09.03.2013, 20:12
Well, here is my code:
The problem is that when I write /goto [anynumberhere] i just get the message "error: the player is not connected"
Even if the id of the player online is valid.
Yes, I have written next to plugins "sscanf" in server.cfg
Yes, I have the zcmd and sscanf2 includes in pawno/include folder.
Please help!
Код:
#include <a_samp>
#include <sscanf2>
#include <zcmd>
CMD:goto(playerid, params[])
{
new target;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /goto [ID]");
new Float:tX,Float:tY,Float:tZ;
new vehicleid = GetPlayerVehicleID(playerid);
GetPlayerPos(targetid,tX,tY,tZ);
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFF0000AA, "ERROR: This player is not connected");
if (vehicleid == 0)
{
SetPlayerPos(playerid,tX+1,tY+1,tZ);
}
else
{
SetVehiclePos(vehicleid,tX+2,tY+2,tZ);
PutPlayerInVehicle(playerid,vehicleid,0);
}
return 1;
}
Even if the id of the player online is valid.
Yes, I have written next to plugins "sscanf" in server.cfg
Yes, I have the zcmd and sscanf2 includes in pawno/include folder.
Please help!

