A few quiestions
#1

A few quiestions I read alot of tutrials but Didnt understand still what is

public OnPlayerConnect(playerid)


public OnPlayerDisconnect(playerid, reason)


public OnPlayerSpawn(playerid)

public OnPlayerDeath(playerid, killerid, reason)


public OnVehicleSpawn(vehicleid)


public OnVehicleDeath(vehicleid, killerid)


public OnPlayerText(playerid, text[])



What is each thing from here in script ? And where can I use it in FS or script or both ?
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#2

1. You can use in both (FS and GM)
2.
pawn Код:
public OnPlayerConnect(playerid)

//this code will be executed when player connects to server

public OnPlayerDisconnect(playerid, reason)
//this code will be executed when player disconnects from server


public OnPlayerSpawn(playerid)
//this code will be executed when player respawn

public OnPlayerDeath(playerid, killerid, reason)
//this code will be executed when player dies


public OnVehicleSpawn(vehicleid)
//this code will be executed when vehicle spawn

public OnVehicleDeath(vehicleid, killerid)
//this code will be executed when vehicle "dies"


public OnPlayerText(playerid, text[])
//this code will be executed when player time some text in "T" (the text should not begin with "/" if it begins whit "/" is executed : OnPlayerCommandText
In most cases the name says what it is doing ...
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#3

So can u tell me also whats this ?

Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}
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#4

https://sampwiki.blast.hk/wiki/Category:Scripting_Callbacks
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#5

They are pretty much callback functions.

Example: OnGameModeInit means when the GM starts up. What you script in there will occur when the GM starts. I'd start with OnPlayerConnect and OnPlayerSpawn to begin if I were you. That can be quite simple. Think to yourself: What do you want to happen when the player connects or spawns. Then script it in. I hope this approach makes this easier for you.

I encourage you to read the SAMP Wiki, the basics at least!

You're a long way off, but you can improve if you try!
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