01.07.2008, 11:29
/*
=======================
FcukIt v3.2 AntiCheat
Coded by Scarface
=======================
*/
FcukIt v3.2 DOWNLOAD
For Questions / Suggestions PM Me
I have thoroughly tested this script against all the features, however you must remember
that I am unable to pressure test the script with more than 6 players. People should keep this
in mind when setting the actions of detection (Kick, Ban, Disarm). Set it to disarm/kick first to
ensure it is fully compatable with your server.
IMPORTANT:
I have included an amx version but it is important that you change the definition of MP at the top of the script. This
ensures maximum efficiency of FcukIt.
REMEMBER to also change this figure if your maximum server players changes.
*********************************
Special Thanks to:
Dracoblue: DCMD - Fast Commands Processor
Kyeman: Implementation Ideas
Mike: IsNumeric() Function
Beta Testers:
[CBK]Hitman
[alr]Evil_Gnomes
[alr]Ali_NZ
***********************************
FEATURES:
Updates (v3.1 -> 3.2)
- Improved Stability and Efficiency
- Decreased Chances of False Health-Detection (Paused)
- Removed Spoof-Detection (Outdated)
- Intergrated FcukIt++
- Overhauled Anti-Lagg to increase efficiency
- Removed OnKill Weapon Check due to ID/Weapon Spoofing
Updates (3.0 -> 3.1)
- Interscript Communication for FcukIt++ v2.0 (CrossScript Compatable)
- Increased Timer Efficiency (Ex Implementation)
- Increased Effectiveness of Spoof Detection
- Broader Platform Compatibility
Features:
- User Configurable File
- Most Detections Can be Individually Turned Off Live
- Restart and Emergency Shutdown Function
- Saves Kick/Ban Details [Player, Reason, Time, Date]
- Major Efficiency Improvements
- Full Implementation of DCMD
- Timer Overhaul
- IP Logging Tool
Detection:
- Anti-Health Cheating (Detects v-0gelz)
- Anti-BannedWeapon Detection (Inventory Check)
- Anti-Cash Cheat Detection (FcukIt++ Include File)
- Anti-Spawn Killing
- Anti-DriveBy Abuse
- Anti-Prolong Inactivity (Pausers)
- Anti-Interior Kill
- Clone Detection
**********************************
CONFIGURATION:
--------------------
A-Health 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-Cash 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-DriveBy 1 // 0 = Disabled, 1 = Kick, 2 = Ban, 3 = Disarm
A-Inactivity 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-BWeapons 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-OnKill // 1 = Kick On Banned Weapon kill 2 = Ban on Banned Weapon Kill
A-InteriorKill 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-SpawnKill 1 // 0 = Disabled, 1 = Kick, 2 = Ban, 3 = Disarm
A-Spoofing 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-Cloning 1 // 0 = Disabled, 1 = Public Warning, 2 = Kick
A-Lagg 1 // 0 = Disabled, 1 = Enabled
Log-Enabled 0 // 0 = Disabled, 1 = Enabled (IP Log)
Max-Cash-Increase 1000000 // Maximum Cash Increase in cCheck Period
DB-Kills 3 // Maximum Amount of Drive by Kills before Action
Inactive-Period 300 // Maximum Player Inactive Period (Seconds)
hCheck-Time 10 // Health-Loop Interval (Seconds)
cCheck-Time 10 // Cash-Loop Interval (Seconds)
Spawn-Kill-Time 10 // Period After spawn that kill is considered "Spawn Killing"
Max-Spawn-kills 2 // Maximum Spawn Kills before Action
Ping-Limit 1500 // Ping Limit (Maximum Average Ping)
Ping-Intervals 5 // GetPing Intervals (Seconds)
Ping-Warning(0/1) 1 // 0 = Warning Disabled, 1 = Warning Enabled
Ping-Tolerance 20 // Amount below ping (ms) that players are warned (2 warnings then Kicked)
//Banned Weapon List: (99 = Disabled)
Weapon2 36 // As it says, SA:MP Weapon ID's that you don't want to allow to own in the server.
Weapon3 35 // If you don't have 11 ID's just use 99 to disable that slot
Weapon4 38
Weapon5 39
Weapon6 40
Weapon7 99
Weapon8 99
Weapon9 99
Weapon10 99
Weapon11 99
Weapon12 99
--------------------
COMMANDS(RCON ADMIN ONLY):
/fhealth, /fcash, /finactive, /fbweapons, /fskill, /fclone, /fdriveby - Disables/Enables (Toggle) respective function
/fhelp - Displays Commands List
/frestart - Restarts All Loops/Checks, Clears Variables
/fshutdown - Emergency Shutdown (Disables All Checks within FcukIt)
/fcukit - Shows Anti-Cheat Script Details/Version
Instructions for Installation and use of FcukIt++
Installation:
To install this script simply ensure that ficonfig.txt is in your "scriptfiles" folder, the fcukit.amx is
in the "FilterScripts" folder and you have added fcukit to the Filterscripts line in your server config.
Please NOTE: if you allow players with pings over 500, it is recommended to raise the loop times in the health detections (eg SetTimer("pauseresult", 1500, 0); instead of 1200ms.
Anti-Cash Cheat
FcukIt++ is an additional include that adds the feature of comparative cash checking. When including this in your gamemode,
ensure you change ALL (VERY IMPORTANT) of your GivePlayerMoney()/ResetPlayerMoney() to FcukIt_GivePlayerMoney() and FcukIt_ResetPlayerMoney(). Add the line "#include <FcukIt++>" to the top of all your scripts. Ensure all your filterscripts/gamemodes have the include file as well as the updated functions.
- Add #include <FcukIt++> to all your scripts that give money.
- Change ALL GivePlayerMoney Natives to the FcukIt_GivePlayerMoney(playerid, amount)/FcukIt_ResetPlayerMoney(playerid)
- Read below about StuntBonuses
If you allow stunting in your server then it is recommended you change the stuntcash value in the include to a value that
you think is suitable as a maximum cash amount given for stunts within the cash check time. If not, simply disable them via the
script native EnableStuntBonusForAll(0); or EnableStuntBonusForAll(false);
Developed by [DRuG]Scarface
Planned Features in FcukIt v3.5:
- Overhauled Spoof Detection
- Anti s0-beit Engine (Vehicle Warp, Air-Break, Spoof ID)
- Improved Weapon Inventory Check (Checks up to 5 Players at Once)
- Optimized for SA:MP 0.3 Core
=======================
FcukIt v3.2 AntiCheat
Coded by Scarface
=======================
*/
FcukIt v3.2 DOWNLOAD
For Questions / Suggestions PM Me
I have thoroughly tested this script against all the features, however you must remember
that I am unable to pressure test the script with more than 6 players. People should keep this
in mind when setting the actions of detection (Kick, Ban, Disarm). Set it to disarm/kick first to
ensure it is fully compatable with your server.
IMPORTANT:
I have included an amx version but it is important that you change the definition of MP at the top of the script. This
ensures maximum efficiency of FcukIt.
REMEMBER to also change this figure if your maximum server players changes.
*********************************
Special Thanks to:
Dracoblue: DCMD - Fast Commands Processor
Kyeman: Implementation Ideas
Mike: IsNumeric() Function
Beta Testers:
[CBK]Hitman
[alr]Evil_Gnomes
[alr]Ali_NZ
***********************************
FEATURES:
Updates (v3.1 -> 3.2)
- Improved Stability and Efficiency
- Decreased Chances of False Health-Detection (Paused)
- Removed Spoof-Detection (Outdated)
- Intergrated FcukIt++
- Overhauled Anti-Lagg to increase efficiency
- Removed OnKill Weapon Check due to ID/Weapon Spoofing
Updates (3.0 -> 3.1)
- Interscript Communication for FcukIt++ v2.0 (CrossScript Compatable)
- Increased Timer Efficiency (Ex Implementation)
- Increased Effectiveness of Spoof Detection
- Broader Platform Compatibility
Features:
- User Configurable File
- Most Detections Can be Individually Turned Off Live
- Restart and Emergency Shutdown Function
- Saves Kick/Ban Details [Player, Reason, Time, Date]
- Major Efficiency Improvements
- Full Implementation of DCMD
- Timer Overhaul
- IP Logging Tool
Detection:
- Anti-Health Cheating (Detects v-0gelz)
- Anti-BannedWeapon Detection (Inventory Check)
- Anti-Cash Cheat Detection (FcukIt++ Include File)
- Anti-Spawn Killing
- Anti-DriveBy Abuse
- Anti-Prolong Inactivity (Pausers)
- Anti-Interior Kill
- Clone Detection
**********************************
CONFIGURATION:
--------------------
A-Health 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-Cash 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-DriveBy 1 // 0 = Disabled, 1 = Kick, 2 = Ban, 3 = Disarm
A-Inactivity 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-BWeapons 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-OnKill // 1 = Kick On Banned Weapon kill 2 = Ban on Banned Weapon Kill
A-InteriorKill 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-SpawnKill 1 // 0 = Disabled, 1 = Kick, 2 = Ban, 3 = Disarm
A-Spoofing 1 // 0 = Disabled, 1 = Kick, 2 = Ban
A-Cloning 1 // 0 = Disabled, 1 = Public Warning, 2 = Kick
A-Lagg 1 // 0 = Disabled, 1 = Enabled
Log-Enabled 0 // 0 = Disabled, 1 = Enabled (IP Log)
Max-Cash-Increase 1000000 // Maximum Cash Increase in cCheck Period
DB-Kills 3 // Maximum Amount of Drive by Kills before Action
Inactive-Period 300 // Maximum Player Inactive Period (Seconds)
hCheck-Time 10 // Health-Loop Interval (Seconds)
cCheck-Time 10 // Cash-Loop Interval (Seconds)
Spawn-Kill-Time 10 // Period After spawn that kill is considered "Spawn Killing"
Max-Spawn-kills 2 // Maximum Spawn Kills before Action
Ping-Limit 1500 // Ping Limit (Maximum Average Ping)
Ping-Intervals 5 // GetPing Intervals (Seconds)
Ping-Warning(0/1) 1 // 0 = Warning Disabled, 1 = Warning Enabled
Ping-Tolerance 20 // Amount below ping (ms) that players are warned (2 warnings then Kicked)
//Banned Weapon List: (99 = Disabled)
Weapon2 36 // As it says, SA:MP Weapon ID's that you don't want to allow to own in the server.
Weapon3 35 // If you don't have 11 ID's just use 99 to disable that slot
Weapon4 38
Weapon5 39
Weapon6 40
Weapon7 99
Weapon8 99
Weapon9 99
Weapon10 99
Weapon11 99
Weapon12 99
--------------------
COMMANDS(RCON ADMIN ONLY):
/fhealth, /fcash, /finactive, /fbweapons, /fskill, /fclone, /fdriveby - Disables/Enables (Toggle) respective function
/fhelp - Displays Commands List
/frestart - Restarts All Loops/Checks, Clears Variables
/fshutdown - Emergency Shutdown (Disables All Checks within FcukIt)
/fcukit - Shows Anti-Cheat Script Details/Version
Instructions for Installation and use of FcukIt++
Installation:
To install this script simply ensure that ficonfig.txt is in your "scriptfiles" folder, the fcukit.amx is
in the "FilterScripts" folder and you have added fcukit to the Filterscripts line in your server config.
Please NOTE: if you allow players with pings over 500, it is recommended to raise the loop times in the health detections (eg SetTimer("pauseresult", 1500, 0); instead of 1200ms.
Anti-Cash Cheat
FcukIt++ is an additional include that adds the feature of comparative cash checking. When including this in your gamemode,
ensure you change ALL (VERY IMPORTANT) of your GivePlayerMoney()/ResetPlayerMoney() to FcukIt_GivePlayerMoney() and FcukIt_ResetPlayerMoney(). Add the line "#include <FcukIt++>" to the top of all your scripts. Ensure all your filterscripts/gamemodes have the include file as well as the updated functions.
- Add #include <FcukIt++> to all your scripts that give money.
- Change ALL GivePlayerMoney Natives to the FcukIt_GivePlayerMoney(playerid, amount)/FcukIt_ResetPlayerMoney(playerid)
- Read below about StuntBonuses
If you allow stunting in your server then it is recommended you change the stuntcash value in the include to a value that
you think is suitable as a maximum cash amount given for stunts within the cash check time. If not, simply disable them via the
script native EnableStuntBonusForAll(0); or EnableStuntBonusForAll(false);
Developed by [DRuG]Scarface
Planned Features in FcukIt v3.5:
- Overhauled Spoof Detection
- Anti s0-beit Engine (Vehicle Warp, Air-Break, Spoof ID)
- Improved Weapon Inventory Check (Checks up to 5 Players at Once)
- Optimized for SA:MP 0.3 Core