Gamemode -> filterscript consequences
#1

Hello. It all started with search for better dev enviroment. The gamemode loading time was awfully long, so I searched for better options. Filterscripts can be reloaded directly from rcon, and the loading time is ridiculously short in comparison to gmx command. I gave it a try, copied my gamemode .amx to filterscripts, wrote a dummy gamemode only with main() entrypoint, set up config, and - magic - my gamemode works as planned, reload time is nice, I can rest in piece. Now - what is the price I'm ought to pay for fighting the system? I understand the primary threats, such as possiblity of disabling whole gamemode from inside the game, reducing maximum number of other filterscripts from 20 to 19 (or something like that). Are there some more complicated issues? Is stack/heap somehow endangared? Are there some bigger limits for filterscripts than for gamemodes?

tl;dr
Are there any dangers of using gamemode as a filterscript?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)