Statistic's arent updating. (Y_ini)
#1

Hi. So I have a few commands that just aren't working. The first one is /stats which shows the players statistics, and the second is /check, which will get the selected players statistics. Kills, Deaths, any of that, that required PlayerInfo is not updating for some reason. I'm really confused.

Here's my current enumerator.
pawn Код:
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pVip,
    pKills,
    pDeaths,
    pBan,
    pScore,
    pTalent
}
new PlayerInfo[MAX_PLAYERS][pInfo];
And my /check command for administrators.
pawn Код:
CMD:check(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >=1 )
    {
        new target;
        if(sscanf(params, "u",target)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /check [ID].");
        if(!IsPlayerConnected(target)) return SendClientMessage(playerid,COLOR_RED, "Player is not connected.");
        new Float:health;
        GetPlayerHealth(target, health);
        new Float:armour;
        GetPlayerArmour(target, armour);
        new money;
        money = GetPlayerMoney(target);
        new score;
        score = GetPlayerScore(target);
        new stats[1280];
        format(stats, sizeof(stats), "{44A1D0}Score: %d\nHealth: %f\nArmour: %f\nMoney: %d\nVIP: %s\nAdmin Level: %s\nKills: %d\nDeaths: %d\n",
        score, health, armour, money, GetVipLvlName(target), GetAdminLvlName(target), PlayerInfo[target][pKills], PlayerInfo[target][pDeaths]);
        ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Information",stats,"Ok","");
    }
    else return SendClientMessage(playerid,COLOR_GREY, ERROR);
    return 1;
Do I need to add a timer or something, that will re-read the stats, or what? I completely have no idea.

I also have this under onplayerdeath.
pawn Код:
PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
Any help would be appreciated. Thank you.
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#2

Does it return any errors? Because in my eyes that looks exactly as it should be.
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#3

It doesn't.
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#4

Are you sure that everytime your person dies, PlayerInfo[playerid][pDeaths] goes op? Or when he gets a kill, PlayerInfo[playerid][pKills] gets up? Everytime his cash, deaths, kills, viplevel, adminlevel changes, you'll need to change PlayerInfo too.
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#5

I'm positive.
OnPlayerDeath:
pawn Код:
PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
My /setadmin command.
pawn Код:
PlayerInfo[target][pAdmin] = 1;
<-- Just a example of what I have under it.

I also implemented a /savestats command, which still doesn't save there kills/deaths.
pawn Код:
CMD:savestats(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >=4)
    {
        new string[128], reason[75];
        if(sscanf(params, "s[75]",reason)) return SendClientMessage(playerid,COLOR_WHITE, "USAGE: /savestats [reason]");
        {
            foreach (Player, i)
            {
                new INI:File = INI_Open(UserPath(i));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Cash",GetPlayerMoney(i));
                INI_WriteInt(File,"Admin",PlayerInfo[i][pAdmin]);
                INI_WriteInt(File,"Vip",PlayerInfo[i][pVip]);
                INI_WriteInt(File,"Kills",PlayerInfo[i][pKills]);
                INI_WriteInt(File,"Deaths",PlayerInfo[i][pDeaths]);
                INI_WriteInt(File,"Ban",PlayerInfo[i][pBan]);
                INI_WriteInt(File,"Score",PlayerInfo[i][pScore]);
                INI_WriteInt(File,"Talent",PlayerInfo[i][pTalent]);
                INI_Close(File);
            }
            format(string,sizeof(string), "AdmCmd: %s %s has Saved everyones stats. Reason: %s",GetAdminLvlName(playerid),GetName(playerid),reason);
            SendClientMessageToAll(COLOR_ORANGE, string);
        }
    }
    else return SendClientMessage(playerid, COLOR_GREY, ERROR);
    return 1;
}
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