10.02.2013, 15:46
Im using y_ini include. And i want that on every player connect a file named after the player would be created.
So far i got this:
But it creates an uknown type of file. NOT .ini,please help
And how can i check if the file already exists?
Or none of the above are possible with y_ini
So far i got this:
pawn Код:
new name[MAX_PLAYER_NAME],file[100];
GetPlayerName(playerid,name,sizeof(name));
format(file,sizeof(file),name);
new INI:ini=INI_Open(name);
And how can i check if the file already exists?
Or none of the above are possible with y_ini