14.03.2013, 04:31
(
Последний раз редактировалось Ananisiki; 15.12.2013 в 18:14.
)
^^^^^^^^
CMD:ad(playerid, params[])
{
new Float:health;
GetPlayerHealth(playerid,health);
SetPVarInt(playerid,"PillsTaken",1); // o look u set var... so as soon as the cmd is called the var is set to 1
// means that the player has already take the pill :O u need to put this after
SetPVarInt(playerid,"PillsTaken",GetPVarInt(playerid,"PillTaken")+1); // :?
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(iCanUse[playerid]-gettime() > 0) return SendClientMessage(playerid, COLOR_RED, "Please Wait Before Taking Another Adrenaline Pill.");
if(health == 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full, You Cannot Take /ad.");
if(GetPVarInt(playerid,"PillsTaken")> 0)return SendClientMessage(playerid, COLOR_RED, "You Can Only Use /ad Once In A Life Time.");
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
ApplyAnimation(playerid,"SMOKING","M_smk_in",4.2,0,0,0,0,0,1);
busyAnim[playerid] = true;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Taken An Adrenaline Pill, Your Health Has Been Refilled.");
SetPlayerChatBubble(playerid, "Has Taken Adrenaline Pill", COLOR_YELLOW, 60, 3000);
SetPlayerHealth(playerid, 100.0);
{
iCanUse[playerid] = gettime() + 5; // 5 seconds
}
return 1;
}
try this
CMD:ad(playerid, params[])
{
new Float:health;
GetPlayerHealth(playerid,health);
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(iCanUse[playerid]-gettime() > 0) return SendClientMessage(playerid, COLOR_RED, "Please Wait Before Taking Another Adrenaline Pill.");
if(health == 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full, You Cannot Take /ad.");
if(GetPVarInt(playerid,"PillsTaken")> 0)return SendClientMessage(playerid, COLOR_RED, "You Can Only Use /ad Once In A Life Time.");
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
ApplyAnimation(playerid,"SMOKING","M_smk_in",4.2,0,0,0,0,0,1);
busyAnim[playerid] = true;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Taken An Adrenaline Pill, Your Health Has Been Refilled.");
SetPlayerChatBubble(playerid, "Has Taken Adrenaline Pill", COLOR_YELLOW, 60, 3000);
SetPlayerHealth(playerid, 100.0);
{
iCanUse[playerid] = gettime() + 5; // 5 seconds
}
SetPVarInt(playerid,"PillsTaken",1);
SetPVarInt(playerid,"PillsTaken",GetPVarInt(playerid,"PillTaken")+1);
return 1;
}
OnPlayerDeath(playerid, killerid, reason)
{
DeletePVar(playerid,"PillsTaken"); //Deletes the variable that you just set when player dies
return 1;
}
new PillsTaken[MAX_PLAYERS];
CMD:ad(playerid, params[])
{
new Float:health;
GetPlayerHealth(playerid,health);
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(iCanUse[playerid]-gettime() > 0) return SendClientMessage(playerid, COLOR_RED, "Please Wait Before Taking Another Adrenaline Pill.");
if(health == 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full, You Cannot Take /ad.");
//
if(PillsTaken == 1)return SendClientMessage(playerid, COLOR_RED, "You Can Only Use /ad Once In A Life Time.");
//
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
ApplyAnimation(playerid,"SMOKING","M_smk_in",4.2,0,0,0,0,0,1);
busyAnim[playerid] = true;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Taken An Adrenaline Pill, Your Health Has Been Refilled.");
SetPlayerChatBubble(playerid, "Has Taken Adrenaline Pill", COLOR_YELLOW, 60, 3000);
SetPlayerHealth(playerid, 100);
{
iCanUse[playerid] = gettime() + 5; // 5 seconds
}
PillsTaken =1;//sets the variable pills taken to 1
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PillsTaken =0;//sets the variable pills taken to 1
return 1;
}
CMD:ad(playerid, params[]) { new Float:health; GetPlayerHealth(playerid,health); if(GetPVarInt(playerid,"PillsTaken")> 0)return SendClientMessage(playerid, COLOR_RED, "You Can Only Use /ad Once In A Life Time."); if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead."); if(health == 100) return SendClientMessage(playerid, COLOR_RED, "Your Health Is Already Full, You Cannot Take /ad."); SetPVarInt(playerid,"PillsTaken",1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY); ApplyAnimation(playerid,"SMOKING","M_smk_in",4.2,0,0,0,0,0,1); busyAnim[playerid] = true; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You Have Taken An Adrenaline Pill, Your Health Has Been Refilled."); SetPlayerChatBubble(playerid, "Has Taken Adrenaline Pill", COLOR_YELLOW, 60, 3000); SetPlayerHealth(playerid, 100.0); return 1; } //Put this under OnPlayerSpawn SetPVarInt(playerid,"PillsTaken",0);