[Map] Bayside Fire Department
#1

Bayside Fire Department
2/2/2013
Created by: Junkyard145
Time Taken: 1 to 2 Weeks on & off

Outer Bays:


Receptionist Desk:


Bedroom (Not fully finished):


Hangout Area (Not fully finished):


Locker Room (Not fully finished):


Inner Bays:


Map of where everything is (So you can find your way around):


Here's the code you are all waiting for!
Check it out in game on your test servers!
Код:
RemoveBuildingForPlayer(playerid, 9383, -2227.5391, 2326.8750, 5.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1297, -2245.1172, 2298.7578, 7.3047, 0.25);
RemoveBuildingForPlayer(playerid, 9241, -2227.5391, 2326.8750, 5.7188, 0.25);
CreateDynamicObject(12814, -28.64, -80.27, 2.04,   0.00, 0.00, 0.00);
CreateDynamicObject(12814, 404.85, -4586.59, -0.71,   0.00, 0.00, 0.00);
CreateDynamicObject(8661, -2228.41, 2333.66, 3.87,   0.00, 0.00, 0.00);
CreateDynamicObject(8661, -2227.09, 2318.59, 3.87,   0.00, 0.00, 0.06);
CreateDynamicObject(19388, -2243.49, 2338.10, 5.41,   0.00, 0.00, -1.44);
CreateDynamicObject(19404, -2243.42, 2341.26, 5.42,   -0.01, 0.00, -2.34);
CreateDynamicObject(19450, -2238.62, 2342.83, 5.47,   0.00, 0.00, 90.54);
CreateDynamicObject(19450, -2229.03, 2342.85, 5.47,   0.00, 0.00, 89.64);
CreateDynamicObject(19450, -2219.55, 2342.76, 5.38,   0.00, 0.00, 89.40);
CreateDynamicObject(19404, -2243.59, 2334.99, 5.41,   0.00, 0.00, -1.80);
CreateDynamicObject(19450, -2238.75, 2333.50, 5.42,   0.00, 0.00, 90.54);
CreateDynamicObject(19388, -2234.03, 2336.82, 5.44,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2234.03, 2334.43, 5.42,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2234.03, 2339.21, 5.45,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2234.03, 2340.81, 5.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2234.03, 2342.15, 5.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2243.58, 2328.36, 5.38,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2243.58, 2322.74, 5.41,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2243.58, 2316.41, 5.44,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2243.58, 2314.87, 5.44,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2243.57, 2313.32, 5.44,   0.00, 0.00, 0.00);
CreateDynamicObject(19431, -2243.58, 2311.73, 5.44,   0.00, 0.00, 0.00);
CreateDynamicObject(19450, -2238.86, 2310.96, 5.45,   0.00, 0.00, 89.94);
CreateDynamicObject(19450, -2229.40, 2310.98, 5.32,   0.00, 0.00, 89.94);
CreateDynamicObject(19450, -2220.05, 2310.96, 5.32,   0.00, 0.00, 89.94);
CreateDynamicObject(19431, -2214.48, 2310.95, 5.32,   0.00, 0.00, 89.26);
CreateDynamicObject(19431, -2212.94, 2310.93, 5.32,   0.00, 0.00, 89.26);
CreateDynamicObject(19431, -2212.40, 2310.92, 5.32,   0.00, 0.00, 89.26);
CreateDynamicObject(19450, -2211.65, 2315.79, 5.32,   0.00, 0.00, 179.58);
CreateDynamicObject(19450, -2211.60, 2325.33, 5.32,   0.00, 0.00, 179.94);
CreateDynamicObject(19450, -2211.56, 2334.81, 5.32,   0.00, 0.00, 179.82);
CreateDynamicObject(19431, -2211.53, 2340.35, 5.32,   0.00, 0.00, -1.68);
CreateDynamicObject(19431, -2211.49, 2341.87, 5.32,   0.00, 0.00, -1.68);
CreateDynamicObject(19431, -2211.49, 2342.01, 5.32,   0.00, 0.00, -1.68);
CreateDynamicObject(19431, -2212.33, 2342.73, 5.32,   0.00, 0.00, 89.64);
CreateDynamicObject(19431, -2213.89, 2342.74, 5.32,   0.00, 0.00, 89.64);
CreateDynamicObject(19431, -2214.41, 2342.75, 5.32,   0.00, 0.00, 90.90);
CreateDynamicObject(19431, -2233.20, 2333.57, 5.38,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2231.65, 2333.61, 5.36,   0.00, 0.00, 90.30);
CreateDynamicObject(19388, -2229.26, 2333.60, 5.31,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2243.58, 2316.73, 5.44,   0.00, 0.00, 0.00);
CreateDynamicObject(19450, -2227.60, 2328.87, 5.32,   0.00, 0.00, 180.66);
CreateDynamicObject(19388, -2227.53, 2322.54, 5.32,   0.00, 0.00, 0.72);
CreateDynamicObject(19450, -2227.46, 2316.18, 5.32,   0.00, 0.00, 180.66);
CreateDynamicObject(19431, -2227.42, 2311.71, 5.32,   0.00, 0.00, 0.48);
CreateDynamicObject(19450, -2222.91, 2333.66, 5.32,   0.00, 0.00, 90.54);
CreateDynamicObject(19431, -2225.08, 2324.08, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2223.50, 2324.09, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19388, -2221.14, 2324.11, 5.30,   0.00, 0.00, 90.18);
CreateDynamicObject(19450, -2218.10, 2328.99, 5.31,   0.00, 0.00, 180.66);
CreateDynamicObject(19431, -2218.75, 2324.11, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2226.61, 2324.07, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(14782, -2212.15, 2314.24, 4.73,   0.00, 0.00, -90.30);
CreateDynamicObject(19388, -2214.90, 2318.01, 5.30,   0.00, 0.00, 90.18);
CreateDynamicObject(19431, -2212.53, 2318.02, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2217.26, 2318.00, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2218.81, 2318.00, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2218.81, 2318.00, 5.30,   0.00, 0.00, 90.30);
CreateDynamicObject(19431, -2219.52, 2317.27, 5.30,   0.00, 0.00, 0.48);
CreateDynamicObject(19431, -2219.51, 2315.70, 5.31,   0.00, 0.00, 0.48);
CreateDynamicObject(19431, -2219.50, 2314.18, 5.31,   0.00, 0.00, 0.48);
CreateDynamicObject(19431, -2219.49, 2312.60, 5.31,   0.00, 0.00, 0.48);
CreateDynamicObject(19431, -2219.49, 2311.78, 5.31,   0.00, 0.00, 0.48);
CreateDynamicObject(2315, -2224.42, 2311.48, 3.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1786, -2223.56, 2311.41, 4.31,   0.00, 0.00, 180.30);
CreateDynamicObject(1710, -2225.58, 2315.66, 3.87,   0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2243.58, 2335.18, 5.48,   0.00, 0.00, -1.86);
CreateDynamicObject(19466, -2243.45, 2341.19, 5.48,   0.00, 0.00, -1.86);
CreateDynamicObject(1491, -2233.97, 2337.60, 3.68,   0.00, 0.00, 630.00);
CreateDynamicObject(1491, -2243.53, 2338.90, 3.62,   0.00, 0.00, 629.28);
CreateDynamicObject(1491, -2228.52, 2333.60, 3.61,   0.00, 0.00, 899.88);
CreateDynamicObject(1491, -2221.93, 2324.07, 3.61,   0.00, 0.00, 1080.42);
CreateDynamicObject(1491, -2214.16, 2318.02, 3.61,   0.00, 0.00, 1260.24);
CreateDynamicObject(1491, -2227.53, 2321.81, 3.61,   0.00, 0.00, 810.96);
CreateDynamicObject(2008, -2237.47, 2341.29, 3.87,   0.00, 0.00, 90.18);
CreateDynamicObject(2008, -2237.46, 2339.24, 3.87,   0.00, 0.00, 90.18);
CreateDynamicObject(2356, -2236.59, 2339.83, 3.87,   0.00, 0.00, 90.60);
CreateDynamicObject(2356, -2236.65, 2341.90, 3.87,   0.00, 0.00, 90.60);
CreateDynamicObject(1703, -2242.93, 2334.12, 3.87,   0.00, 0.00, 88.92);
CreateDynamicObject(1703, -2242.78, 2340.26, 3.87,   0.00, 0.00, 88.92);
CreateDynamicObject(19124, -2243.96, 2317.25, 4.48,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -2243.96, 2322.72, 4.48,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -2243.96, 2328.31, 4.48,   0.00, 0.00, 0.00);
CreateDynamicObject(19124, -2243.96, 2333.64, 4.48,   0.00, 0.00, 0.00);
CreateDynamicObject(16501, -2241.39, 2339.21, 7.27,   0.00, 90.00, -1.20);
CreateDynamicObject(16501, -2241.54, 2332.71, 7.26,   0.00, 90.00, -1.20);
CreateDynamicObject(16501, -2241.52, 2325.74, 7.26,   0.00, 90.00, 1.56);
CreateDynamicObject(16501, -2241.43, 2318.76, 7.26,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2241.43, 2314.41, 7.26,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2237.61, 2339.16, 7.27,   0.00, 90.00, 0.84);
CreateDynamicObject(16501, -2237.52, 2332.93, 7.26,   0.00, 90.00, 0.84);
CreateDynamicObject(16501, -2237.34, 2319.07, 7.26,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2237.35, 2314.42, 7.25,   0.00, 90.00, 0.00);
CreateDynamicObject(19330, -2212.07, 2316.24, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(19330, -2212.05, 2315.66, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(19330, -2212.04, 2314.77, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(19330, -2212.07, 2314.07, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(19330, -2211.98, 2316.98, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(19330, -2212.04, 2312.36, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(19330, -2212.01, 2311.54, 5.89,   2.52, 9991.37, 89.76);
CreateDynamicObject(2690, -2212.19, 2313.50, 4.23,   0.30, -14.04, -93.18);
CreateDynamicObject(1796, -2226.54, 2329.90, 3.87,   0.00, 0.00, 0.00);
CreateDynamicObject(1796, -2224.21, 2329.90, 3.87,   0.00, 0.00, 0.00);
CreateDynamicObject(1796, -2221.71, 2329.90, 3.87,   0.00, 0.00, 0.00);
CreateDynamicObject(1796, -2219.25, 2329.81, 3.87,   0.00, 0.00, 0.00);
CreateDynamicObject(16501, -2233.79, 2314.38, 7.26,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2229.57, 2314.53, 7.01,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2225.17, 2314.41, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2220.81, 2314.41, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2216.47, 2314.41, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2213.68, 2314.41, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2213.68, 2321.20, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2213.68, 2327.98, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2213.68, 2334.77, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2213.68, 2339.15, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2217.85, 2339.15, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2217.85, 2334.77, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2217.85, 2327.98, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2217.85, 2321.20, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2222.01, 2339.15, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2222.01, 2334.77, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2222.01, 2327.98, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2222.01, 2321.20, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2226.39, 2339.15, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2226.39, 2334.77, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2226.39, 2327.98, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2226.39, 2321.20, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2233.81, 2339.25, 7.26,   0.00, 90.00, 0.84);
CreateDynamicObject(16501, -2230.38, 2339.21, 7.02,   0.00, 90.00, 0.84);
CreateDynamicObject(16501, -2230.55, 2334.77, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2230.55, 2327.98, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2230.55, 2321.20, 7.02,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2233.83, 2334.77, 7.26,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2233.86, 2327.98, 7.26,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2233.82, 2321.20, 7.25,   0.00, 90.00, 0.00);
CreateDynamicObject(16501, -2237.84, 2325.84, 7.26,   0.00, 90.00, 1.56);
I will be mapping more often so expect WAY better mappings
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#2

Very nice man
Reply
#3

Quote:
Originally Posted by Juninho_Oakley
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Very nice man
Thanks, i'm planning on creating a LSPD interior that's like this FD one no interiors needed just all like,...Um...Walk through able!
Reply
#4

good job!
Reply
#5

Good job, i like
Reply
#6

its good yeh
Reply
#7

nice 10/10
Reply
#8

Quote:
Originally Posted by Er@x3r
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good job!
Quote:
Originally Posted by Jay'
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Good job, i like
Quote:
Originally Posted by KittyGaming
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its good yeh
Quote:
Originally Posted by S4ba
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nice 10/10
Thanks i am working on an LSFMD now, if you really liked the mapping please rate it and spread it around!
Reply
#9

its to basic looking, it needs more tree's or something but good job
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#10

Quote:
Originally Posted by Crossfire1989
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its to basic looking, it needs more tree's or something but good job
Thanks i will soon be updating it majorly.
Reply
#11

Good as hell, keep it up.
Reply
#12

Quote:
Originally Posted by Clemenza
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Good as hell, keep it up.
Thanks keep a look out for an LSFMD, way bigger!
Reply
#13

nice work i give you 7/10 you should put more stuff inside of the interior
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#14

Very nice man :P
Reply
#15

Quote:
Originally Posted by Yves
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nice work i give you 7/10 you should put more stuff inside of the interior
Quote:
Originally Posted by Murilo_sousa
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Very nice man :P
Thanks, we are planning to edit more in, this was supposed to be a one time thing so the LSFMD will be bigger and have a lot more room cause as you see this is way smaller and harder to edit in.
Reply
#16

thats pretty cool bro, so where is this located?
Reply
#17

Good working dude, it's simply awesome! Keep working.
+rep.
Reply
#18

Quote:
Originally Posted by preet
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Good working dude, it's simply awesome! Keep working.
+rep.
Thanks
Reply
#19

Great Work.
Reply
#20

Cool, 8/10
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