20.03.2013, 17:29
(
Последний раз редактировалось Coringa_Vilao; 07.11.2015 в 03:48.
)
Resolvido !
Alguem poderar me ajuda porfavor ? e queria colocar o tempo acima do colete la do lado direito la em cima , e queria montar um negocio tipo assim com TextDraw embaixo do dinheiro TIpo:
Round Zombie 45 x Humano 55 ai os numeros acima й o score que o time de zombie e humano matou ai no final do round o que tiver + ganha uma quantia de dinheiro. queria saber se tem como alguem me ajuda porfavor ficarei grato @DoublePost + de 24 Horas se passaram ! |
#define Round_MaxTime 360000
public OnPlayerDeath(playerid)
{
if(PlayerTeam[playerid] == 0)
{
Arena[ZombiesKills] ++;
}
else if(PlayerTeam[playerid] == 1)
{
Arena[HumansKills] ++;
}
switch(Arena[ZombiesKills])
{
case 5: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 5");
case 10: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 10");
case 15: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 15");
case 20: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 20");
case 25: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 25");
case 30: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 30");
case 35: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 35");
case 40: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 40");
case 45: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 45");
case 50:
{
SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 50");
AnnounceWinner();
}
}
switch(Arena[HumansKills])
{
case 5: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 5");
case 10: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 10");
case 15: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 15");
case 20: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 20");
case 25: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 25");
case 30: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 30");
case 35: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 35");
case 40: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 40");
case 45: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 45");
case 50:
{
SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 50");
AnnounceWinner();
}
}
return 1;
}
public OnPlayerRequestClass(playerid,classid)
{
SetPlayerPos(playerid,299.9177,2741.7598,42.9127);
SetPlayerFacingAngle(playerid,198.9686);
SetPlayerCameraPos(playerid,306.3498,2727.6697,37.0493);
SetPlayerCameraLookAt(playerid,299.9177,2741.7598,42.9127);
if(classid == 0)
{
PlayerTeam[playerid] = 0;
SetPlayerTeam(playerid,0);
}
else if(classid == 1)
{
PlayerTeam[playerid] = 1;
SetPlayerTeam(playerid,1);
}
return 1;
}
public AnnounceWinner()
{
if(Arena[ZombiesKills] > Arena[HumansKills])
{
GameTextForAll("~r~ZOMBIES~w~ WON~y~ ]]",3000,5);
format(Text,256,"Humanos infectados: %d | Zumbis mortos: %d",
Arena[ZombiesKills],Arena[HumansKills]);
SendClientMessageToAll(COLOR_YELLOW,Text);
}
if(Arena[ZombiesKills] < Arena[HumansKills])
{
GameTextForAll("~b~HUMANS~w~ WON~y~ ]]",3000,5);
format(Text,256,"Zumbis mortos: %d | Humanos infeectados: %d",
Arena[HumansKills],Arena[ZombiesKills]);
SendClientMessageToAll(COLOR_YELLOW,Text);
}
if(Arena[ZombiesKills] == Arena[HumansKills])
{
GameTextForAll("~y~ DRAW",3000,5);
format(Text,256,"Os dois times tiveram %d perdas.",
Arena[ZombiesKills]);
SendClientMessageToAll(COLOR_YELLOW,Text);
}
Arena[ID] ++;
SetTimer("ChangeRound",10000,0);
SendClientMessageToAll(COLOR_RED,"Espere 10 segundos atй o prуximo round comeзar!");
for(new i = 0; i < MAX_PLAYERS; i++)
{
SetPlayerCameraPos(i,-1438.0342,1751.5375,45.6543);
SetPlayerCameraLookAt(i,-1736.0754,1132.5067,45.6543);
SetPlayerInterior(i,0);
}
return 1;
}
public ChangeRound()
{
Arena[ZombiesKills] = 0;
Arena[HumansKills] = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
SpawnPlayer(i);
switch(Arena[ID])
{
case 0:
{
SetPlayerInterior(i,5);
}
case 1:
{
SetPlayerInterior(i,15);
}
case 2:
{
SetPlayerInterior(i,5);
}
case 3:
{
SetPlayerInterior(i,3);
Arena[ID] = 0;
}
}
}
return 1;
}
//[Includes]
#include <a_samp>
//[Defines]
#define Round_MaxTime 360000
#define TEAM_HUMAN 0
#define TEAM_ZOMBIE 1
#define COLOR_HUMAN 0x6495EDAA
#define COLOR_ZOMBIE 0x275511FF
#define WEAPON3_ZOMBIE 0
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GREEN 0x66CC99AA
enum aInfo
{
HumansCount,
ZombiesCount,
HumansKills,
ZombiesKills,
ID
};
enum pInfo
{
TotalCount,
Team
};
//[New's]
new Arena[aInfo];
new PlayerCount;
new PlayerTeam[MAX_PLAYERS];
new Text[256];
new Float:OldHP[MAX_PLAYERS];
//[Fowards]
forward AnnounceWinner();
forward ChangeRound();
forward OnPlayerUpdate(playerid);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Sistema de Rounds Carregado");
print("--------------------------------------\n");
Arena[ID] = 0;
SetTimer("AnnounceWinner",100000,1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)//Seta as skins dos player zumbis e humanos
{
if(PlayerTeam[playerid] == 0)//Time Humano
{
HumanTeam(playerid);
SetPlayerTeam(playerid,0);
}
else if(PlayerTeam[playerid] == 1)//Time zumbi
{
ZombieTeam(playerid);
SetPlayerTeam(playerid,1);
}
switch(Arena[ID])
{
case 0:
{
if(PlayerTeam[playerid] == 0)// Skin Humanos
{
SetPlayerPos(playerid,1300.0236,-790.1140,1084.0078);
SetPlayerFacingAngle(playerid,0.3154);
SetPlayerInterior(playerid,5);
}
if(PlayerTeam[playerid] == 1)// Skin Zumbi
{
SetPlayerPos(playerid,1266.4395,-780.0988,1091.9063);
SetPlayerFacingAngle(playerid,269.7846);
SetPlayerInterior(playerid,5);
}
}
case 1:
{
if(PlayerTeam[playerid] == 0)// Skin Humanos
{
SetPlayerPos(playerid,2220.3972,-1151.4685,1025.7969);
SetPlayerFacingAngle(playerid,269.3734);
SetPlayerInterior(playerid,15);
}
if(PlayerTeam[playerid] == 1)// Skin Zumbi
{
SetPlayerPos(playerid,2193.5583,-1141.1141,1029.7969);
SetPlayerFacingAngle(playerid,178.7957);
SetPlayerInterior(playerid,15);
}
}
case 2:
{
if(PlayerTeam[playerid] == 0)// Skin Humanos
{
SetPlayerPos(playerid,2346.9094,-1172.8066,1031.9766);
SetPlayerFacingAngle(playerid,85.3327);
SetPlayerInterior(playerid,5);
}
if(PlayerTeam[playerid] == 1)// Skin Zumbi
{
SetPlayerPos(playerid,2349.6428,-1181.0731,1027.9766);
SetPlayerFacingAngle(playerid,87.8066);
SetPlayerInterior(playerid,5);
}
}
case 3:
{
if(PlayerTeam[playerid] == 0)// Skin Humanos
{
SetPlayerPos(playerid,366.8517,215.5397,1008.3828);
SetPlayerFacingAngle(playerid,178.3608);
SetPlayerInterior(playerid,3);
}
if(PlayerTeam[playerid] == 1)// Skin Zumbi
{
SetPlayerPos(playerid,348.3492,162.2359,1025.7891);
SetPlayerFacingAngle(playerid,269.5417);
SetPlayerInterior(playerid,3);
}
}
}
return 1;
}
public OnPlayerDeath(playerid)//Spawna ele na arena dos zumbis ou humanos
{
if(PlayerTeam[playerid] == 0)
{
Arena[ZombiesKills] ++;
}
else if(PlayerTeam[playerid] == 1)
{
Arena[HumansKills] ++;
}
switch(Arena[ZombiesKills])//Score dos times
{
case 5: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 5");
case 10: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 10");
case 15: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 15");
case 20: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 20");
case 25: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 25");
case 30: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 30");
case 35: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 35");
case 40: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 40");
case 45: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 45");
case 50:
{
SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 50");
AnnounceWinner();
}
}
switch(Arena[HumansKills])
{
case 5: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 5");
case 10: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 10");
case 15: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 15");
case 20: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 20");
case 25: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 25");
case 30: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 30");
case 35: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 35");
case 40: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 40");
case 45: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 45");
case 50:
{
SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME HUMANOS:: 50");
AnnounceWinner();
}
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public AnnounceWinner()//Anuncia o time vencedor
{
if(Arena[ZombiesKills] > Arena[HumansKills])
{
GameTextForAll("~r~ZOMBIES~w~ WON~y~ ]]",3000,5);//Anuncia se os zumbis ganharam
format(Text,256,"Humanos infectados: %d | Zumbis mortos: %d",
Arena[ZombiesKills],Arena[HumansKills]);
SendClientMessageToAll(COLOR_YELLOW,Text);
}
if(Arena[ZombiesKills] < Arena[HumansKills])
{
GameTextForAll("~b~HUMANS~w~ WON~y~ ]]",3000,5);//Anuncia se os humanos ganharam
format(Text,256,"Zumbis mortos: %d | Humanos infeectados: %d",
Arena[HumansKills],Arena[ZombiesKills]);
SendClientMessageToAll(COLOR_YELLOW,Text);
}
if(Arena[ZombiesKills] == Arena[HumansKills])
{
GameTextForAll("~y~ DRAW",3000,5);//Anuncia o tanto de kills dos times
format(Text,256,"Os dois times tiveram %d perdas.",
Arena[ZombiesKills]);
SendClientMessageToAll(COLOR_YELLOW,Text);
}
Arena[ID] ++;
SetTimer("ChangeRound",10000,0);//Timer para trocar de round
SendClientMessageToAll(COLOR_RED,"Espere 10 segundos atй o prуximo round comeзar!");
for(new i = 0; i < MAX_PLAYERS; i++)
{
SetPlayerCameraPos(i,-1438.0342,1751.5375,45.6543);
SetPlayerCameraLookAt(i,-1736.0754,1132.5067,45.6543);
SetPlayerInterior(i,0);
}
return 1;
}
public ChangeRound()//Public Para Trocar o Round
{
Arena[ZombiesKills] = 0;
Arena[HumansKills] = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
SpawnPlayer(i);
switch(Arena[ID])
{
case 0:
{
SetPlayerInterior(i,5);
}
case 1:
{
SetPlayerInterior(i,15);
}
case 2:
{
SetPlayerInterior(i,5);
}
case 3:
{
SetPlayerInterior(i,3);
Arena[ID] = 0;
}
}
}
return 1;
}
public OnPlayerUpdate(playerid)
{
new Float:NewHP;
GetPlayerArmour(playerid,NewHP);
if(NewHP < OldHP[playerid])
{
new Skin = GetPlayerSkin(playerid);
if(Skin == 285)
{
ZombieTeam(playerid);
Arena[ZombiesKills] ++;
switch(Arena[ZombiesKills])
{
case 5: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 5");
case 10: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 10");
case 15: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 15");
case 20: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 20");
case 25: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 25");
case 30: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 30");
case 35: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 35");
case 40: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 40");
case 45: SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 45");
case 50:
{
SendClientMessageToAll(COLOR_GREEN,"SCORE - TIME ZUMBIS: 50");
AnnounceWinner();
}
}
}
}
OldHP[playerid] = NewHP;
return 1;
}
#endif