05.02.2013, 20:21
Hi everyone,
I've been browsing and googling around, but haven't found a solution yet. I may be on the wrong track, so if someone could help me out with some basics, I'd be grateful.
Basically, I'm looking to edit this guard booth: http://i.imgur.com/ISoCsEX.jpg and removing the front or back foor (texture model ws_guardhousedoor). Now I know it's impossible to simply remove it from the model itself, so I'm trying to recreate the entire thing with that one element missing.
The TXD textures aren't showing up under available objects, so what's the procedure. I very much like the design of this house and I haven't really found a decent database of available objects either, and scrolling through tens of thousands of models to find what seems appropriate sounds redudant, to say the least.
I can add a movable object (a door) instead of the one currently in place, but right now I'm simply wondering how I can recreate that building.
Bear in mind I'm fairly new to SA:MP editing and the most mapping I've done has been in MTA, which is simple and straightforward. I can work out the filterscripts if some are needed, but the mapping part has me confused.
Is there even a way to find the texture models to add them and build the house up from scratch using the same texture models that exist in that booth or should I use SetObjectMaterial somehow?
tl;dr how would I go about recreating this very house without the door?
Thanks.
I've been browsing and googling around, but haven't found a solution yet. I may be on the wrong track, so if someone could help me out with some basics, I'd be grateful.
Basically, I'm looking to edit this guard booth: http://i.imgur.com/ISoCsEX.jpg and removing the front or back foor (texture model ws_guardhousedoor). Now I know it's impossible to simply remove it from the model itself, so I'm trying to recreate the entire thing with that one element missing.
The TXD textures aren't showing up under available objects, so what's the procedure. I very much like the design of this house and I haven't really found a decent database of available objects either, and scrolling through tens of thousands of models to find what seems appropriate sounds redudant, to say the least.
I can add a movable object (a door) instead of the one currently in place, but right now I'm simply wondering how I can recreate that building.
Bear in mind I'm fairly new to SA:MP editing and the most mapping I've done has been in MTA, which is simple and straightforward. I can work out the filterscripts if some are needed, but the mapping part has me confused.
Is there even a way to find the texture models to add them and build the house up from scratch using the same texture models that exist in that booth or should I use SetObjectMaterial somehow?
tl;dr how would I go about recreating this very house without the door?
Thanks.