27.01.2013, 19:54
Hello, I'm a newbie and I would like to find help in the following stuff:
1st, I wanted to know how I could put the owned cars spawning only when the players spawn.
E.G: I bought a car and I relog, when I /q the owned car is destroyed, when I spawn, it auto creates the owned vehicle.
I'm using a Ravens' edit
2nd: I would like how do I attach objects to the players skin, Like glasses, bags and so on.
3rd: I would like how do I attach objects to cars.
4th: I would like to know how do I make the cannabis' flowers burn, smth like Truth's mission in SP.
If someone knows, please teach me.
1st, I wanted to know how I could put the owned cars spawning only when the players spawn.
E.G: I bought a car and I relog, when I /q the owned car is destroyed, when I spawn, it auto creates the owned vehicle.
I'm using a Ravens' edit
pawn Код:
enum cInfo
{
cModel,
Float:cLocationx,
Float:cLocationy,
Float:cLocationz,
Float:cAngle,
cColorOne,
cColorTwo,
cOwner[MAX_PLAYER_NAME],
cOwned,
cLock,
cPaintjob,
cVirWorld,
cPlate[15],
cComponent0,
cComponent1,
cComponent2,
cComponent3,
cComponent4,
cComponent5,
cComponent6,
cComponent7,
cComponent8,
cComponent9,
cComponent10,
cComponent11,
cComponent12,
cComponent13,
};
new CarInfo[600][cInfo];
2nd: I would like how do I attach objects to the players skin, Like glasses, bags and so on.
3rd: I would like how do I attach objects to cars.
4th: I would like to know how do I make the cannabis' flowers burn, smth like Truth's mission in SP.
If someone knows, please teach me.