[Error]
#1

pawn Код:
CMD:uncuff(playerid, params[])
{

        new targetid;
        if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "[USA]: /uncuff [id]");
        if(IsPlayerConnected(targetid))
        {
            new Float:x, Float:y, Float:z;
               GetPlayerPos(playerid, x, y, z);
               if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
                   {
                    if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))return SendClientMessage(playerid,-1,"[ERROR]: El player no ah utilizado el comando /cuff");
                      SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NONE);
                    new str[512];
                      new name[MAX_PLAYER_NAME];
                    GetPlayerName(playerid, name, sizeof(name));
                    new target[MAX_PLAYER_NAME];
                       GetPlayerName(targetid, target, sizeof(target));
                       format(str, sizeof(str), "[INFO]:  haz sacado perfectamente ah: %s!",target);
                       SendClientMessage(playerid, 0xE01B1B, str);
                       format(str, sizeof(str), " Te han sacado el objeto,  [%s]",name);
                       SendClientMessage(targetid, 0xE01B1B, str);/
                return 1;
                }

        }
        return 1;
}
Quote:

error 001: expected token: ";", but found "return"

Desde ya,muchas gracias.
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#2

PHP код:
CMD:uncuff(playeridparams[])
{

        new 
targetid;
        if(
sscanf(params"u"targetid)) return SendClientMessage(playerid, -1"[USA]: /uncuff [id]");
        if(
IsPlayerConnected(targetid))
        {
            new 
Float:xFloat:yFloat:z;
               
GetPlayerPos(playeridxyz);
               if(
IsPlayerInRangeOfPoint(targetid5.0xyz))
                   {
                    if(!
SetPlayerAttachedObject(targetid0194186, -0.0110000.028000, -0.022000, -15.600012, -33.699977,-81.7000350.8919991.0000001.168000))return SendClientMessage(playerid,-1,"[ERROR]: El player no ah utilizado el comando /cuff");
                      
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_NONE);
                    new 
str[512];
                      new 
name[MAX_PLAYER_NAME];
                    
GetPlayerName(playeridnamesizeof(name));
                    new 
target[MAX_PLAYER_NAME];
                       
GetPlayerName(targetidtargetsizeof(target));
                       
format(strsizeof(str), "[INFO]:  haz sacado perfectamente ah: %s!",target);
                       
SendClientMessage(playerid0xE01B1Bstr);
                       
format(strsizeof(str), " Te han sacado el objeto,  [%s]",name);
                       
SendClientMessage(targetid0xE01B1Bstr);
                return 
1;
                }

        }
        return 
1;

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#3

pawn Код:
CMD:uncuff(playerid, params[])
{
    new target[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME], str[128], Float:x, Float:y, Float:z;
    if(sscanf(params, "r", params[0])) return SendClientMessage(playerid, -1, "[USA]: /uncuff [id]");
    if(IsPlayerConnected(params[0]))
    {
        GetPlayerPos(playerid, x, y, z);
        if(IsPlayerInRangeOfPoint(params[0], 5.0, x, y, z))
        {
            //if(!SetPlayerAttachedObject(params[0], 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000))return SendClientMessage(playerid,-1,"[ERROR]: El player no ah utilizado el comando /cuff");
            SetPlayerSpecialAction(params[0],SPECIAL_ACTION_NONE);
            GetPlayerName(playerid, name, sizeof(name));
            GetPlayerName(params[0], target, sizeof(target));
            format(str, sizeof(str), "[INFO]:  haz sacado perfectamente ah: %s!",target);
            SendClientMessage(playerid, 0xE01B1B, str);
            format(str, sizeof(str), " Te han sacado el objeto, [%s]",name);
            SendClientMessage(params[0], 0xE01B1B, str);
            return 1;
        }
    }
    return 1;
}
estas usando mal el SetPlayerAttachedObject , utiliza IsPlayerAttachedObjectSlotUsed o colocale una variable.

SetPlayerAttachedObject = Adjuntar un objeto a un skin especнfico de un jugador.
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