2

Any comment? Please? :P

I will post more maps soon!
Reply
#3

Very nice
Reply
#4

Looks Great
Reply
#5

I will use it for our SERVER
Reply
#6

Thank you guys!
Reply
#7

Nothing
Reply
#8

Thank you brother I love you <3 (He is my real brother)
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