[Map] Island in los santos
#1

Hello my name is kris and i mapped this Island a long time ago for my server but i just dont have the use for it anymore.Here are some screens.Hope you like it.It is located in los santos by unity station

http://i1359.photobucket.com/albums/...psd199ba8e.png

http://i1359.photobucket.com/albums/...ps8093bb3d.png


remove objects

RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 1531, 1724.7344, -1741.5000, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 4215, 1777.5547, -1775.0391, 36.7500, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1700.8516, -1778.3984, 12.4922, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.3047, -1794.4297, 12.5469, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.1484, -1753.2266, 12.3516, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.2578, -1764.4844, 12.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1700.8984, -1743.9844, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9063, 12.5234, 0.25);


create objects

CreateObject(7423, 1762.45, -1751.35, 12.19, 0.00, 0.00, 90.16);
CreateObject(8657, 1812.01, -1776.44, 13.43, 0.00, 0.00, 0.00);
CreateObject(8657, 1812.01, -1776.44, 15.69, 0.00, 0.00, 0.00);
CreateObject(8657, 1812.03, -1798.30, 13.50, 0.00, 0.00, 0.00);
CreateObject(8657, 1796.69, -1813.15, 15.68, 0.00, 0.00, 89.87);
CreateObject(8657, 1699.89, -1784.35, 13.46, 0.00, 0.00, 0.24);
CreateObject(8657, 1767.84, -1811.93, 15.68, 0.00, 0.00, 85.07);
CreateObject(8657, 1699.83, -1757.61, 13.44, 0.00, 0.00, 0.24);
CreateObject(8657, 1699.89, -1784.35, 15.50, 0.00, 0.00, 0.24);
CreateObject(8657, 1699.83, -1757.61, 15.50, 0.00, 0.00, 0.24);
CreateObject(5837, 1751.44, -1756.16, 13.98, 0.00, 0.00, 270.31);
CreateObject(3598, 1732.42, -1747.21, 14.52, 0.00, 0.00, 181.31);
CreateObject(3598, 1746.14, -1801.99, 14.56, 0.00, 0.00, 164.36);
CreateObject(672, 1808.34, -1744.26, 13.06, 0.00, 0.00, 358.25);
CreateObject(3598, 1715.69, -1795.76, 14.52, 0.00, 0.00, 357.53);
CreateObject(3598, 1806.04, -1798.59, 14.87, 0.00, 0.00, 270.80);
CreateObject(672, 1730.95, -1796.52, 13.06, 0.00, 0.00, 358.25);
CreateObject(672, 1748.15, -1748.16, 12.58, 0.00, 0.00, 0.00);
CreateObject(8657, 1812.03, -1798.30, 15.69, 0.00, 0.00, 0.00);
CreateObject(8657, 1796.69, -1813.15, 13.44, 0.00, 0.00, 89.87);
CreateObject(8657, 1737.86, -1806.19, 15.68, 0.00, 0.00, 73.21);
CreateObject(8657, 1767.88, -1811.94, 13.44, 0.00, 0.00, 85.07);
CreateObject(8657, 1737.86, -1806.19, 13.44, 0.00, 0.00, 73.21);
CreateObject(3598, 1790.86, -1748.68, 14.87, 0.00, 0.00, 360.26);
CreateObject(3598, 1805.66, -1772.54, 14.87, 0.00, 0.00, 270.80);
CreateObject(672, 1774.79, -1750.97, 12.58, 0.00, 0.00, 0.00);
CreateObject(3598, 1777.83, -1806.33, 14.52, 0.00, 0.00, 178.82);
CreateObject(672, 1732.67, -1794.27, 13.06, 0.00, 0.00, 358.87);
CreateObject(17950, 1707.11, -1747.55, 14.44, 0.00, 0.00, -90.54);
CreateObject(17950, 1805.19, -1756.15, 14.44, 0.00, 0.00, 90.2;
CreateObject(17950, 1707.06, -1754.49, 14.44, 0.00, 0.00, -90.54);
CreateObject(17950, 1705.66, -1787.58, 14.44, 0.00, 0.00, -89.40);
CreateObject(17950, 1762.47, -1806.09, 14.44, 0.00, 0.00, 355.67);
CreateObject(17950, 1796.23, -1808.52, 14.44, 0.00, 0.00, 0.27);
CreateObject(3598, 1706.71, -1771.21, 14.52, 0.00, 0.00, 269.84);
CreateObject(672, 1748.60, -1750.89, 12.58, 0.00, 0.00, 0.00);
CreateObject(672, 1775.87, -1746.39, 12.58, 0.00, 0.00, 0.00);
CreateObject(672, 1731.31, -1796.53, 13.06, 0.00, 0.00, 358.25);
CreateObject(672, 1731.41, -1794.15, 13.06, 0.00, 0.00, 358.25);
CreateObject(7230, 1786.13, -1740.58, 25.63, 0.00, 0.00, 0.12);
CreateObject(7230, 1738.19, -1740.58, 25.63, 0.00, 0.00, 0.12);
Reply
#2

Bit bland. it needs more varity in buildings and some foliage.
To be honast im not a big fan of iot but it can be improved and made loads better.

And the clown lights are kinda stupid :/
Reply
#3

its me belkin
good maping
Reply
#4

And you think this is island?
Reply
#5

Hahah dude,this is not an island,but looks fine.
Reply


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