[Map] Custom Fire Department Interior
#1

[GTA SA-MP] Custom Fire Department Interior



Hi guys,
today I want to show my Custom fire Department Interior

• Info •
This map includes:
Hall
Equipment Room


• Video •

[ame="http://www.youtube.com/watch?v=x7QnaOFYzHQ"]******* Video[/ame]


• Download •
Код:
CreateObject(19377,-2067.0000000,-187.3000031,2108.8999023,0.0000000,270.4039917,0.0000000); //object(freight_interiorsfw) (1)
	CreateObject(19377,-2067.0000000,-177.8000031,2105.3000488,0.0000000,270.4011230,0.0000000); //object(freight_interiorsfw) (2)
	CreateObject(19388,-2072.1999512,-182.6000061,2107.1000977,0.0000000,0.0000000,0.0000000); //object(road_sfw15) (1)
	CreateObject(19450,-2072.1999512,-176.1999969,2107.1000977,0.0000000,0.0000000,0.0000000); //object(cs_detrok10) (1)
	CreateObject(19450,-2066.8999023,-213.3000031,2119.3000488,0.0000000,0.0000000,0.0000000); //object(cs_detrok10) (2)
	CreateObject(1569,-2072.1999512,-181.8000031,2105.3999023,0.0000000,0.0000000,270.4365234); //object(adam_v_door) (1)
	CreateObject(1569,-2072.3000488,-183.1999969,2105.3999023,0.0000000,0.0000000,270.4339600); //object(adam_v_door) (2)
	CreateObject(19450,-2067.6000977,-192.0000000,2107.1000977,0.0000000,0.0000000,269.4619141); //object(cs_detrok10) (5)
	CreateObject(19450,-2058.1999512,-192.1000061,2107.1000977,0.0000000,0.0000000,269.4616699); //object(cs_detrok10) (6)
	CreateObject(19450,-2062.0000000,-187.5000000,2107.1000977,0.0000000,0.0000000,179.8984375); //object(cs_detrok10) (7)
	CreateObject(19388,-2062.0000000,-181.1000061,2107.1000977,0.0000000,0.0000000,0.0000000); //object(road_sfw15) (2)
	CreateObject(19450,-2062.0000000,-175.3000031,2107.1000977,0.0000000,0.0000000,179.8956299); //object(cs_detrok10) (11)
	CreateObject(19450,-2066.6999512,-173.1000061,2107.1000977,0.0000000,0.0000000,89.5029297); //object(cs_detrok10) (12)
	CreateObject(19450,-2076.1999512,-173.1000061,2107.1000977,0.0000000,0.0000000,90.3297119); //object(cs_detrok10) (13)
	CreateObject(2011,-2071.8999023,-183.6000061,2105.3999023,0.0000000,0.0000000,0.0000000); //object(nu_plant2_ofc) (1)
	CreateObject(2011,-2071.8000488,-181.5000000,2105.3999023,0.0000000,0.0000000,0.0000000); //object(nu_plant2_ofc) (2)
	CreateObject(1723,-2071.6000977,-179.8999939,2105.3999023,0.0000000,0.0000000,89.7082520); //object(mrk_seating1) (1)
	CreateObject(1723,-2071.6000977,-187.1000061,2105.3999023,0.0000000,0.0000000,89.7033691); //object(mrk_seating1) (2)
	CreateObject(1723,-2071.6000977,-175.6999969,2105.3999023,0.0000000,0.0000000,89.7033691); //object(mrk_seating1) (3)
	CreateObject(1723,-2071.6000977,-191.3000031,2105.3999023,0.0000000,0.0000000,89.7033691); //object(mrk_seating1) (4)
	CreateObject(19377,-2067.0000000,-177.7998047,2108.8999023,0.0000000,270.4011230,0.0000000); //object(freight_interiorsfw) (3)
	CreateObject(19377,-2067.0000000,-187.2998047,2105.3000488,0.0000000,270.4010010,0.0000000); //object(freight_interiorsfw) (4)
	CreateObject(1892,-2062.3999023,-180.5599976,2105.3999023,0.0000000,0.0000000,269.5344238); //object(security_gatsh) (1)
	CreateObject(2008,-2063.3000488,-191.3999939,2105.3999023,0.0000000,0.0000000,90.3928833); //object(officedesk1) (1)
	CreateObject(1806,-2062.6000977,-191.1999969,2105.3999023,0.0000000,0.0000000,90.4653625); //object(med_office_chair) (1)
	CreateObject(2008,-2063.3000488,-186.6000061,2105.3999023,0.0000000,0.0000000,90.3900146); //object(officedesk1) (2)
	CreateObject(1806,-2062.6000977,-186.3000031,2105.3999023,0.0000000,0.0000000,90.4614258); //object(med_office_chair) (2)
	CreateObject(2008,-2063.3999023,-175.1999969,2105.3999023,0.0000000,0.0000000,90.3900146); //object(officedesk1) (3)
	CreateObject(1806,-2062.6999512,-174.8999939,2105.3999023,0.0000000,0.0000000,90.4614258); //object(med_office_chair) (3)
	CreateObject(2008,-2063.3999023,-178.6000061,2105.3999023,0.0000000,0.0000000,90.3900146); //object(officedesk1) (4)
	CreateObject(1806,-2062.6999512,-178.1999969,2105.3999023,0.0000000,0.0000000,90.4614258); //object(med_office_chair) (4)
	CreateObject(1808,-2068.3999023,-191.6999969,2105.3999023,0.0000000,0.0000000,179.0689697); //object(cj_watercooler2) (1)
	CreateObject(1775,-2067.1999512,-191.5000000,2106.5000000,0.0000000,0.0000000,178.9965210); //object(cj_sprunk1) (2)
	CreateObject(1808,-2068.6000977,-173.3999939,2105.3999023,0.0000000,0.0000000,2.4284973); //object(cj_watercooler2) (2)
	CreateObject(1209,-2067.3999023,-173.3999939,2105.3999023,0.0000000,0.0000000,0.0000000); //object(vendmach) (1)
	CreateObject(2202,-2065.0000000,-191.5000000,2105.3999023,0.0000000,0.0000000,178.2393799); //object(photocopier_2) (1)
	CreateObject(2202,-2065.8994141,-173.6992188,2105.3999023,0.0000000,0.0000000,0.0000000); //object(photocopier_2) (2)
	CreateObject(14846,-2062.3999023,-199.1999969,2120.0000000,0.0000000,0.0000000,0.0000000); //object(int_ppol) (5)
	CreateObject(1569,-2062.0000000,-180.3000031,2105.3999023,0.0000000,0.0000000,270.4339600); //object(adam_v_door) (3)
	CreateObject(1569,-2062.0000000,-181.6999969,2105.3999023,0.0000000,0.0000000,270.4339600); //object(adam_v_door) (4)
	CreateObject(19450,-2072.1992188,-188.8994141,2107.1000977,0.0000000,0.0000000,0.0000000); //object(cs_detrok10) (14)
	CreateObject(19450,-2058.8000488,-212.1000061,2119.3000488,0.0000000,0.0000000,0.0000000); //object(cs_detrok10) (15)
	CreateObject(19450,-2054.6000977,-216.5000000,2119.3000488,0.0000000,0.0000000,270.4340820); //object(cs_detrok10) (16)
	CreateObject(19450,-2063.8994141,-216.5000000,2119.3000488,0.0000000,0.0000000,269.6044922); //object(cs_detrok10) (17)
	CreateObject(19450,-2061.3999023,-209.5000000,2119.3000488,0.0000000,0.0000000,272.8527832); //object(cs_detrok10) (18)
	CreateObject(19450,-2063.1000977,-209.6000061,2119.3000488,0.0000000,0.0000000,272.8509521); //object(cs_detrok10) (19)
	CreateObject(19377,-2062.1000977,-213.1000061,2117.6000977,0.0000000,89.5960388,0.0000000); //object(freight_interiorsfw) (5)
	CreateObject(1569,-2066.3000488,-209.8000031,2117.6499023,0.0000000,0.0000000,1.7292480); //object(adam_v_door) (5)
	CreateObject(1310,-2060.5000000,-209.6000061,2118.5000000,0.0000000,0.0000000,0.0000000); //object(pikupparachute) (1)
	CreateObject(1310,-2059.3999023,-209.6000061,2118.5000000,0.0000000,0.0000000,0.0000000); //object(pikupparachute) (2)
	CreateObject(1310,-2058.8999023,-214.8999939,2118.5000000,0.0000000,0.0000000,269.5344238); //object(pikupparachute) (3)
	CreateObject(1310,-2058.8994141,-210.8994141,2118.5000000,0.0000000,0.0000000,269.5330811); //object(pikupparachute) (4)
	CreateObject(1310,-2058.8994141,-212.6992188,2118.5000000,0.0000000,0.0000000,269.5330811); //object(pikupparachute) (5)
Reply
#2

Not bad
Reply
#3

very good interior keep up the work nice job
Reply
#4

it's OK, kinda small :\ Make more floors.
Reply
#5

i think its small anyway try to add much more
Reply
#6

Quote:
Originally Posted by _J0ykiLl3r_
Посмотреть сообщение
i think its small anyway try to add much more
Quote:
Originally Posted by Strawhats
Посмотреть сообщение
it's OK, kinda small :\ Make more floors.
Thanks, but this is my first interior with SA:MP Walls 0.3e
Reply
#7

Parachutes?

Emm, yeah abit too small.
Reply
#8

Parachutes = Bag XD
Reply
#9

it's my first map with samp 0.3e walls
Reply
#10

Nice work.
Reply


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