[Ajuda] novas orgs bugadas
#1

oie gente .-. bom eu editei o megalife e criei 8 orgs nele o problema delas й quando o player aceita o convite e escolhe sua skin ele fica spawnando sem para e nгo consegue sair do lugar se puderem me ajudar agradeзo muito .-.
obs: as outras orgs do gm nгo bugam


convite:
pawn Код:
if(strcmp(cmd, "/convidar", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USE: /convidar [playerid/Parte-do-Nick]");
                return true;
            }
            new para1;
            para1 = ReturnUser(tmp);
            if (PlayerInfo[playerid][pLider] >= 1 || PlayerInfo[playerid][pCargo] == 5)
            {
                new lolz = GetPlayerOrg(playerid);
                if(TemVaga(lolz) == 0)
                {
                    SendClientMessage(playerid, COLOR_GRAD1, "Nгo hб mais vagas na lista use /limparvaga primeiro.");
                    return true;
                }
                if(IsPlayerConnected(para1))
                {
                    if(PlayerInfo[para1][pMembro] != 0 || PlayerInfo[para1][pLider] != 0)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Este player jб participa de Org/Gang/Mafia.");
                        return true;
                    }
                    if(para1 != INVALID_PLAYER_ID)
                    {
                        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        /*ShowPlayerDialog(para1, 642, DIALOG_STYLE_MSGBOX, "Convite", "{E679F2}Vocк foi convidado para uma organizaзгo: %s \n{63ACFF}Deseja entrar para a organizaзгo ?", "Sim", "Nao", NomeORG(playerid));
                        format(string, sizeof(string), "* {F2D61F}%s {E3E3E3}te convidou para entrar para: {F2D61F}%s. Sim {E3E3E3}- {3EF02E}Aceita {E3E3E3}| {FF4053}Nгo {E3E3E3}- Recusa.", PlayerName(playerid), NomeORG(playerid));
                        SendClientMessage(para1, COLOR_LIGHTBLUE, string);*/

                        format(string, sizeof(string), "* Vocк convidou %s para sua organizaзгo: %s.", giveplayer,NomeORG(playerid));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

                        new convitestring[256];
                        format(convitestring,sizeof(convitestring), "{E679F2}Vocк foi convidado para uma organizaзгo: %s \n{63ACFF}Deseja entrar para a organizaзгo ?",NomeORG(playerid));
                        ShowPlayerDialog(para1,642,DIALOG_STYLE_MSGBOX,"Convite",convitestring,"Sim","Nao");

                        InviteOffer[para1] = playerid;
                        InviteJob[para1] = lolz;
                    }
                }//not connected
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   Somente lнderes podem usar este comando !");
            }
        }
        return true;
    }
aceitando o convite:
pawn Код:
if(strcmp(x_Emprego,"convite",true) == 0)
            {
                if(InviteOffer[playerid] < 999)
                {
                    if(IsPlayerConnected(InviteOffer[playerid]))
                    {
                        if(PlayerInfo[InviteOffer[playerid]][pLider] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 282; SetPlayerSkin(playerid, 282); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 2) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 285; SetPlayerSkin(playerid, 285); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 3) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 4) { PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; ChosenSkin[playerid] = 274; SetPlayerSkin(playerid, 274); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 5) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 6) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 121; SetPlayerSkin(playerid, 121); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 7) { PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; ChosenSkin[playerid] = 163; SetPlayerSkin(playerid, 163); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 8) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 9) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 10) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 253; SetPlayerSkin(playerid, 253); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 11) { PlayerInfo[playerid][pTeam] = 25; gTeam[playerid] = 2; ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 12) { PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 12; ChosenSkin[playerid] = 126; SetPlayerSkin(playerid, 126); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 13) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 203; SetPlayerSkin(playerid, 203); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 14) { PlayerInfo[playerid][pTeam] = 15; gTeam[playerid] = 12; ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 15) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 17; ChosenSkin[playerid] = 30; SetPlayerSkin(playerid, 30); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 16) { PlayerInfo[playerid][pTeam] = 25; gTeam[playerid] = 2; ChosenSkin[playerid] = 186; SetPlayerSkin(playerid, 186); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 17) { PlayerInfo[playerid][pTeam] = 18; gTeam[playerid] = 12; ChosenSkin[playerid] = 103; SetPlayerSkin(playerid, 103); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 18) { PlayerInfo[playerid][pTeam] = 19; gTeam[playerid] = 12; ChosenSkin[playerid] = 109; SetPlayerSkin(playerid, 109); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 19) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 40; SetPlayerSkin(playerid, 40); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 20) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 247; SetPlayerSkin(playerid, 247); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 21) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 12; ChosenSkin[playerid] = 292; SetPlayerSkin(playerid, 292); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 22) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 118; SetPlayerSkin(playerid, 118); }
                        else if(PlayerInfo[InviteOffer[playerid]][pLider] == 23) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 112; SetPlayerSkin(playerid, 112); }
                        PlayerInfo[playerid][pMembro] = InviteJob[playerid];
                        PlayerInfo[playerid][pCargo] = 1;
                        SelectCharID[playerid] = PlayerInfo[playerid][pMembro];
                        format(gstring, 128, "* %s aceitou seu convite para entrar na sua organizaзгo.", PlayerName(playerid));
                        SendClientMessage(InviteOffer[playerid], COLOR_LIGHTBLUE, gstring);
                        new rand = random(sizeof(gInviteSpawns));
                        SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
                        SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
                        SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                        SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                        Controle(playerid, 0);
                        SelectChar[playerid] = 255;
                        SelectCharID[playerid] = PlayerInfo[playerid][pMembro];
                        SelectCharPlace[playerid] = 1;
                        PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                        SetPlayerSkin(playerid, ChosenSkin[playerid]);
                        //SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'Proximo' para trocar a skin.");
                        //SendClientMessage(playerid, COLOR_LIGHTRED, "* Quandod Vocк achar a Skin preferida, Digite 'Confirma'.");
                        //ShowPlayerDialog(para1, 643, DIALOG_STYLE_MSGBOX, "Escolha Sua Skin", "Proximo: Para trocar sua skin.\nConfirmar: Para confirmar sua skin.", "Confirmar", "Prуximo");
                        format(gstring, sizeof(gstring), "* Vocк aceitou o convite de %s para entrar para a org: %s, parabйns.", PlayerName(InviteOffer[playerid]), NomeORG(InviteOffer[playerid]));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, gstring);
                        ConviteInfoOrg(PlayerName(playerid), InviteJob[playerid], 1);
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "    O jogador que lhe convidou nгo estб conectado.");
                        return true;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "    Vocк nгo foi convidado para nenhuma organizaзгo.");
                    return true;
                }
            }
confirmar a skin e ser setado:

pawn Код:
else if ((strcmp("Confirma", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Confirma")))
        {
            if(IsAtClothShop(playerid))
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SelectCharPlace[playerid] = 0;
                SelectCharID[playerid] = 0;
                SelectChar[playerid] = 0;
                return 0;
            }
            if(ChangePos2[playerid][1] == 1)
            {
                PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
                SetPlayerInterior(playerid, ChangePos2[playerid][0]);
                SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
                ChangePos2[playerid][1] = 0;
                return 0;
            }
            PlayerInfo[playerid][pSkin] = ChosenSkin[playerid];
            //PlayerInfo[playerid][pSpawn] = 0;
            SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            gTeam[playerid] = PlayerInfo[playerid][pTeam];
            SetPlayerToTeamColor(playerid);
            MedicBill[playerid] = 0;
            SpawnPlayer(playerid);
            SelectCharPlace[playerid] = 0;
            SelectCharID[playerid] = 0;
            SelectChar[playerid] = 0;
            return 0;
        }
        else
        {
            SendClientMessage(playerid, TEAM_VAGOS_COLOR, "* Use 'Proximo', ou 'Confirma'.");
            return 0;
        }
    }
Reply
#2

Tente remover a linha:
pawn Код:
SpawnPlayer(playerid);

Podera resolver seu Problema. Mas gerar outro. emfim Teste
Reply
#3

tipo se eu remover essa linha ai o cara nгo vai mais pra hq dele ou ele vai de boa? ... pq o nascimento da hq ta no setplayerspawn e tipo todas orgs elas sу spawnam uma vez e da td certo sу as q eu criei que nгo .-.
Reply
#4

Poste OnPlayerRequestSpawn e OnPlayerSpawn do Caso queo problema esta ali!
Reply
#5

aqui esta o spawn de cada org sу as orgs 24 pra cima bugam :X


pawn Код:
if (PlayerInfo[playerid][pMembro] == 10 || PlayerInfo[playerid][pLider] == 10)// Taxistas Nascimento
        {
            SetPlayerPos(playerid, 1172.0784,-1323.2137,15.4027);
            SetPlayerFacingAngle(playerid,181.6931);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        //
        if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)//Policia Militar Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 1529.4567,-1671.7179,6.2188);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)//B.O.P.E Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 286.3543,-1513.8691,24.9289);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)//Exйrcito Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, -1346.9358,492.0078,11.2027);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)//MEDICO Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            GivePlayerWeapon(playerid, 42, 9999);
            GivePlayerWeapon(playerid, 24, 99);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,1172.0784,-1323.2137,15.4027);
            SetPlayerFacingAngle(playerid,181.3526);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pLider] == 5)//Aztecas Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 1671.1569,-2119.1445,13.5469);
            SetPlayerFacingAngle(playerid,181.4693);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)//Hamas Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,1102.4619,-299.2778,73.9922);
            SetPlayerFacingAngle(playerid,88.6093);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7)//Prefeito Nascimento
        {
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid, 3);
            SetPlayerPos(playerid, 354.8267,154.4102,1025.7964);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerArmour(playerid, 100);
            PlayerInfo[playerid][pLocal] = 241;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 8 || PlayerInfo[playerid][pLider] == 8) //Hitmans Nascimento
        {
            SetPlayerPos(playerid, 969.2307,-1544.1569,13.6028);
            SetPlayerFacingAngle(playerid,3.5210);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 9 || PlayerInfo[playerid][pLider] == 9) //Repуrters Nascimento
        {
            SetPlayerPos(playerid, 735.3049,-1350.8284,13.5000);
            SetPlayerVirtualWorld(playerid,0);
            GivePlayerWeapon(playerid, 43, 120);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 14 || PlayerInfo[playerid][pLider] == 14) //Groove Nascimento
        {
            GivePlayerWeapon(playerid, 24, 70);
            GivePlayerWeapon(playerid, 29, 120);
            SetPlayerPos(playerid, 2516.1411,-1675.4065,13.9113);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15) //Al'qaeda Nascimento
        {
            SetPlayerPos(playerid, 414.5280,2531.5229,19.1648);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) //Policia Civil Nascimento
        {
            SetPlayerPos(playerid, 229.6951,177.7354,1003.0313);
            SetPlayerFacingAngle(playerid, 87.4229);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,3);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17) //Ballas Membros  Nascimento
        {
            SetPlayerPos(playerid, 1150.5472,-1180.6296,32.0275);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 18 || PlayerInfo[playerid][pLider] == 18) //Vagos Nascimento
        {
            SetPlayerPos(playerid, 2808.3562,-1176.4606,25.3687);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 24 || PlayerInfo[playerid][pLider] == 24) //Mбfia  all capones Nascimento
        {
            SetPlayerPos(playerid,2849.2251,1334.5796,11.3906);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 25 || PlayerInfo[playerid][pLider] == 25) //Mбfia  Cielo Blu Nascimento
        {
            SetPlayerPos(playerid,1456.1357,2773.3035,10.8203);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26) //Mбfia Corsa Nascimento
        {
            SetPlayerPos(playerid,1879.1909,2339.5864,10.9799);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 27 || PlayerInfo[playerid][pLider] == 27) //Mбfia Fox Nascimento
        {
            SetPlayerPos(playerid,693.7307,1967.6724,5.5391);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 28 || PlayerInfo[playerid][pLider] == 28) //detran Nascimento
        {
            SetPlayerPos(playerid,952.9479,-912.1984,45.7656);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 13 || PlayerInfo[playerid][pLider] == 13) //Mбfia Yakuza Nascimento
        {
            SetPlayerPos(playerid,2461.2976,1558.3048,11.7813);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 12 || PlayerInfo[playerid][pLider] == 12) //Mбfia Cosa Nostra Nascimento
        {
            SetPlayerPos(playerid,1957.0428,718.1497,14.2811);
            SetPlayerFacingAngle(playerid,128.7879);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)//Policia Federal Nascimento
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 2388.8906,2466.0374,10.8203);
            SetPlayerFacingAngle(playerid,179.7453);
            SetPlayerVirtualWorld(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerWantedLevel(playerid, 0);
            return true;
        }
        if (PlayerInfo[playerid][pMembro] == 19 || PlayerInfo[playerid][pLider] == 19) //Comando Vermelho
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 2151.3245,-1807.9917,13.5465);
            SetPlayerVirtualWorld(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 20 || PlayerInfo[playerid][pLider] == 20) //Hells Angels Nascimento
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,691.5698,-1275.8666,13.5607);
            SetPlayerFacingAngle(playerid,174.7669);
            SetPlayerVirtualWorld(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 21 || PlayerInfo[playerid][pLider] == 21) //PCC Nascimento
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,300.1582,-1154.3662,81.3907);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerFacingAngle(playerid,352.1631);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 22 || PlayerInfo[playerid][pLider] == 22) //Triads Nascimento
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 1645.9729,-1842.5161,13.5433);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerFacingAngle(playerid,4.3629);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23) //FARC Nascimento
        {
            SetPlayerPos(playerid, -310.1437,1771.0145,43.6406);
            SetPlayerFacingAngle(playerid,181.3263);
            SetPlayerVirtualWorld(playerid,0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
        if ((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            return true;
        }
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#6

alguem pfv? .-. preciso muito arrumar essas queria saber oq ta errado pra poder criar outras .-.
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