24.03.2013, 21:41
Hello guys!
I would like to show you my NEW map...It can be used as VIP or as hotel for Roleplay Server...I know that it is not so big but I was bored :P
Screenshot(s):
Codes (Converted):
I would like to show you my NEW map...It can be used as VIP or as hotel for Roleplay Server...I know that it is not so big but I was bored :P
Screenshot(s):
Codes (Converted):
Code:
CreateObject(1649,1475.6999500,-1751.5000000,25.3000000,0.0000000,0.0000000,181.2360000); //object(wglasssmash) (2) CreateObject(1649,1470.4000200,-1751.5000000,25.3000000,0.0000000,0.0000000,181.2360000); //object(wglasssmash) (3) CreateObject(2773,1651.1999500,-1656.6999500,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1) CreateObject(2773,1651.1999500,-1659.0999800,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2) CreateObject(2773,1651.1999500,-1661.5000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3) CreateObject(2773,1656.9000200,-1661.5000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4) CreateObject(2773,1656.9000200,-1659.0999800,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (6) CreateObject(2773,1657.0000000,-1656.6999500,22.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (7) CreateObject(1215,1653.0999800,-1654.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1) CreateObject(1215,1654.8000500,-1654.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2) CreateObject(966,1642.9000200,-1711.9000200,19.5000000,0.0000000,0.0000000,90.2080000); //object(bar_gatebar01) (1) CreateObject(968,1642.9000200,-1712.0000000,20.5000000,0.0000000,0.0000000,90.6880000); //object(barrierturn) (1) CreateObject(967,1643.8000500,-1710.9000200,19.5000000,0.0000000,0.0000000,180.8630000); //object(bar_gatebox01) (1) CreateObject(16000,1654.6999500,-1653.5999800,26.0000000,0.0000000,0.0000000,179.1380000); //object(drvin_screen) (1) CreateObject(1943,1654.1999500,-1653.8000500,33.6000000,0.0000000,0.0000000,0.0000000); //object(kg20) (1) CreateObject(970,1645.0999800,-1696.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1) CreateObject(970,1657.0000000,-1696.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2) CreateObject(970,1661.0999800,-1696.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3) CreateObject(970,1673.3000500,-1697.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4) CreateObject(9321,1671.9000200,-1720.3000500,20.9000000,0.0000000,0.0000000,90.4310000); //object(garage_sfn01) (4) CreateObject(9321,1665.4000200,-1720.3000500,20.9000000,0.0000000,0.0000000,90.4280000); //object(garage_sfn01) (5) CreateObject(970,1654.9000200,-1694.8000500,20.0000000,0.0000000,0.0000000,269.5690000); //object(fencesmallb) (5) CreateObject(970,1663.1999500,-1694.8000500,20.0000000,0.0000000,0.0000000,88.3280000); //object(fencesmallb) (7) CreateObject(970,1663.3000500,-1690.6999500,20.0000000,0.0000000,0.0000000,88.3250000); //object(fencesmallb) (8) CreateObject(970,1655.0000000,-1690.6999500,20.0000000,0.0000000,0.0000000,267.4660000); //object(fencesmallb) (9) CreateObject(970,1654.8994100,-1694.7998000,20.0000000,0.0000000,0.0000000,269.5660000); //object(fencesmallb) (10) CreateObject(869,1656.9000200,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1) CreateObject(869,1656.9000200,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2) CreateObject(869,1657.0000000,-1693.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3) CreateObject(869,1657.3000500,-1693.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4) CreateObject(869,1657.4000200,-1693.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5) CreateObject(869,1657.6999500,-1692.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6) CreateObject(869,1658.3000500,-1692.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7) CreateObject(869,1658.9000200,-1692.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8) CreateObject(869,1659.5000000,-1692.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9) CreateObject(869,1659.6999500,-1692.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10) CreateObject(869,1660.5000000,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11) CreateObject(869,1660.8000500,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12) CreateObject(869,1661.0000000,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13) CreateObject(869,1661.0999800,-1692.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14) CreateObject(869,1661.3000500,-1692.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15) CreateObject(869,1661.3000500,-1693.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16) CreateObject(869,1661.1999500,-1693.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17) CreateObject(869,1661.0999800,-1693.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18) CreateObject(869,1660.9000200,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19) CreateObject(869,1660.5000000,-1694.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20) CreateObject(869,1660.0999800,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21) CreateObject(869,1659.8000500,-1694.0999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22) CreateObject(869,1659.5000000,-1693.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23) CreateObject(869,1659.3000500,-1694.4000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24) CreateObject(869,1659.3000500,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25) CreateObject(869,1659.1999500,-1694.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26) CreateObject(869,1659.0999800,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27) CreateObject(869,1659.0000000,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28) CreateObject(869,1658.8000500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29) CreateObject(869,1658.7998000,-1694.8994100,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30) CreateObject(869,1658.4000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31) CreateObject(869,1656.6999500,-1693.8000500,19.9000000,0.0000000,0.0000000,267.4660000); //object(veg_pflowerswee) (32) CreateObject(869,1657.8000500,-1694.1999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33) CreateObject(869,1657.9000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34) CreateObject(869,1657.8994100,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (35) CreateObject(869,1657.6999500,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (36) CreateObject(869,1657.5000000,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (37) CreateObject(869,1657.3000500,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (38) CreateObject(869,1657.0999800,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (39) CreateObject(869,1657.0000000,-1694.9000200,19.9000000,0.0000000,0.0000000,271.6720000); //object(veg_pflowerswee) (40) CreateObject(869,1657.0999800,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (41) CreateObject(869,1657.6999500,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (42) CreateObject(869,1658.4000200,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (43) CreateObject(869,1658.9000200,-1694.6999500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (44) CreateObject(869,1659.1999500,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (45) CreateObject(869,1659.4000200,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (46) CreateObject(869,1659.5999800,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (47) CreateObject(869,1659.5996100,-1694.8994100,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (48) CreateObject(869,1660.0000000,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (49) CreateObject(869,1660.1999500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (50) CreateObject(869,1660.4000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (51) CreateObject(869,1660.5000000,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (52) CreateObject(869,1660.5999800,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (53) CreateObject(869,1660.5999800,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (54) CreateObject(869,1660.8000500,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (55) CreateObject(869,1661.0000000,-1694.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (56) CreateObject(869,1661.0000000,-1694.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (57) CreateObject(869,1661.0000000,-1694.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (58) CreateObject(869,1661.0000000,-1694.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (59) CreateObject(869,1661.0000000,-1694.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (60) CreateObject(869,1661.0999800,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (61) CreateObject(869,1661.0999800,-1694.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (62) CreateObject(869,1661.1999500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (63) CreateObject(869,1661.4000200,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (64) CreateObject(869,1661.4000200,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (65) CreateObject(869,1660.3000500,-1693.8000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (66) CreateObject(869,1657.0000000,-1694.8994100,19.9000000,0.0000000,0.0000000,271.6700000); //object(veg_pflowerswee) (67) CreateObject(869,1660.9000200,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (68) CreateObject(869,1660.4000200,-1695.0000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (69) CreateObject(869,1661.3000500,-1694.9000200,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (70) CreateObject(869,1661.4000200,-1692.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (71) CreateObject(869,1656.6999500,-1692.9000200,19.9000000,0.0000000,0.0000000,267.4620000); //object(veg_pflowerswee) (72) CreateObject(869,1656.6999500,-1693.5000000,19.9000000,0.0000000,353.6910000,267.4620000); //object(veg_pflowerswee) (73) CreateObject(869,1656.6999500,-1693.5000000,19.9000000,0.0000000,353.6880000,267.4570000); //object(veg_pflowerswee) (74) CreateObject(869,1656.6999500,-1693.3000500,19.9000000,0.0000000,355.7910000,267.4570000); //object(veg_pflowerswee) (75) CreateObject(869,1656.6999500,-1694.1999500,19.9000000,0.0000000,355.7870000,267.4570000); //object(veg_pflowerswee) (76) CreateObject(869,1656.6999500,-1694.5999800,19.9000000,0.0000000,355.7870000,267.4570000); //object(veg_pflowerswee) (77) CreateObject(869,1656.6999500,-1695.0000000,19.9000000,0.0000000,355.7870000,267.4570000); //object(veg_pflowerswee) (78) CreateObject(869,1656.6999500,-1695.4000200,19.9000000,0.0000000,351.5810000,353.6810000); //object(veg_pflowerswee) (79) CreateObject(869,1657.0999800,-1695.4000200,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (80) CreateObject(869,1657.0999800,-1694.8000500,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (81) CreateObject(869,1657.0999800,-1695.1999500,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (82) CreateObject(869,1657.0996100,-1695.1992200,19.9000000,0.0000000,351.5790000,353.6770000); //object(veg_pflowerswee) (83) CreateObject(869,1657.5000000,-1695.1999500,19.9000000,0.0000000,351.5790000,172.4370000); //object(veg_pflowerswee) (84) CreateObject(869,1657.6999500,-1695.1999500,19.9000000,0.0000000,351.5730000,172.4360000); //object(veg_pflowerswee) (85) CreateObject(869,1656.8000500,-1695.1999500,19.9000000,0.0000000,351.5730000,166.1270000); //object(veg_pflowerswee) (86) CreateObject(869,1661.3000500,-1695.1999500,19.9000000,0.0000000,351.5680000,180.8450000); //object(veg_pflowerswee) (87) CreateObject(869,1661.3000500,-1694.5999800,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (88) CreateObject(869,1660.6999500,-1695.0000000,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (89) CreateObject(869,1660.6999500,-1694.4000200,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (90) CreateObject(869,1660.6992200,-1694.3994100,19.9000000,0.0000000,351.5630000,180.8400000); //object(veg_pflowerswee) (91) CreateObject(3517,1662.3000500,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (1) CreateObject(3517,1655.0000000,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (2) CreateObject(3517,1655.0000000,-1694.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (3) CreateObject(3517,1655.0000000,-1692.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (4) CreateObject(3517,1660.4000200,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (5) CreateObject(3517,1658.3000500,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (6) CreateObject(3517,1656.5999800,-1696.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (7) CreateObject(3517,1662.3000500,-1694.5999800,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (8) CreateObject(3517,1662.5000000,-1692.5000000,30.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree02_lvs) (9) CreateObject(792,1656.3000500,-1684.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (4) CreateObject(792,1656.3000500,-1683.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (5) CreateObject(792,1656.1999500,-1681.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (6) CreateObject(792,1656.1999500,-1680.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (7) CreateObject(792,1656.1999500,-1678.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (8) CreateObject(792,1656.3000500,-1677.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (9) CreateObject(792,1656.4000200,-1675.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (10) CreateObject(792,1662.5000000,-1677.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (13) CreateObject(792,1662.3994100,-1675.8994100,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (14) CreateObject(792,1662.4000200,-1678.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (15) CreateObject(792,1662.5000000,-1680.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (16) CreateObject(792,1662.5000000,-1681.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (17) CreateObject(792,1662.5000000,-1683.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (18) CreateObject(792,1662.5000000,-1684.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (19) CreateObject(792,1662.4000200,-1686.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (20) CreateObject(792,1656.3000500,-1686.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (21) CreateObject(1215,1643.0000000,-1718.0999800,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3) CreateObject(983,1655.9000200,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1) CreateObject(983,1651.5999800,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2) CreateObject(983,1647.0000000,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3) CreateObject(983,1655.8994100,-1720.1992200,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4) CreateObject(983,1660.5999800,-1720.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5) CreateObject(14468,1661.9000200,-1720.5000000,20.3000000,0.0000000,0.0000000,90.4310000); //object(flower-bush09a) (1) CreateObject(14468,1661.5000000,-1720.5000000,20.3000000,0.0000000,0.0000000,90.4280000); //object(flower-bush09a) (2) CreateObject(14468,1661.5000000,-1720.5000000,20.3000000,0.0000000,0.0000000,90.4280000); //object(flower-bush09a) (3) CreateObject(14467,1649.5999800,-1656.5999800,24.2000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1) CreateObject(14467,1659.5996100,-1657.0996100,24.2000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (2) CreateObject(14637,1653.8000500,-1654.0999800,34.9000000,0.0000000,0.0000000,263.2600000); //object(triad_dragon) (1) CreateObject(11489,1659.0999800,-1697.8000500,19.5000000,0.0000000,0.0000000,0.0000000); //object(dam_statues) (1) CreateObject(1892,1653.4000200,-1655.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(security_gatsh) (1) CreateObject(1215,1647.0000000,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4) CreateObject(1215,1651.5999800,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5) CreateObject(1215,1655.9000200,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6) CreateObject(1215,1660.5000000,-1717.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7) CreateObject(1215,1634.5000000,-1714.0999800,19.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8) CreateObject(1215,1638.0000000,-1716.4000200,19.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9) CreateObject(1215,1631.9000200,-1710.1999500,18.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10) CreateObject(1215,1631.0999800,-1705.6999500,17.6000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11) CreateObject(1215,1634.4000200,-1697.5000000,16.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12) CreateObject(1215,1631.8994100,-1701.2998000,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13) CreateObject(1215,1638.0999800,-1695.0000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14) CreateObject(1215,1642.6999500,-1693.9000200,15.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15) CreateObject(1215,1647.0999800,-1696.8000500,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16) CreateObject(1215,1668.5996100,-1717.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17) CreateObject(1215,1671.1999500,-1697.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18) CreateObject(1215,1668.5000000,-1690.6999500,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19) CreateObject(1215,1650.1999500,-1690.6999500,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20) CreateObject(1215,1653.9000200,-1663.8000500,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21) CreateObject(1215,1642.5999800,-1670.8000500,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22) CreateObject(1215,1639.9000200,-1670.9000200,21.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23) /* Objects converted: 176 Vehicles converted: 0 Vehicle models found: 0 ---------------------- In the time this conversion took to finish a hummingbird could have flapped it's wings 2.69 times! */