[Map] Prima mea casa in Map Editor
#1

Salut Samp.Com !

Astazi va voi prezenta o casa de donatori, Situata la intrare in Sf.


Poze: http://imgur.com/M7VVMSw,nmEDWjr,MVf...FHNERv,WbvgdkM Nu uitati sa dati next



Code:
Код:
    CreateDynamicObject(3472, 80.18, -1584.24, 2.04,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 67.46, -1598.03, 9.71,   0.00, 0.00, 0.00);
CreateDynamicObject(3599, 74.99, -1611.02, 15.52,   0.00, 0.00, 82.80);
CreateDynamicObject(901, 77.36, -1598.13, 3.80,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 70.72, -1592.17, 5.27,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 79.62, -1590.24, 1.80,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 80.96, -1585.91, 1.80,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 68.89, -1598.75, 5.84,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 68.59, -1605.07, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 67.93, -1611.62, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(1566, 77.13, -1621.19, 14.46,   0.00, 0.00, 261.40);
CreateDynamicObject(901, 82.83, -1616.06, 4.12,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 80.35, -1613.56, 5.50,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 79.37, -1606.95, 4.12,   0.00, 0.00, 0.00);
CreateDynamicObject(14407, 82.93, -1615.34, 9.88,   0.00, 0.00, 262.54);
CreateDynamicObject(3472, 63.78, -1620.13, 1.04,   0.00, 0.06, 0.00);
CreateDynamicObject(19376, 75.23, -1598.42, 5.37,   0.00, 0.00, 261.18);
CreateDynamicObject(19376, 70.02, -1602.48, 5.37,   0.00, 0.00, 353.35);
CreateDynamicObject(19376, 68.93, -1611.90, 5.37,   0.00, 0.00, 353.35);
CreateDynamicObject(19376, 68.20, -1618.19, 5.37,   0.00, 0.00, 353.35);
CreateDynamicObject(19376, 72.09, -1622.98, 5.37,   0.00, 0.00, 88.17);
CreateDynamicObject(19376, 77.29, -1619.00, 5.37,   0.00, 0.00, 173.65);
CreateDynamicObject(19376, 78.32, -1611.34, 5.37,   0.00, 0.00, 173.65);
CreateDynamicObject(19376, 78.08, -1603.70, 5.37,   0.00, 0.00, 173.65);
CreateDynamicObject(19376, 80.77, -1619.43, 10.88,   1.98, -114.84, 173.81);
CreateDynamicObject(19376, 81.08, -1612.71, 10.88,   -1.02, -116.88, 173.81);
CreateDynamicObject(19376, 78.09, -1623.82, 4.76,   0.00, 0.00, 83.01);
CreateDynamicObject(901, 68.41, -1614.90, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 67.83, -1608.21, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 67.15, -1599.57, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 68.06, -1592.39, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 72.17, -1586.50, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(19376, 81.10, -1604.01, 10.88,   1.98, -114.84, 173.81);
CreateDynamicObject(19376, 81.75, -1599.49, 3.34,   0.00, 0.00, 261.18);
CreateDynamicObject(19376, 76.85, -1633.61, 4.56,   0.00, 0.00, 84.35);
CreateDynamicObject(19376, 75.59, -1643.81, 6.42,   0.00, 0.00, 82.02);
CreateDynamicObject(19376, 71.53, -1637.87, 4.56,   0.00, 0.00, 171.54);
CreateDynamicObject(19376, 70.18, -1646.91, 4.56,   0.00, 0.00, 171.54);
CreateDynamicObject(19376, 83.52, -1653.54, 4.56,   0.00, 0.00, 82.02);
CreateDynamicObject(19376, 77.07, -1638.46, 9.55,   -1.56, -90.54, 352.16);
CreateDynamicObject(19376, 75.42, -1647.69, 9.75,   -1.56, -90.54, 350.99);
CreateDynamicObject(19376, 83.60, -1648.82, 9.55,   -1.56, -90.54, 350.99);
CreateDynamicObject(19376, 74.20, -1652.28, 4.56,   0.00, 0.00, 82.02);
CreateDynamicObject(3472, 75.52, -1643.77, 4.51,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 74.77, -1651.74, 10.11,   0.00, 0.00, 352.65);
CreateDynamicObject(3578, 77.00, -1633.94, 10.11,   0.00, 0.00, 352.65);
CreateDynamicObject(3578, 71.49, -1638.49, 10.11,   0.00, 0.00, 82.73);
CreateDynamicObject(3578, 70.48, -1646.28, 10.11,   0.00, 0.00, 82.73);
CreateDynamicObject(19376, 77.85, -1628.52, 0.48,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 68.60, -1627.29, 0.48,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 77.67, -1633.66, 0.48,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 67.72, -1617.49, 0.48,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 78.69, -1628.73, 7.19,   0.06, -56.58, 173.41);
CreateDynamicObject(19376, 70.22, -1627.77, 1.54,   0.06, -56.58, 173.41);
CreateDynamicObject(19376, 67.57, -1632.67, 4.56,   0.00, 0.00, 84.35);
CreateDynamicObject(19376, 68.43, -1628.44, 0.28,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 58.15, -1626.36, 0.38,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 56.68, -1635.75, 0.48,   -1.56, -90.54, 351.30);
CreateDynamicObject(19376, 55.30, -1644.88, 0.69,   -1.56, -90.54, 351.30);
CreateDynamicObject(3472, 54.18, -1621.35, 0.43,   0.00, 0.06, 0.00);
CreateDynamicObject(3472, 60.67, -1638.68, 0.43,   0.00, 0.06, 0.00);
CreateDynamicObject(19376, 63.21, -1622.21, 4.56,   0.00, 0.00, 84.35);
CreateDynamicObject(19313, 86.41, -1652.91, 12.58,   0.00, 0.00, 0.00);
CreateDynamicObject(19313, 100.32, -1652.90, 12.58,   0.00, 0.00, 0.00);
CreateDynamicObject(19313, 103.39, -1647.04, 12.37,   0.00, 0.00, 303.45);
CreateDynamicObject(19313, 102.26, -1634.80, 12.58,   0.00, 0.00, 247.37);
CreateDynamicObject(19313, 105.67, -1621.39, 12.68,   0.00, 0.00, 264.15);
CreateDynamicObject(19313, 108.83, -1596.24, 13.08,   0.00, 0.00, 264.15);
CreateDynamicObject(19313, 102.59, -1588.66, 13.08,   0.00, 0.00, 175.34);
CreateDynamicObject(19313, 95.63, -1588.08, 13.08,   0.00, 0.00, 175.34);
CreateDynamicObject(19313, 88.15, -1594.61, 13.08,   0.00, 0.00, 264.15);
CreateDynamicObject(3472, 92.00, -1590.33, 9.71,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 107.07, -1591.73, 9.71,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 109.23, -1602.22, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 105.05, -1615.78, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 101.76, -1633.70, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 102.31, -1644.90, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 87.27, -1653.20, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 98.22, -1652.38, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(19376, 53.88, -1654.26, 0.90,   -1.56, -90.54, 351.30);
CreateDynamicObject(3472, 50.73, -1642.17, 0.86,   0.00, 0.06, 0.00);
CreateDynamicObject(3599, 89.11, -1691.95, 13.56,   0.00, 0.00, 106.20);
CreateDynamicObject(901, 89.48, -1677.53, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 92.38, -1679.09, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 80.21, -1686.56, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 82.72, -1695.35, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 84.09, -1704.35, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 91.64, -1706.42, 6.32,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 85.05, -1679.01, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 82.85, -1691.64, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 82.46, -1700.45, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 87.45, -1705.92, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 81.33, -1704.14, 3.54,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 81.33, -1704.14, -0.07,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 77.96, -1694.77, 3.54,   0.00, 0.00, 0.00);
CreateDynamicObject(901, 76.24, -1685.95, 3.54,   0.00, 0.00, 0.00);
CreateDynamicObject(19376, 93.66, -1688.29, 5.82,   0.00, 0.00, 16.64);
CreateDynamicObject(19376, 96.38, -1697.46, 5.82,   0.00, 0.00, 16.64);
CreateDynamicObject(19376, 93.27, -1703.48, 5.82,   0.00, 0.00, 288.29);
CreateDynamicObject(19376, 91.36, -1691.59, 9.15,   -1.56, -90.54, 4.83);
CreateDynamicObject(19376, 92.47, -1697.92, 9.15,   -1.56, -90.54, 4.83);
CreateDynamicObject(14407, 97.66, -1694.32, 7.92,   0.00, 0.00, 285.37);
CreateDynamicObject(1566, 95.03, -1700.25, 12.56,   0.00, 0.00, 285.89);
CreateDynamicObject(901, 67.16, -1637.96, -1.63,   0.00, 0.00, 38.94);
CreateDynamicObject(901, 66.31, -1647.15, -1.63,   0.00, 0.00, 38.94);
CreateDynamicObject(901, 60.36, -1612.80, -1.63,   0.00, 0.00, 38.94);
CreateDynamicObject(901, 63.37, -1613.10, -1.63,   0.00, 0.00, 38.94);
CreateDynamicObject(19376, 85.46, -1669.18, 9.64,   -1.56, -90.54, 23.71);
CreateDynamicObject(19376, 82.82, -1665.15, 4.56,   0.00, 0.00, 112.82);
CreateDynamicObject(19376, 87.06, -1673.73, 4.74,   0.00, 0.00, 112.82);
CreateDynamicObject(19376, 80.60, -1671.24, 6.81,   0.00, 0.00, 204.86);
CreateDynamicObject(19376, 84.94, -1669.72, 5.07,   0.00, 0.00, 112.82);
CreateDynamicObject(3472, 91.36, -1707.69, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 77.87, -1697.99, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 76.55, -1684.05, 9.09,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 84.70, -1669.85, 4.53,   0.00, 0.00, 0.00);
CreateDynamicObject(19313, 83.39, -1657.80, 12.63,   0.00, 0.00, 307.36);
CreateDynamicObject(19313, 104.73, -1722.25, 11.28,   0.00, 0.00, 359.90);
CreateDynamicObject(19313, 113.77, -1722.29, 11.28,   0.00, 0.00, 359.90);
CreateDynamicObject(19313, 117.97, -1715.90, 11.21,   0.00, 0.00, 293.35);
CreateDynamicObject(19313, 112.42, -1703.06, 11.21,   0.00, 0.00, 293.35);
CreateDynamicObject(19313, 109.02, -1689.71, 11.21,   0.00, 0.00, 275.21);
CreateDynamicObject(19313, 107.25, -1675.87, 11.21,   0.00, 0.00, 279.51);
CreateDynamicObject(19313, 106.12, -1668.97, 11.21,   0.00, 0.00, 279.51);
CreateDynamicObject(3472, 107.26, -1652.89, 8.18,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 105.88, -1665.39, 8.92,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 107.95, -1682.26, 8.92,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 110.33, -1696.60, 8.92,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 118.21, -1720.00, 8.92,   0.00, 0.00, 0.00);
CreateDynamicObject(3472, 96.79, -1722.72, 8.92,   0.00, 0.00, 0.00);
CreateDynamicObject(19376, 91.41, -1717.43, 5.56,   0.06, -56.58, 180.47);
CreateDynamicObject(19376, 77.72, -1717.77, 0.27,   -1.56, -90.54, 0.06);
CreateDynamicObject(19376, 82.99, -1717.60, -0.02,   0.06, -56.58, 181.09);
CreateDynamicObject(19376, 67.26, -1717.78, 0.19,   -1.56, -90.54, 0.06);
CreateDynamicObject(19376, 56.90, -1717.69, 0.08,   -1.56, -90.54, 358.80);
CreateDynamicObject(19376, 56.72, -1726.72, 0.32,   -1.56, -90.54, 358.80);
CreateDynamicObject(19376, 56.51, -1736.08, 0.56,   -1.56, -90.54, 358.80);
CreateDynamicObject(19376, 78.77, -1713.08, 0.98,   0.00, 0.00, 91.69);
CreateDynamicObject(19376, 87.94, -1712.87, 5.16,   0.00, 0.00, 91.69);
CreateDynamicObject(19376, 90.77, -1712.83, 5.16,   0.00, 0.00, 91.69);
CreateDynamicObject(19376, 88.13, -1717.77, 0.35,   -1.56, -90.54, 0.06);
CreateDynamicObject(19376, 94.92, -1717.10, 0.35,   -1.56, -90.54, 0.06);
CreateDynamicObject(19376, 90.39, -1722.49, 5.16,   0.00, 0.00, 91.69);
CreateDynamicObject(19376, 80.94, -1722.79, 0.98,   0.00, 0.00, 91.69);
CreateDynamicObject(3472, 53.42, -1715.16, 0.86,   0.00, 0.06, 0.00);
CreateDynamicObject(3472, 72.58, -1714.11, 0.86,   0.00, 0.06, 0.00);
CreateDynamicObject(3472, 52.07, -1740.16, 0.86,   0.00, 0.06, 0.00);
CreateDynamicObject(3472, 61.60, -1730.31, 0.86,   0.00, 0.06, 0.00);
CreateDynamicObject(621, 97.39, -1722.77, 8.45,   3.14, 0.00, 1.40);
CreateDynamicObject(621, 92.27, -1590.10, 8.45,   3.14, 0.00, 1.40);
Код:
 if(strcmp(cmd, "/gotocasa", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetVehiclePos(tmpcar, 50.73,-1642.17,0.86);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
					SetPlayerPos(playerid, 50.73,-1642.17,0.86);
				}
				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported !");
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
				GetPlayerName(playerid, sendername, sizeof(sendername));
			}
		}
		return 1;
	}
Sper sa va placa.!

Tip de lucru: 15 minute.
Reply
#2

Frumos 10/10
Reply
#3

Multumesc, Idei de update ?
Reply
#4

frumos,ca si update m-as fi gandit la o comanda care te teleporteaza la casa
Reply
#5

Frumusica, dar din o simpla mapa poate deveni un FS. Si DiGiTaL Island a fost la inceput o simpla mapa ceruta, apoi a devenit un FS cu ~1.650 linii.
Reply
#6

Multumesc .

Si Chiar m-am gandit sa o fac oleaca mai larga , si sa pun bar etc .. Sa o fac fs
Reply
#7

Frumoasa , la update schimba parcarea si gardurile , fa o poarta.
Reply
#8

Din al 2-lea screen eu observ ca locul unde ai masinile e mai jos decat insula. Asta o sa iti loveasca putin masina , iar intr-un RolePlay, nu prea vrei sa se intample asta

Anyway, tine-o tot asa !
Reply
#9

Draguta mapa dar vezi ca ai o masina intepenita intr-un gard xD
Reply
#10

nu imi place . garda zig zag . Obiectele sunt puse de parca ai arunca si acolo ai lasa obiectu ...
Reply


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