11.03.2013, 02:03
Hi, I've recently made a skin hit system which uses OnPlayerTakeDamage.
But after i restart my server (without the player leaving), when a player spawns the public will automatically get called.
This is a SA:MP bug am i right?
But after i restart my server (without the player leaving), when a player spawns the public will automatically get called.
Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
SendClientMessage(playerid, -1, "This will get called after restart on spawn");
//Other Code
return 1;
}

