11.03.2013, 15:28
I have some problem with my dialogs...
Some of them get mixed it example shows up a textthat should be in another
dialog, so it's in same dialogs...
And there is another problem, when you mark some item it will mark the other one so you
can't click it, just if you are fast enough...
Here are the codes to all my dialogs.
I haven't check so very much at them but a bit.
I can dialogs pretty well, but I haven't never had this problem before..
ShowPlayerDialog
OnDialogResponse
Defines:
Some of them get mixed it example shows up a textthat should be in another
dialog, so it's in same dialogs...
And there is another problem, when you mark some item it will mark the other one so you
can't click it, just if you are fast enough...
Here are the codes to all my dialogs.
I haven't check so very much at them but a bit.
I can dialogs pretty well, but I haven't never had this problem before..
ShowPlayerDialog
pawn Код:
if(pickupid == BuySell)ShowPlayerDialog(playerid, DIALOG_SELLBUY, DIALOG_STYLE_LIST, "Buy or sell something", "Sell\nBuy\t", "Ok", "Channel");
pawn Код:
if(pickupid == CH) ShowPlayerDialog(playerid,DIALOG_CH,DIALOG_STYLE_LIST, "Criminal headquarter", "Enter\nBreak in\t", "Ok", "Cancel"); //sa-mp wiki fцr mer info
return 1;
pawn Код:
if(pickupid == Infernus) ShowPlayerDialog(playerid,DIALOG_BuyCarD,DIALOG_STYLE_LIST, "Buy a Infernus for 40 000$", "Buy Infernus\t", "Ok", "Cancel");
OnDialogResponse
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_CH) //CH = criminal headquarter
{
if(response)
{
if(listitem == 0) // Button 1
{
SendClientMessage(playerid,Clown, "Test");
}
if(listitem == 1) //Secound item.
{
SetPlayerWantedLevel(playerid,3);
SendClientMessage(playerid,Clowns, "Test"); // Button 2
SetPlayerPos(playerid,962.2519,2394.0796,-6.4700);
return 1;
}
}
return 1;
}
if(dialogid == DIALOG_BuyCarD) //Buy car dialog
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
if(listitem == 0) // Button 1
{
GetPlayerMoney(playerid);
GivePlayerMoney(playerid,-40000);
}
if(listitem == 1) //Secound item.
{
SendClientMessage(playerid, Green, "Test");
}
return 1;
}
}
//public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
ShowPlayerDialog(playerid, DIALOG_SELLBUY, DIALOG_STYLE_LIST, "Buy or sell", "Buy weapons\nSell weapons\t", "Ok", "Cancel");
if(dialogid == DIALOG_SELLBUY)
{
if(response) // If they clicked 'Yes' or pressed enter
{
SendClientMessage(playerid, Green, "Test");
}
else // Pressed ESC or clicked cancel
{
SendClientMessage(playerid, Green, "Test");
}
return 1;
}
return 0;
}
Defines:
pawn Код:
#define DIALOG_CH 1 //Criminal head quarter
#define DIALOG_BuyCarD 2
#define DIALOG_SELLBUY 3