[Ajuda] Ajuda com map
#1

Ola galera, tenho um servidor zumbi e estava querendo colocar uns mapas novo nele...
enfim, eu fiz ele, converti e transformei ele num filterscript, pq no meu server, os maps ficam em filterscripts, ai, tem uma outra pasta, "MAPS" onde fica as informaзoes de cada mapa assim
Quote:

[basic]
MapName = Cj City
FSMapName = CJ
HumanSpawnX = 2445.21240234
HumanSpawnY = -1634.51831054
HumanSpawnZ = 13.41284179
HumanSpawn2X = 2665.21240234
HumanSpawn2Y = -1666.51831054
HumanSpawn2Z = 13.66284179
ZombieSpawnX = 2533.57812500
ZombieSpawnY = -1710.67626953
ZombieSpawnZ = 13.44595241
GateX = 0.0
GateY = 0.0
GateZ = 0.0
GaterX = 0.0
GaterY = 0.0
GaterZ = 0.0
CPx = 2441.57055664
CPy = -1649.94262695
CPz = 27.10771179
GateID = 0
MoveGate = 0
AllowWater = 0
Interior = 0
Weather = 9
Time = 0
EvacType = 1

bom, eu nao consigo colocar o portao para abrir na hora que der o tempo, e tambem nao consigo fazer o map funcionar, tipo, no server, tem o tempo la cada rodada, qndo o tempo acaba, ele carrega outro mapa, ai eu queria fazer funcionar esse ai, eu revirei o meu GM e aparentemente nao achei nenhum lugar que tenha q colocar informaзao desse map, parece que й sу ter o filterscript do mapa e o arquivo com as informaзoes dele na pasta MAPS em scriptfiles...

ai o filterscript do mapa

Quote:

/*
/*
Zombie Apocalypse Map : CJ
By : Edu
Date Created: 06 marзo
*/

#include <a_samp>

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Cj Loaded");
print("--------------------------------------\n");
AddStaticVehicleEx(581,2489.1999500,-1670.6999500,13.0000000,0.0000000,57,90,15); //BF-400
AddStaticVehicleEx(444,2474.8999000,-1665.6999500,13.7000000,6.0000000,132,148,15); //Monster
CreateObject(13591,2494.8000500,-1663.1999500,12.8000000,0.0000000,0.0000000,0.0000 000); //object(kickcar2 (1)
CreateObject(4108,2493.3000500,-1721.9000200,17.9000000,0.0000000,100.0000000,90.0 000000); //object(roads01b_lan) (1)
CreateObject(4108,2540.6001000,-1666.5000000,17.2000000,3.0000000,90.0000000,0.000 0000); //object(roads01b_lan) (2)
CreateObject(4108,2493.3999000,-1628.8000500,17.2000000,0.0000000,99.9980000,270.0 000000); //object(roads01b_lan) (3)
CreateObject(18253,2496.1992200,-1674.3994100,15.1000000,0.0000000,0.0000000,0.0000 000); //object(cuntwjunk09) (2)
CreateObject(4108,2437.3000500,-1696.4000200,23.1000000,0.0000000,99.9980000,0.000 0000); //object(roads01b_lan) (4)
CreateObject(16089,2481.1999500,-1671.9000200,12.3000000,0.0000000,0.0000000,268.00 00000); //object(des_pipestrut02) (1)
CreateObject(16089,2480.1001000,-1661.3000500,12.3000000,0.0000000,0.0000000,1.9950 000); //object(des_pipestrut02) (2)
CreateObject(971,2438.1001000,-1693.5999800,32.3000000,0.0000000,0.0000000,0.0000 000); //object(subwaygate) (1)
CreateObject(971,2442.0000000,-1689.3000500,22.3000000,0.0000000,0.0000000,94.000 0000); //object(subwaygate) (2)
CreateObject(971,2441.5000000,-1680.6999500,22.3000000,0.0000000,0.0000000,93.999 0000); //object(subwaygate) (3)
CreateObject(971,2442.1999500,-1689.5000000,26.5000000,0.0000000,0.0000000,93.999 0000); //object(subwaygate) (4)
CreateObject(971,2441.6999500,-1680.6999500,26.8000000,0.0000000,0.0000000,89.999 0000); //object(subwaygate) (6)
CreateObject(4108,2435.5996100,-1663.1992200,12.7000000,0.0000000,99.9980000,0.000 0000); //object(roads01b_lan) (4)
CreateObject(971,2438.0000000,-1693.5996100,26.7000000,0.0000000,0.0000000,0.0000 000); //object(subwaygate) (7)
CreateObject(669,2442.8000500,-1694.3000500,18.0000000,0.0000000,0.0000000,0.0000 000); //object(sm_veg_tree4) (1)
CreateObject(669,2442.7998000,-1691.0000000,19.0000000,0.0000000,0.0000000,0.0000 000); //object(sm_veg_tree4) (2)
CreateObject(669,2442.7998000,-1694.2998000,18.0000000,0.0000000,0.0000000,0.0000 000); //object(sm_veg_tree4) (3)

return 1;
}

public OnFilterScriptExit()
{
for(new i; i<MAX_OBJECTS; i++)
{
if(IsValidObject(i)) DestroyObject(i);
}
return 1;}

Obrigado;
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