[Map] Unity Station Adjusted - RP Modified
#1

Hi there,
The code given below, is a basic edit of Unity Station, based in Los Santos,
The map aims to achieve a more realistic feel to the location, whilst also adding new possible scripting possibilities,
such as ; Payphones, Chilly / Hot Dog Vendors, Rental Bikes, Taxi Job, Bus Stops.
I am aware as its a basic edit, however please rate fairly and as always +Rep is always greatly appreciated.
All the best
>zLuke


Features :











Код HTML:
RemoveBuildingForPlayer(playerid, 1280, 1714.9609, -1909.6328, 12.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1714.9609, -1914.2969, 12.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1774.7578, -1931.3125, 16.3750, 0.25);
RemoveBuildingForPlayer(playerid, 5024, 1748.8438, -1883.0313, 14.1875, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1774.7578, -1901.5391, 16.3750, 0.25);
CreateObject(2716, 1701.28, -1912.85, 14.50,   0.00, -20.00, 90.00);
CreateObject(2667, 1701.29, -1909.56, 14.55,   0.00, 23.00, 90.00);
CreateObject(2641, 1701.31, -1914.00, 14.42,   0.00, 0.00, 90.00);
CreateObject(19170, 1701.25, -1911.19, 14.49,   0.00, -90.00, 180.00);
CreateObject(19310, 1701.20, -1911.18, 15.37,   0.00, 0.00, 0.00);
CreateObject(1346, 1701.98, -1915.04, 14.03,   0.00, 0.00, 91.00);
CreateObject(1346, 1702.05, -1907.63, 14.03,   0.00, 0.00, 91.00);
CreateObject(1440, 1709.77, -1932.18, 12.99,   -0.10, 0.00, -178.00);
CreateObject(3035, 1712.63, -1932.07, 13.44,   0.00, 0.00, -180.00);
CreateObject(910, 1704.89, -1932.12, 13.51,   0.00, 0.00, -180.00);
CreateObject(1331, 1707.12, -1932.25, 13.22,   0.00, 0.00, 0.00);
CreateObject(640, 1703.33, -1927.80, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1703.35, -1920.18, 13.21,   0.00, 0.00, 0.00);
CreateObject(1340, 1717.10, -1904.04, 13.58,   0.00, 0.00, -270.00);
CreateObject(1340, 1713.00, -1904.03, 13.58,   0.00, 0.00, -270.00);
CreateObject(996, 1700.16, -1848.26, 13.01,   0.00, 0.00, 91.00);
CreateObject(996, 1700.24, -1857.84, 13.01,   0.00, 0.00, 91.00);
CreateObject(996, 1700.41, -1867.70, 13.01,   0.00, 0.00, 91.00);
CreateObject(996, 1697.96, -1870.83, 13.01,   0.00, 0.00, 180.00);
CreateObject(996, 1688.67, -1876.74, 13.01,   0.00, 0.00, 90.00);
CreateObject(996, 1688.74, -1886.56, 13.01,   0.00, 0.00, 90.00);
CreateObject(996, 1688.69, -1896.42, 13.01,   0.00, 0.00, 90.00);
CreateObject(996, 1688.68, -1906.52, 13.01,   0.00, 0.00, 90.00);
CreateObject(996, 1688.69, -1916.94, 13.01,   0.00, 0.00, 90.00);
CreateObject(996, 1688.68, -1926.98, 13.01,   0.00, 0.00, 90.00);
CreateObject(640, 1699.59, -1928.38, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1699.59, -1921.38, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1699.56, -1913.47, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1699.59, -1902.71, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1699.44, -1893.25, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1699.14, -1885.15, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1699.06, -1877.33, 13.21,   0.00, 0.00, 0.00);
CreateObject(4227, 1700.07, -1919.38, 14.14,   0.00, 0.00, -90.00);
CreateObject(17969, 1700.08, -1903.74, 14.19,   0.00, 0.00, 0.00);
CreateObject(1440, 1698.96, -1897.82, 13.09,   0.00, 0.00, -76.00);
CreateObject(3035, 1699.31, -1889.42, 13.13,   0.00, 0.00, -91.00);
CreateObject(3515, 1695.07, -1866.03, 11.94,   0.00, 0.00, 0.00);
CreateObject(971, 1714.85, -1934.89, 11.94,   0.00, 0.00, 0.00);
CreateObject(1231, 1717.62, -1915.54, 13.85,   0.00, 0.00, 0.00);
CreateObject(1231, 1712.36, -1915.60, 13.85,   0.00, 0.00, 0.00);
CreateObject(1231, 1712.27, -1908.54, 13.85,   0.00, 0.00, 0.00);
CreateObject(1231, 1717.84, -1908.39, 13.85,   0.00, 0.00, 0.00);
CreateObject(3515, 1715.53, -1912.01, 11.94,   0.00, 0.00, 0.00);
CreateObject(1280, 1701.98, -1912.93, 12.96,   0.00, 0.00, -180.00);
CreateObject(1340, 1712.60, -1920.18, 13.58,   0.00, 0.00, -90.00);
CreateObject(1340, 1716.87, -1920.26, 13.58,   0.00, 0.00, -90.00);
CreateObject(1280, 1701.96, -1909.88, 12.96,   0.00, 0.00, -180.00);
CreateObject(640, 1703.38, -1902.52, 13.21,   0.00, 0.00, 0.00);
CreateObject(640, 1703.35, -1892.54, 13.21,   0.00, 0.00, 0.00);
CreateObject(1257, 1766.65, -1861.30, 13.72,   0.00, 0.00, -90.00);
CreateObject(1257, 1776.19, -1861.41, 13.72,   0.00, 0.00, -90.00);
CreateObject(1215, 1702.50, -1883.78, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1702.47, -1881.36, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1702.45, -1879.28, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1702.43, -1876.98, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1702.42, -1874.42, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1702.47, -1885.90, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1727.59, -1886.13, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1727.49, -1874.14, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1727.62, -1876.32, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1727.54, -1878.56, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1727.71, -1883.75, 13.06,   0.00, 0.00, 0.00);
CreateObject(1215, 1727.59, -1880.90, 13.06,   0.00, 0.00, 0.00);
CreateObject(1280, 1717.74, -1893.35, 12.96,   356.86, 0.00, -3.14);
CreateObject(994, 1697.91, -1933.69, 12.90,   0.00, 0.00, 0.00);
CreateObject(1226, 1807.29, -1916.54, 16.38,   356.86, 0.00, -3.14);
CreateVehicle(509, 1702.6976, -1884.7897, 13.0268, -90.0000, -1, -1, 100);
CreateVehicle(509, 1702.5463, -1882.4879, 13.0268, -90.0000, -1, -1, 100);
CreateVehicle(509, 1702.4991, -1880.3511, 13.0268, -90.0000, -1, -1, 100);
CreateVehicle(509, 1702.5255, -1878.0499, 13.0268, -90.0000, -1, -1, 100);
CreateVehicle(509, 1702.3921, -1875.7313, 13.0268, -90.0000, -1, -1, 100);
CreateVehicle(509, 1727.4802, -1875.2805, 13.0268, -270.0000, -1, -1, 100);
CreateVehicle(509, 1727.4971, -1877.3567, 13.0268, -270.0000, -1, -1, 100);
CreateVehicle(509, 1727.5464, -1885.1155, 13.0268, -270.0000, -1, -1, 100);
CreateVehicle(509, 1727.5483, -1879.7401, 13.0268, -270.0000, -1, -1, 100);
CreateVehicle(509, 1727.6949, -1882.2229, 13.0268, -270.0000, -1, -1, 100);
CreateVehicle(420, 1798.6102, -1932.0082, 12.9917, 40.0000, -1, -1, 100);
CreateVehicle(420, 1793.6056, -1932.1666, 12.9917, 40.0000, -1, -1, 100);
CreateVehicle(420, 1788.4333, -1931.9476, 12.9917, 40.0000, -1, -1, 100);
CreateVehicle(420, 1783.2538, -1932.1300, 12.9917, 40.0000, -1, -1, 100);
CreateVehicle(438, 1778.0374, -1920.5723, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(438, 1778.0935, -1915.1074, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(438, 1778.1222, -1910.0563, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(438, 1778.1338, -1905.1093, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(438, 1778.1918, -1899.7327, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(438, 1778.1432, -1894.7520, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(438, 1778.0629, -1890.2281, 13.1968, -90.0000, -1, -1, 100);
CreateVehicle(420, 1803.7148, -1921.8055, 12.9917, 90.0000, -1, -1, 100);
CreateVehicle(420, 1803.8159, -1917.2966, 12.9917, 90.0000, -1, -1, 100);
CreateVehicle(420, 1803.8550, -1912.8621, 12.9917, 90.0000, -1, -1, 100);
CreateVehicle(420, 1803.7469, -1908.1448, 12.9917, 90.0000, -1, -1, 100);
CreateVehicle(420, 1803.7394, -1902.9760, 12.9917, 90.0000, -1, -1, 100);
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#2

Good job
Reply
#3

Nice, What is the textures are you using?
Please send them to me
Reply
#4

+Rep me and maybe
Reply
#5

Not bad,but its better when you map something more customised, also you will get +rep hard if you keep asking for it.
Reply
#6

Quote:
Originally Posted by Error000
Посмотреть сообщение
Nice, What is the textures are you using?
Please send them to me
I am actually not sure where I found them, I searched through my downloads but no luck.
Sorry bud.
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