#1

How can i make my toy editor like this

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#2

use EditAttachedObject - there are 10 bones to attach objects to, so you need to have the bone stored in some variable, to know which object to edit.
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#3

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Originally Posted by Babul
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use EditAttachedObject - there are 10 bones to attach objects to, so you need to have the bone stored in some variable, to know which object to edit.
Can you help me on skype?
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