[Map] Two islands near BaySide | By S4ba
#1

Map: Two Islands Near BaySide

Created by: S4ba [Me]

Pictures:


http://imageshack.us/a/img849/3399/samp000kt.png
http://imageshack.us/a/img856/3480/samp001tt.png
http://imageshack.us/a/img802/7643/samp002ct.png
http://imageshack.us/a/img163/5459/samp003do.png
http://imageshack.us/a/img152/69/samp004alz.png
http://imageshack.us/a/img27/7742/samp005cr.png
http://imageshack.us/a/img201/6333/samp006su.png
http://imageshack.us/a/img685/2831/samp007fn.png
http://imageshack.us/a/img42/6514/samp008ddc.png
http://imageshack.us/a/img803/1974/samp009ig.png
http://imageshack.us/a/img593/8070/samp010ma.png
http://imageshack.us/a/img834/9648/samp011kwj.png
http://imageshack.us/a/img547/5900/samp012lg.png
http://imageshack.us/a/img812/7134/samp013cn.png
http://imageshack.us/a/img811/4535/samp014ie.png
http://imageshack.us/a/img824/8017/samp015esx.png
http://imageshack.us/a/img547/4416/samp016dm.png
http://imageshack.us/a/img152/4162/samp017uc.png
http://imageshack.us/a/img842/6813/samp018kkm.png
http://imageshack.us/a/img267/5037/samp019jwi.png

Album:
http://imageshack.us/g/849/samp000kt.png/

Please Rate: ?/10

Code:
Код:
CreateObject(16258,-2320.0000000,2138.6992200,-45.4000000,0.0000000,0.0000000,31.9980000); //object(cen_bit_21) (1)
CreateObject(11095,-2309.6992200,2133.6992200,6.5000000,0.0000000,0.0000000,283.9970000); //object(stadbridge_sfs) (1)
CreateObject(880,-2344.1001000,2127.6999500,0.5000000,0.0000000,0.0000000,0.0000000); //object(p_rubble0bcol) (1)
CreateObject(880,-2339.8000500,2127.1999500,0.8000000,0.0000000,6.0000000,28.0000000); //object(p_rubble0bcol) (2)
CreateObject(880,-2337.6999500,2123.6001000,1.3000000,0.0000000,5.9990000,27.9990000); //object(p_rubble0bcol) (3)
CreateObject(880,-2336.1001000,2123.8999000,0.8000000,0.0000000,5.9990000,219.9990000); //object(p_rubble0bcol) (4)
CreateObject(901,-2279.6999500,2140.1999500,-0.5000000,0.0000000,14.0000000,298.0000000); //object(searock05) (1)
CreateObject(880,-2278.5000000,2136.1001000,0.0000000,0.0000000,0.0000000,186.0000000); //object(p_rubble0bcol) (5)
CreateObject(880,-2284.1999500,2149.3000500,0.0000000,0.0000000,0.0000000,295.9990000); //object(p_rubble0bcol) (6)
CreateObject(11490,-2251.1992200,2153.0996100,6.1000000,0.0000000,0.0000000,59.9910000); //object(des_ranch) (2)
CreateObject(880,-2338.8000500,2122.5000000,0.0000000,0.0000000,5.9990000,219.9960000); //object(p_rubble0bcol) (7)
CreateObject(623,-2368.8000500,2096.6999500,2.5000000,0.0000000,0.0000000,215.9950000); //object(veg_palwee01) (1)
CreateObject(9257,-2545.8203100,2225.8515600,-19.1171900,0.0000000,0.0000000,0.0000000); //object(sfn_coast05) (1)
CreateObject(623,-2380.8994100,2119.0996100,2.6000000,0.0000000,0.0000000,55.9970000); //object(veg_palwee01) (2)
CreateObject(623,-2268.8000500,2131.8000500,4.4000000,0.0000000,0.0000000,105.9950000); //object(veg_palwee01) (3)
CreateObject(623,-2224.0000000,2171.1999500,4.4000000,0.0000000,0.0000000,105.9910000); //object(veg_palwee01) (4)
CreateObject(681,-2369.5000000,2094.0000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sm2) (2)
CreateObject(681,-2377.3000500,2112.1001000,3.0000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sm2) (3)
CreateObject(681,-2350.0000000,2102.1001000,3.3000000,0.0000000,0.0000000,0.0000000); //object(sm_des_josh_sm2) (4)
CreateObject(630,-2256.5000000,2154.1001000,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (1)
CreateObject(630,-2254.6999500,2157.3000500,8.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb8) (2)
CreateObject(728,-2379.3000500,2123.8000500,3.2000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly06) (1)
CreateObject(728,-2378.8000500,2123.6999500,3.3000000,0.0000000,0.0000000,88.0000000); //object(tree_hipoly06) (2)
CreateObject(759,-2341.3000500,2112.6999500,1.7000000,0.0000000,0.0000000,0.0000000); //object(sm_bush_large_1) (1)
CreateObject(760,-2368.3999000,2094.8999000,2.4000000,0.0000000,0.0000000,0.0000000); //object(sm_bush_small_1) (1)
CreateObject(801,-2368.6999500,2119.0000000,4.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush01) (1)
CreateObject(802,-2351.6999500,2102.8000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush08) (1)
CreateObject(808,-2377.1001000,2103.5000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush12) (1)
CreateObject(822,-2379.1999500,2102.8999000,2.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (1)
CreateObject(951,-2310.3000500,2136.6001000,11.3000000,0.0000000,0.0000000,194.0000000); //object(cj_view_tele2) (1)
CreateObject(3886,-2211.8999000,2158.3000500,1.3000000,0.0000000,0.0000000,350.0000000); //object(ws_jettynol_sfx) (2)
CreateObject(3886,-2213.6999500,2148.0000000,1.3000000,0.0000000,0.0000000,349.9970000); //object(ws_jettynol_sfx) (3)
CreateObject(3886,-2208.6001000,2164.8000500,1.3000000,0.0000000,0.0000000,79.9970000); //object(ws_jettynol_sfx) (4)
CreateObject(3886,-2198.3999000,2163.0000000,1.3000000,0.0000000,0.0000000,79.9910000); //object(ws_jettynol_sfx) (5)
CreateObject(3886,-2212.8999000,2140.8000500,1.3000000,0.0000000,0.0000000,261.9910000); //object(ws_jettynol_sfx) (6)
CreateObject(3886,-2202.6001000,2139.3000500,1.3000000,0.0000000,0.0000000,261.9910000); //object(ws_jettynol_sfx) (7)
CreateObject(1461,-2213.1001000,2168.6001000,4.0000000,0.0000000,0.0000000,80.0000000); //object(dyn_life_p) (1)
CreateObject(6295,-2360.6001000,2116.1001000,29.3000000,0.0000000,0.0000000,0.0000000); //object(sanpedlithus_law2) (1)
CreateObject(1637,-2374.3000500,2098.3000500,3.3000000,0.0000000,0.0000000,214.0000000); //object(od_pat_hutb) (2)
CreateObject(2406,-2370.8994100,2096.3994100,4.5000000,0.0000000,0.0000000,123.9970000); //object(cj_surf_board3) (1)
CreateObject(1640,-2365.5996100,2095.8994100,2.4000000,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1)
CreateObject(11666,-2247.3999000,2151.0000000,9.3000000,0.0000000,0.0000000,59.9960000); //object(frame_wood_1ext) (1)
CreateObject(11665,-2246.7998000,2153.8994100,8.3000000,0.0000000,0.0000000,61.9960000); //object(kb_chair03ext) (1)
CreateObject(623,-2351.8999000,2135.3999000,0.6000000,0.0000000,0.0000000,117.9970000); //object(veg_palwee01) (2)
CreateObject(623,-2234.8000500,2141.8999000,4.6000000,0.0000000,0.0000000,229.9910000); //object(veg_palwee01) (1)
CreateObject(645,-2261.1001000,2176.1001000,4.9000000,0.0000000,0.0000000,0.0000000); //object(veg_palmbig14) (2)
CreateObject(822,-2258.3000500,2177.8999000,4.7000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (2)
CreateObject(1643,-2363.3000500,2091.3000500,2.3000000,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1)
CreateObject(1642,-2366.5000000,2091.8999000,2.4000000,0.0000000,0.0000000,316.0000000); //object(beachtowel02) (1)
CreateObject(3666,-2289.8999000,2135.6999500,10.8000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
CreateObject(3666,-2343.5000000,2128.1999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
CreateObject(3666,-2277.6999500,2144.1001000,10.6000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
CreateObject(3666,-2329.6999500,2125.6001000,10.8000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
CreateObject(3666,-2318.8000500,2134.3000500,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5)
CreateObject(3666,-2302.6999500,2138.3000500,11.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (6)
CreateObject(18368,-2239.0000000,2145.6001000,2.0000000,0.0000000,0.0000000,318.0000000); //object(cs_mountplat) (1)
CreateObject(822,-2244.1001000,2132.5000000,4.5000000,0.0000000,0.0000000,354.0000000); //object(genveg_tallgrass06) (4)
CreateObject(822,-2240.8999000,2135.3999000,4.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (5)
CreateObject(822,-2237.3999000,2140.1001000,4.0000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (7)
CreateObject(822,-2237.0000000,2144.8999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (8)
CreateObject(822,-2235.3000500,2147.1001000,4.6000000,20.0000000,180.0000000,180.0000000); //object(genveg_tallgrass06) (9)
CreateObject(822,-2233.8000500,2146.8999000,4.8000000,0.0000000,0.0000000,116.0000000); //object(genveg_tallgrass06) (10)
CreateObject(822,-2231.6999500,2151.0000000,4.3000000,0.0000000,0.0000000,94.0000000); //object(genveg_tallgrass06) (11)
CreateObject(822,-2228.0000000,2156.0000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (12)
CreateObject(822,-2226.1999500,2158.6001000,4.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass06) (13)
CreateObject(1598,-2216.5000000,2171.6001000,3.7000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
CreateObject(11631,-2255.8999000,2152.0000000,8.9000000,0.0000000,0.0000000,60.0000000); //object(ranch_desk) (1)
CreateObject(11664,-2252.1001000,2157.0000000,8.1000000,0.0000000,0.0000000,60.0000000); //object(kb_couch02ext) (4)
CreateObject(2315,-2252.1001000,2156.3999000,7.6000000,0.0000000,0.0000000,60.0000000); //object(cj_tv_table4) (1)
CreateObject(820,-2267.6999500,2137.6999500,3.8000000,0.0000000,0.0000000,0.0000000); //object(genveg_tallgrass04) (2)
CreateObject(2838,-2251.6999500,2156.8000500,8.1000000,0.0000000,0.0000000,94.0000000); //object(gb_takeaway03) (1)
CreateObject(1359,-2290.8999000,2140.6999500,11.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (1)
CreateObject(1359,-2330.6999500,2131.3999000,11.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (2)
CreateObject(3461,-2247.3999000,2143.3999000,7.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,-2240.8000500,2154.1001000,7.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,-2244.6001000,2149.3999000,6.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,-2244.6999500,2149.0000000,6.0000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
Reply
#2

Can't call them island because they are too small to be one, just Vip or Admin house would be better, good job, 8/10.
Reply
#3

hehe, i agree lol, anyway thank you
Reply
#4

Mini-Island ^^ ;P
Reply
#5

Islands are a poor choice of map to build because of the player camera going through objects nothing really special here anyways.

6/10
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