26.02.2013, 16:13
Is it possible to link a variable made in your filterscript to a gamemode?
I have an enum defined in my gamemode, like most people:
So then I can do like:
But we all know if I do this in my filterscript it will give me an error.
So what if I make a new enum in my filterscript, the same as in my gamemode. Then I do in my filterscript
And when the player disconnects it saves his pDeaths in the gamemode, but will it also add the pDeaths that are added in the filterscript or not?
Thanks.
I have an enum defined in my gamemode, like most people:
pawn Код:
enum pInfo
{
// blablablabl
};
new PlayerInfo[MAX_PLAYERS][pInfo];
pawn Код:
PlayerInfo[playerid][pDeaths]++;
So what if I make a new enum in my filterscript, the same as in my gamemode. Then I do in my filterscript
pawn Код:
PlayerInfo[playerid][pDeaths]++;
Thanks.