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what does RWobjects means in client network status? because im having some problem with some object disappearing in public server in few minutes but when i tested it in test server it just works fine...
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I think "renderware objects" - all objects, the game renders at the moment; including the original game world and your create object lines.
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Interesting. I always thought it was 'Real World' lmao. RenderWare makes more sense!
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does it have any limits aswell?