Error with bussiness
#1

Hello im not really new scripter but im not so god .. if i can have help with bussiness system here are errors
Код:
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 029: invalid expression, assumed zero
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : warning 215: expression has no effect
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 029: invalid expression, assumed zero
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 029: invalid expression, assumed zero
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
And here are some lines where is error

Код:
;public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    new string[256];
	new BusinessInfo[200];
    for(new b = 1;b < sizeof(BusinessInfo);b++)
    {
        if(pickupid == [BusinessInfo;][b;][bOutsideIcon;]) //this line has errors ..
        {
           if(BusinessInfo[b][bOwned] == 0)
           {
                format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);
                GameTextForPlayer(playerid, string, 3000, 3);
           }
           if(BusinessInfo[b][bOwned] == 1)
           {
                format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);
                GameTextForPlayer(playerid, string, 3000, 3);
           }
        }
    }
    return 1;
}
Thanx
Reply
#2

Change the error code to
pawn Код:
if(pickupid == [BusinessInfo][b][bOutsideIcon])
You should not add the ; just add the variable
Reply
#3

pawn Код:
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    new string[256];
    new BusinessInfo[200];
    for(new b = 1;b < sizeof(BusinessInfo);b++)
    {
        if(pickupid == BusinessInfo[b][bOutsideIcon]) //this line has errors ..
        {
           if(BusinessInfo[b][bOwned] == 0)
           {
                format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);
                GameTextForPlayer(playerid, string, 3000, 3);
           }
           if(BusinessInfo[b][bOwned] == 1)
           {
                format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);
                GameTextForPlayer(playerid, string, 3000, 3);
           }
        }
    }
    return 1;
}
Reply
#4

Quote:

D:\Documents and Settings\Dzana\Desktop\biz.pwn(276) : error 001: expected token: ";", but found "public"
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 001: expected token: ")", but found "["
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 029: invalid expression, assumed zero
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 017: undefined symbol "bOutsideIcon"
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


5 Errors.

New errors
Reply
#5

Quote:
Originally Posted by Kemo
Посмотреть сообщение
New errors
Give the code please, we're not wizards.
Reply
#6

Here is the code
Quote:

public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new string[256];
new BusinessInfo[200];
for(new b = 1;b < sizeof(BusinessInfo);b++)
{
if(pickupid == BusinessInfo[b][bOutsideIcon]) //this line has errors ..
{
if(BusinessInfo[b][bOwned] == 0)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID: ~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
if(BusinessInfo[b][bOwned] == 1)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~ w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
}
}
return 1;
}

Reply
#7

We need the code before the public.
Reply
#8

Code :

Quote:

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}
forward OnPlayerPickUpDynamicPickup(playerid, pickupid)
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new string[256];
new BusinessInfo[200];
for(new b = 1;b < sizeof(BusinessInfo);b++)
{
if(pickupid == BusinessInfo[b][bOutsideIcon]) //this line has errors ..
{
if(BusinessInfo[b][bOwned] == 0)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID: ~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
if(BusinessInfo[b][bOwned] == 1)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~ w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
}
}
return 1;
}

Reply
#9

Change to this
pawn Код:
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new string[256];
new BusinessInfo[200];
for(new b = 1;b < sizeof(BusinessInfo);b++)
{
if(pickupid == BusinessInfo[b][bOutsideIcon]) //this line has errors ..
{
if(BusinessInfo[b][bOwned] == 0)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID: ~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
if(BusinessInfo[b][bOwned] == 1)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~ w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
}
}
return 1;
}
Reply
#10

Errors aggain
Quote:

D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 001: expected token: ")", but found "["
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 029: invalid expression, assumed zero
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : error 017: undefined symbol "bOutsideIcon"
D:\Documents and Settings\Dzana\Desktop\biz.pwn(282) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


4 Errors.

Here is the whole filterscript so you can see it

Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <YSI\y_commands>
#include <YSI\y_ini>

#if defined FILTERSCRIPT

#define SCM SendClientMessage //Saves time
#define BPATH "/Business/%i.ini" //Defines the path y_ini will use to find the .ini file we need.
//The below colors do not have to be used, but you will need to edit the script if you choose not to use them.
#define NEWBIE_COLOR 0x7DAEFFFF
#define TCOLOR_WHITE 0xFFFFFF00
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_BLACK 0x000001FF
#define COLOR_BLUE 0x007BD0FF
#define COLOR_LIGHTORANGE 0xFFA100FF
#define COLOR_FLASH 0xFF000080
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x01FCFFC8
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_LIGHTYELLOW 0xFFFF91FF
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA

new InsideBiz;[MAX_PLAYERS]

enum bInfo {
bOwned,
bPrice,
bOwner[MAX_PLAYER_NAME],
bType,
bLocked,
bMoney,
Float:bEntranceX,
Float:bEntranceY,
Float:bEntranceZ,
Float:bEntranceA,
Float:bExitX,
Float:bExitY,
Float:bExitZ,
Float:bExitA,
bInt,
bWorld,
bInsideInt,
bInsideWorld,
bInsideIcon,
bOutsideIcon,
bName[128]
}
new BusinessInfo[200][bInfo];

public OnFilterScriptInit()
{
new str[40];
for(new idx = 1; idx < sizeof(BusinessInfo); idx++)//Creates a loop, that goes through all of the businesses.
{
format(str, sizeof(str), BPATH, idx);//formats the file path, with the biz ID
INI_ParseFile(str, "loadbiz_%s", .bExtra = true, .extra = idx );//This is very hard to explain, but it basically loads the info from the file(More in ****** y_ini tutorial.)
BusinessInfo[idx][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[idx][bEntranceX], BusinessInfo[idx][bEntranceY], BusinessInfo[idx][bEntranceZ], BusinessInfo[idx][bWorld]); //Creates a pickup at the business entrance.
BusinessInfo[idx][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[idx][bExitX], BusinessInfo[idx][bExitY], BusinessInfo[idx][bExitZ], BusinessInfo[idx][bInsideWorld]); //Creates a pickup at the exit(Inside the interior)
}
return 1;
}


public OnFilterScriptExit()
{
for(new id = 1; id < sizeof(BusinessInfo); id++)//Loops through the businesses.
{
if(BusinessInfo[id][bPrice] == 0) break;//Breaks the loop if the price is 0(Meaning it doesn't exist)
SaveBusiness(id);//Calls the SaveBusiness function.
}
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}
forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new string[256];
new BusinessInfo[200];
for(new b = 1;b < sizeof(BusinessInfo);b++)
{
if(pickupid == BusinessInfo[b][bOutsideIcon]) //this line has errors ..
{
if(BusinessInfo[b][bOwned] == 0)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID: ~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
if(BusinessInfo[b][bOwned] == 1)
{
format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~ w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);
GameTextForPlayer(playerid, string, 3000, 3);
}
}
}
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward SaveBusiness(id);
public SaveBusiness(id)
{
new file4[40];
format(file4, sizeof(file4), BPATH, id);
new INI:File = INI_Open(file4);
INI_SetTag(File,"data");
INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]);
INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]);
INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]);
INI_WriteInt(File,"bType", BusinessInfo[id][bType]);
INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]);
INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]);
INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]);
INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]);
INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]);
INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]);
INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]);
INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]);
INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]);
INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]);
INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]);
INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]);
INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]);
INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]);
INI_WriteString(File,"bName", BusinessInfo[id][bName]);
INI_Close(File);
return 1;
}
stock BusinessType(b)// creates a stock.
{
new string[30];
switch(BusinessInfo[b][bType])//You should know what switch is.
{
case 4: string = "24/7";
case 3: string = "Club";
case 2: string = "Bar";
case 1: string = "Clothes Shop";
}
return string;
}
IsPlayerNearBizEnt(playerid)
{
for(new b = 1; b < sizeof(BusinessInfo); b++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ])) return b;
}
return -1;
}
forward loadbiz_data(idx, name[], value[]);
public loadbiz_data(idx, name[], value[])
{
INI_Int("bOwned", BusinessInfo[idx][bOwned]);
INI_Int("bPrice", BusinessInfo[idx][bPrice]);
INI_String("bOwner", BusinessInfo[idx][bOwner], 24);
INI_Int("bType", BusinessInfo[idx][bType]);
INI_Int("bLocked", BusinessInfo[idx][bLocked]);
INI_Int("bMoney", BusinessInfo[idx][bMoney]);
INI_Float("bEntranceX", BusinessInfo[idx][bEntranceX]);
INI_Float("bEntranceY", BusinessInfo[idx][bEntranceY]);
INI_Float("bEntranceZ", BusinessInfo[idx][bEntranceZ]);
INI_Float("bEntranceA", BusinessInfo[idx][bEntranceA]);
INI_Float("bExitX", BusinessInfo[idx][bExitX]);
INI_Float("bExitY", BusinessInfo[idx][bExitY]);
INI_Float("bExitZ", BusinessInfo[idx][bExitZ]);
INI_Float("bExitA", BusinessInfo[idx][bExitA]);
INI_Int("bInt", BusinessInfo[idx][bInt]);
INI_Int("bWorld", BusinessInfo[idx][bWorld]);
INI_Int("bInsideInt", BusinessInfo[idx][bInsideInt]);
INI_Int("bInsideWorld", BusinessInfo[idx][bInsideWorld]);
INI_String("bName", BusinessInfo[idx][bName], 12;
return 1;
}
YCMD:createbiz(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SCM(playerid, COLOR_GREY, "You aren't authorized to use this command!");//Checks if player is a RCON admin..Change this with your admin system.

new price, level, id, int, world, string[128], Float:Xi, Float:Yi, Float:Zi, inti;//All the new defines we will need.
if(sscanf(params, "dddfff", price, level, inti, Xi, Yi, Zi)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /createbiz [price] [type] [interior] [X] [Y] [Z]");//d stands for integer, f stands for float.

if(level < 0 || level > 4) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Type cannot go below 0, or above 10.");//

if(price < 10000) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Price cannot go below $10,000.");// Check if the price is below 1000, if it is it will return a message saying it.

for(new h = 1;h < sizeof(BusinessInfo);h++)//Loops through all the businesses
{
if(BusinessInfo[h][bPrice] == 0)//Checks if the price of a business is 0.
{
id = h;
break;//It stops looping if it is.
}
}
new Float:X,Float:Y,Float:Z,Float:A;//More new defines.
GetPlayerPos(playerid, X, Y, Z);//Gets your player position, and saves it into floats.
GetPlayerFacingAngle(playerid, A);//Gets your facing angle, and saves it into a float.
int = GetPlayerInterior(playerid);//Gets your interior, and saves it into a integer.
world = GetPlayerVirtualWorld(playerid);//Gets your Virtual World, and saves it into a integer
BusinessInfo[id][bInsideInt] = inti;
BusinessInfo[id][bExitX] = Xi;
BusinessInfo[id][bExitY] = Yi;
BusinessInfo[id][bExitZ] = Zi;

BusinessInfo[id][bOwned] = 0;
BusinessInfo[id][bPrice] = price;
BusinessInfo[id][bType] = level;
BusinessInfo[id][bEntranceX] = X;
BusinessInfo[id][bEntranceY] = Y;
BusinessInfo[id][bEntranceZ] = Z;
BusinessInfo[id][bEntranceA] = A;
BusinessInfo[id][bLocked] = 1;

BusinessInfo[id][bInt] =int;
BusinessInfo[id][bWorld] =world;
BusinessInfo[id][bInsideWorld] =id;

format(string, sizeof(string), "None");
strmid(BusinessInfo[id][bName], string, 0, strlen(string), 255);

if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]);
if(BusinessInfo[id][bInsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bInsideIcon]);
BusinessInfo[id][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bEntranceX], BusinessInfo[id][bEntranceY], BusinessInfo[id][bEntranceZ], BusinessInfo[id][bWorld]);//Creates a pickup at your location
BusinessInfo[id][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bExitX], BusinessInfo[id][bExitY], BusinessInfo[id][bExitZ], BusinessInfo[id][bInsideWorld]);//Creates a pickup at your location
new file4[40];
format(file4, sizeof(file4), BPATH, id);
new INI:File = INI_Open(file4);
INI_SetTag(File,"data");
INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]);
INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]);
INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]);
INI_WriteInt(File,"bType", BusinessInfo[id][bType]);
INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]);
INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]);
INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]);
INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]);
INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]);
INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]);
INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]);
INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]);
INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]);
INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]);
INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]);
INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]);
INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]);
INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]);
INI_WriteString(File,"bName", BusinessInfo[id][bName]);
INI_Close(File);
return 1;
}
YCMD:deletebiz(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return 1; // Checks if a player is a RCON admin, again change this to your admin system.

new id;

if(sscanf(params, "d", id)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /deletebiz [id]");
if(BusinessInfo[id][bOwned] == 1) return SCM(playerid, COLOR_GREY, "This biz is owned.");//Checks if the biz is owned, if it is it won't allow it to be deleted.
//Below it resets all the biz enum info.
BusinessInfo[id][bOwned] = 0;
BusinessInfo[id][bPrice] = 0;
BusinessInfo[id][bOwner] = 0;
BusinessInfo[id][bType] = 0;
BusinessInfo[id][bLocked] = 0;
BusinessInfo[id][bName] = 0;
BusinessInfo[id][bMoney] = 0;
BusinessInfo[id][bEntranceX] = 0;
BusinessInfo[id][bEntranceY] = 0;
BusinessInfo[id][bEntranceZ] = 0;
BusinessInfo[id][bEntranceA] = 0;
BusinessInfo[id][bExitX] = 0;
BusinessInfo[id][bExitY] = 0;
BusinessInfo[id][bExitZ] = 0;
BusinessInfo[id][bExitA] = 0;
BusinessInfo[id][bInt] = 0;
BusinessInfo[id][bWorld] = 0;

if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]);//Destroys the pickup.

new string[128];

format(string, sizeof(string), BPATH, id);
fremove(string);
return 1;
}
YCMD:lockbiz(playerid, params[])
{
new id = IsPlayerNearBizEnt(playerid);//Uses the function to find if player is near a biz!
if(id != PlayerInfo[playerid][BizID]) return SCM(playerid, COLOR_GREY, "This isn't your biz!");
if(BusinessInfo[id][bLocked] == 1)
{
BusinessInfo[id][bLocked] = 0;
GameTextForPlayer(playerid, "Biz ~g~unlocked!", 3000, 3);
}
else
{
BusinessInfo[id][bLocked] = 1;
GameTextForPlayer(playerid, "Biz ~r~locked!", 3000, 3);
}
return 1;
}
YCMD:enter(playerid, params[])
{
for(new b = 1; b < sizeof(BusinessInfo); b++)//Loops through all the businesses.
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]))//Checks if player is near the entrance.
{
if(BusinessInfo[b][bLocked] == 1) return SendClientMessage(playerid, COLOR_GREY, "This Business is locked!");//Checks it it is locked/
SetPlayerPos(playerid, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ]);
SetPlayerFacingAngle(playerid, BusinessInfo[b][bExitA]);
SetPlayerInterior(playerid, BusinessInfo[b][bInsideInt]);
SetPlayerVirtualWorld(playerid, BusinessInfo[b][bInsideWorld]);
InsideBiz[playerid] = b;
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ]) && GetPlayerVirtualWorld(playerid) == BusinessInfo[b][bInsideWorld])//Checks if player is in near the exit.
{
SetPlayerPos(playerid, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]);
SetPlayerFacingAngle(playerid, BusinessInfo[b][bEntranceA]);
SetPlayerInterior(playerid, BusinessInfo[b][bInt]);
SetPlayerVirtualWorld(playerid, BusinessInfo[b][bWorld]);
InsideBiz[playerid] = 0;
return 1;
}
}
return 1;
}
YCMD:buybiz(playerid, params[])
{

new id = IsPlayerNearBizEnt(playerid);

if(id == -1 || id == 0) return SendClientMessage(playerid, COLOR_GREY, "You are not near a biz");

if(BusinessInfo[id][bOwned] != 0 || BusinessInfo[id][bPrice] == 0) return SendClientMessage(playerid, COLOR_GREY, "This biz is not for sale.");

if(PlayerInfo[playerid][BizID] != 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You already own a biz.");

if(PlayerInfo[playerid][Money] < BusinessInfo[id][bPrice]) return SendClientMessage(playerid, COLOR_LIGHTRED, "Sorry, you can not afford this biz.");

PlayerInfo[playerid][BizID] = id;
PlayerInfo[playerid][Money] -= BusinessInfo[id][bPrice];
GivePlayerMoney(playerid, -BusinessInfo[id][bPrice]);

BusinessInfo[id][bLocked] = 0;
BusinessInfo[id][bOwned] = 1;
BusinessInfo[id][bOwner] = RemoveUnderScore(playerid);

SendClientMessage(playerid, COLOR_YELLOW, "Congratulations on your new biz! Use /bizhelp to get help, or /ask!");
return 1;
}

YCMDellbiz(playerid, params[])
{
new id = PlayerInfo[playerid][BizID];
if(PlayerInfo[playerid][BizID] == 0) return SCM(playerid, COLOR_GREY, "You don't own a biz!");
BusinessInfo[id][bOwned] = 0;
BusinessInfo[id][bOwner] = 0;
BusinessInfo[id][bLocked] = 1;
PlayerInfo[playerid][Money] = BusinessInfo[id][bPrice];
PlayerInfo[playerid][BizID] = 0;
SCM(playerid, COLOR_YELLOW, "Business sold!");
return 1;
}
YCMD:bizsetname(playerid, params[])
{
new name[128];
if(sscanf(params, "s[128]", name)) return SCM(playerid, COLOR_GREY, "/bizsetname [name]");
if(PlayerInfo[playerid][BizID] == 0) return SCM(playerid, COLOR_GREY, "You don't own a biz!");
BusinessInfo[PlayerInfo[playerid][BizID]][bName] = name;
SCM(playerid, COLOR_YELLOW, "Business name changed!");
return 1;
}
YCMD:clothes(playerid, params[])
{
new skin;
if(sscanf(params, "i", skin)) return SCM(playerid, COLOR_GREY, "YCMD:/skin [skinid]");
if(PlayerInfo[playerid][Money] < 100) return SCM(playerid, COLOR_GREY, "You need atleast 100%!");
if(BusinessInfo[InsideBiz[playerid]][bType] != 1) return SCM(playerid, COLOR_GREY, "You need to be in clothes shop!");
if(1 > skin || 299 < skin || skin == 288 || skin == 287 || skin == 286 || skin == 285 || skin == 284 || skin == 283 || skin == 282 || skin == 281 || skin == 280 || skin == 279 || skin == 278 || skin == 277 || skin == 276 || skin == 275 || skin == 274) return SCM(playerid, COLOR_GREY, "Invalid skin ID!");
SetPlayerSkin(playerid, skin);
PlayerInfo[playerid][Skin] = skin;
GivePlayerMoney(playerid, -100);
BusinessInfo[InsideBiz[playerid]][bMoney] += 100;
return 1;
}

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