Death script crash!
#1

Ok i got a problem i don't really know why it's happening, when a player dies twice, the game crashes. Here's OnPlayerDeath:

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new string[128];
    new name[MAX_PLAYER_NAME];
    new name2[MAX_PLAYER_NAME];
    new deathreason[20];
    new y, m, d;
    new h,mi,s;
    getdate(y,m,d);
    gettime(h,mi,s);
    GetPlayerName(playerid, name, sizeof(name));
    GetPlayerName(killerid, name2, sizeof(name2));
    if(killerid != INVALID_PLAYER_ID)
    {
        if(GetPlayerWeapon(killerid) != reason)
        {
            if(AntiFakeKill == 1)
            {
                if(reason !=  51 || reason != 50 || reason != 18 || reason == 36 || reason == 35 || reason == 40 || reason == 16)
                {
                    FakeKillWarns[playerid] ++;
                    if(FakeKillWarns[playerid] == 4)
                    {
                        format(string, sizeof(string), "%s (%d), Has been kicked by The system for Possible Fake Death Hacks.", name, playerid);
                        SendClientMessageToAll(COLOR_NICERED, string);
                        SendClientMessage(playerid,COLOR_LIGHTBLUE, "You have Been Kicked by The system For Possible Fake Death Hacks.");
                        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] system Has Kicked %s Reason: Fake Death hacks.",d,m,y,h,mi,s,name);
                        KickLog(string);
                        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] Kicked by the system - Fake Death Hacks.",d,m,y,h,mi,s,name);
                        AddPunishment(playerid, string);
                        Kick(playerid);
                    }
                    else
                    {
                        format(string, sizeof(string), "[system]: %s (%d) Is possibly Using Fake Death Hacks; Check him inmediately!!", name, playerid);
                        SendAdminMessage(COLOR_YELLOW, string);
                        PlayerSuspicious[playerid] = 1;
                        PlayerFakeDeathHacking[playerid] = 1;
                        PlayerGotSpottedRecently[playerid] = 1;
                        SetTimerEx("ResetAcWarn", 300000, 0, "i", playerid);
                    }
                }
            }
        }
    }
    if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
    {
        if(AntiDriveBy == 1)
        {
            new model = GetVehicleModel(GetPlayerVehicleID(killerid));
            if(model != 520 || model != 425 || model != 432)
            {
                PlayerInfo[killerid][pWarns] ++;
                if(PlayerInfo[playerid][pWarns] == 3)
                {
                    format(string, sizeof(string), "%s (%d), Has been Kicked by The system for Excessive Drive by Killing.", name2, killerid);
                    SendClientMessageToAll(COLOR_NICERED, string);
                    SendClientMessage(killerid,COLOR_LIGHTBLUE, "You have Been Kicked by The system For Excessive Drive By Killing");
                    format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] system Has Kicked %s Reason: Excessive Drive By Killing",d,m,y,h,mi,s,name2);
                    KickLog(string);
                    Kick(killerid);
                }
                else
                {
                    format(string, sizeof(string), "%s (%d), Has been Warned by The system for Drive by Killing.", name2, killerid);
                    SendClientMessageToAll(COLOR_NICERED, string);
                    SendClientMessage(killerid,COLOR_LIGHTBLUE, "You have Been Warned by The system For Excessive Drive By Killing");
                    format(string, sizeof(string), "[system]: %s Has Killed someone With Driver Drive By; Player has been Warned.", name2);
                    SendAdminMessage(COLOR_YELLOW, string);
                    format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] Warned by the system - Reason: Driver drive-by kill.",d,m,y,h,mi,s);
                    AddPunishment(killerid, string);
                }
            }
        }
    }
    if(killerid != INVALID_PLAYER_ID)
    {
        if(reason == 0) { deathreason = "Melee"; }
        else if(reason == 36 || reason == 35 || reason == 40 || reason == 16) { deathreason = "Explosion"; }
        else if(reason == 18 || reason == 37) { deathreason = "Fire"; }
        else if(reason == 51) { deathreason = "Explosion"; }
        else if(reason == 50) { deathreason = "Heli-Kill"; }
        else { GetWeaponName(reason, deathreason, sizeof(deathreason)); }
        format(string, sizeof(string),"[INFO]: %s (%d) has been killed by %s (%d) - %s", name,playerid,name2,killerid,deathreason);
        SendAdminMessage(COLOR_GREEN, string);
    }
    else
    {
        new text[30];
        if(reason == 51) { text = "Explosion"; }
        else if(reason == 53) { text = "Drowned"; }
        else if(reason == 54) { text = "Collision"; }
        else { text = "Death"; }
        format(string, sizeof(string),"[INFO]: %s (%d) has been killed (%s)",name,playerid, text);
        SendAdminMessage(COLOR_GREEN, string);
    }

    new playercash;
    new victimteam = gTeam[playerid];
    new Float:px,Float:py,Float:pz;
    new killerteam = gTeam[killerid];
    TextDrawHideForPlayer(playerid, Textdraw39[playerid]);
    TextDrawHideForPlayer(playerid, Textdraw40[playerid]);
    gPlayerSpawned[playerid] = 0;

    if(Decoding[playerid] == 1)
    {
        Decoding[playerid] = 0;
        KillTimer(DecoderTimer);
        HideDecoder(playerid);
        SendClientMessage(playerid, COLOR_NICERED, "You left the car, decoder stopped!");
        decodecode = 0;
        Decoder = 0;
    }

    if(PlayerInfo[playerid][pAdminDuty] >= 1) { PlayerInfo[playerid][pAdminDuty] = 0; }
    GetPlayerPos(playerid, px, py, pz);

    MedicBill[playerid] = 1;

    if (PlayerInfo[killerid][pAchievement9] == 0 && PlayerInfo[killerid][pKills] == 1)
    {
        TextDrawSetString(Textdraw64[killerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Newbie Killer (9) ~n~~n~~w~you won ~g~$100");
        ShowAchievement(killerid);
        SafeGivePlayerMoney(killerid,100);
        PlayerInfo[killerid][pAchievement9] = 1;
    }
    if (PlayerInfo[killerid][pAchievement10] == 0 && PlayerInfo[killerid][pKills] == 75)
    {
        TextDrawSetString(Textdraw64[killerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Serial Killer (10) ~n~~n~~w~you won ~g~$250");
        ShowAchievement(killerid);
        SafeGivePlayerMoney(killerid,250);
        PlayerInfo[killerid][pAchievement10] = 1;
    }
    if (PlayerInfo[killerid][pAchievement11] == 0 && PlayerInfo[killerid][pKills] == 150)
    {
        TextDrawSetString(Textdraw64[killerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Assasin (11) ~n~~n~~w~you won ~g~$500");
        ShowAchievement(killerid);
        SafeGivePlayerMoney(killerid,500);
        PlayerInfo[killerid][pAchievement11] = 1;
    }
    if(gPlayerUsingLoopingAnim[playerid])
    {
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }
    if(WantedPoints[playerid] > 0)
    {
        new dstring[128];
        new wanted = WantedPoints[playerid];
        new diecash = 0;
        while(WantedPoints[playerid] > 0)
        {
            diecash += 500;
            WantedPoints[playerid] --;
        }
        format(dstring, sizeof(dstring), "You lost $%d for dieing with %d Wanted Points.", diecash, wanted);
        SendClientMessage(playerid, COLOR_YELLOW, dstring);
        SafeGivePlayerMoney(playerid, - diecash);
        PlayerInfo[playerid][pWantedDeaths] += 1;
    }
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    if(PlayerInfo[playerid][pRegularRank] > 0) { SetPlayerHealth(playerid, 100.0); }
    else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); }
    gPlayerSpawned[playerid] = 1;
    SafeTime[playerid] = 60;
    Checked[playerid] = 1;
    PlayerGotSpottedRecently[playerid] = 1;
    SetTimerEx("ResetAcWarn",20000,false, "i", playerid);
    if(killerid != 255)
    {
        if(GetPlayerState(killerid) == 2)
        {
            if(ProxDetectorS(20, killerid, playerid))
            {
                if(!IsPlayerInAnyVehicle(playerid))
                {
                    if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
                    {
                        SendClientMessage(killerid, COLOR_YELLOW, "That was a drive-by kill. Don't abuse it.");
                        return 1;
                    }
                    SetPlayerCriminal(killerid,255,"Manslaughter");
                    return 1;
                }
            }
        }
    }
    if (reason == 22)
    {
        if (PlayerInfo[killerid][pPistSkill] >= 0 && PlayerInfo[killerid][pPistSkill] <= 1000)
        {
            PlayerInfo[killerid][pPistSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }
    if (reason == 23)
    {
        if (PlayerInfo[killerid][pSilenSkill] >= 0 && PlayerInfo[killerid][pSilenSkill] <= 1000)
        {
            PlayerInfo[killerid][pSilenSkill] += 2;
            SetPlayerSkills(killerid);
        }
        if (PlayerInfo[killerid][pAchievement0] == 0)
        {
            TextDrawSetString(Textdraw64[killerid],"Congratulations! ~n~~n~You have earned the medal ~n~~b~Silent Kill (0) ~n~~n~~w~you won ~g~$200 ~w~and ~p~50+ of ~y~Silenced Pistol Skill");
            ShowAchievement(killerid);
            PlayerInfo[killerid][pSilenSkill] += 50;
            SafeGivePlayerMoney(killerid,200);
            PlayerInfo[killerid][pAchievement0] = 1;
        }
    }
    if (reason == 24)
    {
        if (PlayerInfo[killerid][pDesertSkill] >= 0 && PlayerInfo[killerid][pDesertSkill] <= 1000)
        {
            PlayerInfo[killerid][pDesertSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }

    if (reason == 25)
    {
        if (PlayerInfo[killerid][pShotgSkill] >= 0 && PlayerInfo[killerid][pShotgSkill] <= 1000)
        {
            PlayerInfo[killerid][pShotgSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }
    if (reason == 26)
    {
        if (PlayerInfo[killerid][pSawnSkill] >= 0 && PlayerInfo[killerid][pSawnSkill] <= 800)
        {
            PlayerInfo[killerid][pSawnSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }
    if (reason == 27)
    {
        if (PlayerInfo[killerid][pCombSkill] >= 0 && PlayerInfo[killerid][pCombSkill] <= 1000)
        {
            PlayerInfo[killerid][pCombSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }

    if (reason == 28 || reason == 32)
    {
        if (PlayerInfo[killerid][pUziSkill] >= 0 && PlayerInfo[killerid][pUziSkill] <= 800)
        {
            PlayerInfo[killerid][pUziSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }

    if (reason == 29)
    {
        if (PlayerInfo[killerid][pSmgSkill] >= 0 && PlayerInfo[killerid][pSmgSkill] <= 1000)
        {
            PlayerInfo[killerid][pSmgSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }

    if (reason == 30)
    {
        if (PlayerInfo[killerid][pAkSkill] >= 0 && PlayerInfo[killerid][pAkSkill] <= 1000)
        {
            PlayerInfo[killerid][pAkSkill] += 2;
            SetPlayerSkills(killerid);
        }
    }

    if (reason == 31)
    {
        if (PlayerInfo[killerid][pM4Skill] >= 0 && PlayerInfo[killerid][pM4Skill] <= 1000)
        {
            PlayerInfo[killerid][pM4Skill] += 2;
            SetPlayerSkills(killerid);
        }
    }


    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
        DisablePlayerCheckpoint(playerid);
        gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
        if(caller < 255)
        {
            SendClientMessage(caller,  COLOR_GRAD2, "** The line just went dead....");
            CellTime[caller] = 0;
            CellTime[playerid] = 0;
            Mobile[caller] = 255;
        }
        Mobile[playerid] = 255;
        CellTime[playerid] = 0;
    }
    ClearCrime(playerid);
    if(GettingCK[playerid] < 999)
    {
        if(IsPlayerConnected(killerid))
        {
            if(OnCK[killerid] < 999)
            {
                new killer[MAX_PLAYER_NAME];
                new dier[MAX_PLAYER_NAME];
                GetPlayerName(playerid, dier, sizeof(dier));
                GetPlayerName(killerid, killer, sizeof(killer));
                format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
                SendClientMessage(playerid, COLOR_LIGHTRED, string);
                format(string, sizeof(string), "** %s has been Character Killed **",dier);
                CKLog(string);
                BroadCast(COLOR_LIGHTRED, string);
                new Float:pX, Float:pY, Float:pZ;
                GetPlayerPos(playerid, pX, pY, pZ);
                new Float:pA;
                new tombstoneObjects[MAX_PLAYERS];
                GetPlayerFacingAngle(playerid, pA);
                tombstoneObjects[playerid] = CreateObject(2896,pX,pY,pZ-0.5,0,0,pA+90);
                PlayerInfo[playerid][pCK] = 1;
                if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
                else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
                if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
                else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
                KickPlayer[playerid] = 0;
            }
        }
    }
    if(PlayerInfo[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
            {
                if(GoChase[killerid] == playerid)
                {
                    //ConsumingMoney[killerid] = 1;
                    new killer[MAX_PLAYER_NAME];
                    GetPlayerName(killerid, killer, sizeof(killer));
                    SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
                    format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
                    SendFamilyMessage(8, COLOR_YELLOW, string);
                    PlayerInfo[playerid][pHeadValue] = 0;
                    GotHit[playerid] = 0;
                    GetChased[playerid] = 999;
                    GoChase[killerid] = 999;
                }
            }
        }
    }
    if(victimteam >= 4)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            new slice = 100; //$100
            playercash = GetPlayerMoney(playerid);
            if(gTeam[killerid] != 2) { WantedPoints[killerid] += 0; } //+ 2 wanted points
            if(SafeTime[playerid] <= 0)
            {
                if(gTeam[killerid] != gTeam[playerid])
                {
                    if(GetPlayerState(killerid) == 1)
                    {
                        PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
                    }
                    else
                    {
                        PlayerInfo[killerid][pKills]++;
                    }
                    PlayerInfo[playerid][pKills]--;
                }
            }
            /*if (strlen(deathreason) > 0)// patch
            {
                if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal
                {
                    format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason);
                }
                else
                {
                    format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice);
                }

            }
            else
            {
                if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid]))
                {
                    format(string, sizeof(string), ".: %s murdered %s :.", killer, name);
                }
                else
                {
                    format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice);
                }
            }*/

            if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
            {
                slice = 0;
            }
            if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
            {
                slice = 0;
            }
            if (playercash > 0)
            {
                SafeGivePlayerMoney(playerid, -slice);
            }
            else
            {
                slice = slice+500;
            }
            //SafeGivePlayerMoney(killerid, slice);
            //GameTextForPlayer(playerid, dmessage, 5000, 2);
            PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
            if (((gTeam[killerid]) == 3) && reason == 49)
            {
                SetPlayerCriminal(killerid,255, "Hit And Run");
            }
        }
    }
    else if (victimteam == 2)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Cop kill
            PlayerInfo[playerid][pKills]--;
            if (gTeam[killerid] == 2)//cops kill cop
            {
                //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
            }
            else
            {
                //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
            }
            if (gTeam[killerid] >= 3)
            {
                WantedPoints[killerid] += 0; //+ 2 wanted points
                if (reason == 49)
                {
                }
            }
            if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
            {
                if(GetPlayerState(killerid) == 1)
                {
                    PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
                }
                else
                {
                    PlayerInfo[killerid][pKills]++;
                }
                WantedPoints[killerid]+=0;
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    else if (victimteam == 3)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Civ kill
            if ((gTeam[killerid]) == 2)//cops kill civ
            {
                if(WantedLevel[playerid] < 1)
                {
                    //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                    SafeGivePlayerMoney(killerid, -suecost);
                    SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
                }
            }
            else
            {
                //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
                WantedPoints[killerid] += 0;
            }
            if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
            {
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    else if (victimteam == 1)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Civ kill
            if ((gTeam[killerid]) == 2)//cops kill civ
            {
                //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
            }
            else if ((gTeam[killerid]) == 1)//med kill civ
            {
                //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
            }
            else
            {
                //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
            }
            if (((gTeam[killerid]) == 3) && reason == 49)
            {
                SetPlayerCriminal(killerid,255, "Hit And Run");
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
    {
        SetPlayerFree(playerid,killerid, "Got Killed");
    }
    if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
    {
        if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
        else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
        else BusrouteEnd(playerid, 0);
    }
    if(FarmerVar[playerid] != 0)
    {
        FarmerVar[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    if(DrugFarmerVar[playerid] != 0)
    {
        DrugFarmerVar[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    if(SmugglerWork[playerid] != 0)
    {
        SmugglerWork[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    killerid = INVALID_PLAYER_ID;
    SetRealMoney(playerid, ScriptMoney[playerid]);
    SetPlayerColor(playerid,0xBBBBBB00);
    SafeResetPlayerWeapons(playerid);
    return 1;
}
Reply
#2

Show please your server_log info.
Reply
#3

Код:
----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3x, ©2005-2013 SA-MP Team

[23:50:06] 
[23:50:06] Server Plugins
[23:50:06] --------------
[23:50:06]  Loading plugin: Streamer
[23:50:06] 

*** Streamer Plugin v2.6.1 by Incognito loaded ***

[23:50:06]   Loaded.
[23:50:06]  Loaded 1 plugins.

[23:50:06] 
[23:50:06] Filterscripts
[23:50:06] ---------------
[23:50:06]   Loading filterscript 'Accent.amx'...
[23:50:06]   Unable to load filterscript 'Accent.amx'.
[23:50:06]   Loading filterscript 'Antideagle.amx'...
[23:50:06]  
[23:50:06]     Anti Desert Eagle Driveby
[23:50:06]  
[23:50:06]   Loaded 1 filterscripts.

[23:50:06] Incoming connection: 127.0.0.1:57972
[23:50:12] [SCRIPT]: Loaded Houses
[23:50:12] [SCRIPT]: Loaded Bizzes
[23:50:12] [SCRIPT]: Loaded S-Bizzes
[23:50:13] [SCRIPT]: Loaded 17323 Objects
[23:50:13] [SCRIPT]: Loaded 745 Pickups
[23:50:13]  
[23:50:13]            BB Roleplay 
[23:50:13] _________________________________________ 
[23:50:13]  
[23:50:13] Number of vehicle models: 17
[23:50:13] [npc:join] Mister_Steve has joined the server (0:127.0.0.1)
[23:50:27] Incoming connection: 5.216.168.217:57973
[23:50:27] [join] David_Test has joined the server (1:5.216.168.217)
[23:50:42] [INFO]: David_Test (1) has been killed (Death)
[23:50:42] [death] David_Test died 255
[23:50:47] [INFO]: David_Test (1) has been killed (Death)
[23:50:47] [death] David_Test died 255
[23:51:05] David_Test (Timeout)
[23:51:07] [part] David_Test has left the server (1:0)
Reply
#4

Is there any code part which gets called specially for the second (and/or higher) death? If yes, which one?
Reply


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