[Map] UnderGround Gang / Mafia Hideout
#1

Sup, i made a gang / mafia hideout place, it was requested by someone, and im going to share it here

The Video
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ScreenShots [Night Time]











Codes
pawn Код:
RemoveBuildingForPlayer(playerid, 3421, 2351.8281, -652.9219, 129.1875, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2349.4844, -680.8750, 136.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3414, 2351.8281, -652.9219, 129.1875, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2358.8984, -616.1172, 130.6719, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2375.3047, -666.7266, 131.8828, 0.25);
CreateDynamicObject(19355, 2357.75, -647.42, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2357.74, -649.40, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -652.43, 125.36,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.92, -655.55, 125.37,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -657.83, 121.94,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -654.70, 125.53,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -651.54, 125.45,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -649.28, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.97, -647.42, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19385, 2356.22, -650.94, 128.80,   0.00, 0.00, 90.33);
CreateDynamicObject(19428, 2354.62, -650.94, 128.82,   0.00, 0.00, 90.09);
CreateDynamicObject(19355, 2356.23, -645.91, 128.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2353.06, -645.92, 128.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2350.52, -645.90, 128.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2350.50, -659.40, 128.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2352.40, -659.40, 128.78,   0.00, 0.00, 90.00);
CreateDynamicObject(1491, 2356.96, -650.91, 127.06,   0.00, 0.00, 180.28);
CreateDynamicObject(19370, 2355.98, -649.38, 127.07,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.99, -647.54, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.59, -647.51, 127.07,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.67, -647.51, 127.07,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.61, -649.27, 127.07,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.75, -649.27, 127.07,   0.00, 90.00, 0.00);
CreateDynamicObject(14409, 2351.85, -654.37, 123.97,   0.00, 0.00, 179.94);
CreateDynamicObject(14409, 2351.07, -654.37, 123.97,   0.00, 0.00, 179.94);
CreateDynamicObject(19355, 2353.91, -652.43, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.92, -655.55, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -657.83, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -651.54, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -654.70, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -657.86, 128.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -657.86, 125.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -657.83, 125.35,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.96, -657.86, 121.87,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.97, -660.62, 122.02,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.97, -660.62, 125.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -660.51, 125.32,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -660.51, 122.02,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.98, -663.79, 125.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -663.63, 125.39,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2348.98, -663.79, 122.02,   0.00, 0.00, 0.00);
CreateDynamicObject(19355, 2353.91, -663.63, 122.02,   0.00, 0.00, 0.00);
CreateDynamicObject(19370, 2352.15, -663.63, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.10, -666.25, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2348.64, -666.26, 123.94,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.58, -666.25, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19355, 2348.05, -666.59, 124.52,   0.00, 0.00, 321.83);
CreateDynamicObject(19370, 2348.77, -663.07, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.25, -663.07, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2348.69, -663.62, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19355, 2350.28, -662.19, 125.61,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2354.52, -662.11, 122.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19370, 2352.08, -660.92, 127.06,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.52, -660.96, 127.06,   0.00, 90.00, 0.00);
CreateDynamicObject(19473, 2348.86, -660.11, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2349.66, -660.29, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2350.56, -660.21, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2351.42, -660.22, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2352.28, -660.22, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2353.12, -660.16, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2348.76, -661.17, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2349.64, -661.24, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2350.46, -661.28, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2351.36, -661.27, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2352.16, -661.33, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2353.06, -661.27, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2353.96, -660.16, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2353.98, -661.36, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2354.86, -660.14, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2354.88, -661.38, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2354.96, -662.52, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2354.00, -662.50, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2353.02, -662.47, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2352.10, -662.53, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2351.14, -662.57, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2350.22, -662.50, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2349.28, -662.42, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19473, 2348.40, -662.35, 126.97,   0.00, 0.00, 223.18);
CreateDynamicObject(19355, 2348.05, -666.59, 121.08,   0.00, 0.00, 321.83);
CreateDynamicObject(19355, 2354.93, -666.39, 124.57,   0.00, 0.00, 40.38);
CreateDynamicObject(19355, 2354.93, -666.39, 121.08,   0.00, 0.00, 40.38);
CreateDynamicObject(19370, 2348.64, -669.40, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.09, -669.41, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.57, -669.41, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19355, 2356.20, -669.12, 124.56,   0.00, 0.00, 10.32);
CreateDynamicObject(19355, 2356.20, -669.12, 121.08,   0.00, 0.00, 10.32);
CreateDynamicObject(19355, 2356.50, -672.28, 124.51,   0.00, 0.00, 0.72);
CreateDynamicObject(19355, 2347.06, -669.43, 124.53,   0.00, 0.00, 359.73);
CreateDynamicObject(19355, 2347.06, -669.43, 121.08,   0.00, 0.00, 359.73);
CreateDynamicObject(19355, 2347.04, -672.59, 124.50,   0.00, 0.00, 359.73);
CreateDynamicObject(19355, 2347.04, -672.59, 121.08,   0.00, 0.00, 359.73);
CreateDynamicObject(19370, 2348.65, -672.57, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.03, -672.55, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.47, -672.57, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19355, 2356.50, -672.28, 121.08,   0.00, 0.00, 0.72);
CreateDynamicObject(19370, 2348.67, -675.67, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.00, -675.69, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.46, -675.69, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19355, 2350.54, -665.14, 125.61,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2353.72, -665.13, 125.61,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2347.03, -675.71, 124.52,   0.00, 0.00, 359.73);
CreateDynamicObject(19355, 2347.03, -675.71, 121.08,   0.00, 0.00, 359.73);
CreateDynamicObject(19355, 2356.55, -675.44, 124.48,   0.00, 0.00, 0.72);
CreateDynamicObject(19355, 2356.55, -675.44, 121.08,   0.00, 0.00, 0.72);
CreateDynamicObject(19355, 2355.00, -676.93, 124.46,   0.00, 0.00, 89.89);
CreateDynamicObject(19355, 2351.84, -676.92, 124.46,   0.00, 0.00, 89.89);
CreateDynamicObject(19355, 2348.74, -676.93, 124.46,   0.00, 0.00, 89.89);
CreateDynamicObject(19355, 2355.00, -676.93, 121.08,   0.00, 0.00, 89.89);
CreateDynamicObject(19355, 2351.84, -676.92, 121.08,   0.00, 0.00, 89.89);
CreateDynamicObject(19355, 2348.72, -676.93, 121.31,   0.00, 0.00, 89.89);
CreateDynamicObject(19370, 2348.64, -666.26, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.10, -666.25, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.58, -666.25, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2348.64, -669.40, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.09, -669.41, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.57, -669.41, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2348.65, -672.55, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.03, -672.55, 120.90,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.47, -672.57, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2348.67, -675.67, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.00, -675.69, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2355.46, -675.69, 123.95,   0.00, 90.00, 0.00);
CreateDynamicObject(1703, 2349.26, -670.67, 120.88,   0.00, 0.00, 69.98);
CreateDynamicObject(1703, 2353.25, -668.92, 120.88,   0.00, 0.00, 288.98);
CreateDynamicObject(1703, 2353.70, -672.90, 120.88,   0.00, 0.00, 217.00);
CreateDynamicObject(1703, 2350.65, -673.96, 120.88,   0.00, 0.00, 133.50);
CreateDynamicObject(1827, 2351.50, -671.24, 120.97,   0.00, 0.00, 0.00);
CreateDynamicObject(1769, 2351.08, -667.88, 120.94,   0.00, 0.00, 0.30);
CreateDynamicObject(1491, 2352.94, -662.10, 120.89,   0.00, 0.00, 180.13);
CreateDynamicObject(1491, 2349.92, -662.12, 120.89,   0.00, 0.00, 359.89);
CreateDynamicObject(19355, 2353.46, -662.19, 125.61,   0.00, 0.00, 90.00);
CreateDynamicObject(19355, 2348.36, -662.08, 122.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19435, 2349.71, -662.13, 126.21,   90.00, 90.00, 360.00);
CreateDynamicObject(19435, 2353.21, -662.14, 126.36,   90.00, 90.00, 360.00);
CreateDynamicObject(19435, 2353.21, -662.14, 124.18,   90.00, 90.00, 360.00);
CreateDynamicObject(19435, 2349.71, -662.13, 124.18,   90.00, 90.00, 360.00);
CreateDynamicObject(19435, 2353.21, -662.14, 125.75,   90.00, 90.00, 360.00);
CreateDynamicObject(19435, 2349.71, -662.13, 125.70,   90.00, 90.00, 360.00);
CreateDynamicObject(356, 2351.00, -662.04, 125.60,   0.00, 0.00, 4.75);
CreateDynamicObject(19370, 2355.99, -647.54, 127.07,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2356.01, -649.34, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.55, -647.56, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.67, -647.55, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.53, -649.33, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.67, -649.33, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.24, -652.47, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.66, -652.47, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.66, -655.59, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.24, -655.59, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2350.66, -657.77, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19370, 2352.24, -657.79, 130.45,   0.00, 90.00, 0.00);
CreateDynamicObject(2255, 2356.24, -646.49, 128.75,   0.00, 0.00, 0.00);
CreateDynamicObject(2257, 2351.98, -646.03, 128.72,   0.00, 0.00, 359.70);
CreateDynamicObject(19123, 2349.20, -646.15, 127.43,   0.00, 0.00, 0.00);
CreateDynamicObject(19123, 2357.49, -646.17, 127.43,   0.00, 0.00, 0.00);
CreateDynamicObject(19123, 2357.45, -650.73, 127.43,   0.00, 0.00, 0.00);
CreateDynamicObject(2242, 2353.51, -661.73, 121.17,   0.00, 0.00, 0.00);
CreateDynamicObject(2242, 2349.37, -661.73, 121.17,   0.00, 0.00, 0.00);
CreateDynamicObject(3461, 2353.52, -661.78, 121.71,   0.00, 0.00, 0.00);
CreateDynamicObject(3461, 2349.36, -661.80, 121.71,   0.00, 0.00, 0.00);
CreateDynamicObject(2256, 2351.31, -676.82, 122.43,   0.00, 0.00, 180.00);
CreateDynamicObject(2261, 2355.90, -671.99, 122.29,   0.00, 0.00, 270.63);
CreateDynamicObject(2267, 2347.19, -671.44, 122.71,   0.00, 0.00, 91.77);
CreateDynamicObject(19279, 2359.25, -650.25, 127.23,   0.00, 0.00, 89.99);
CreateDynamicObject(19279, 2359.13, -646.58, 127.23,   0.00, 0.00, 90.22);

More are on the way

ENJOY
Reply
#2

Good map,keep it up!
Reply
#3

Good work, but you haven't chosen well the place(in the middle of a field)
Reply
#4

Quote:
Originally Posted by Cobra_79
Посмотреть сообщение
Good map,keep it up!
thanks cobbie

Quote:
Originally Posted by DiGiTaL_AnGeL
Посмотреть сообщение
Good work, but you haven't chosen well the place(in the middle of a field)
Well, if you think about a hideout this would be perfect, think it like a hided place where you and ur gang wants to go in ur rp server...or somewhere else....thanks for the rate anyway...
Reply
#5

Nice!
Reply
#6

Awesome Bro!!
Reply
#7

Good job ..Also you can make it looks better IMO
Reply
#8

nice map !!
Reply
#9

Very very good work man.It's underground,thats why it's awesome.
Reply
#10

thanks everyone, ) im planning to post some of my last greatest works....
Reply
#11

nice keep it
Reply
#12

actually this map is terrible. Blinking objects everywhere, lightining bugged. 3/10 for the idea.
Reply
#13

Nice!
Reply
#14

It's a good mapping but it looks like the floor is bugged in the picture and you wouldn't use your floor as a roof right? If that's fixed its epic bro. +rep.
Reply
#15

Quote:

It's a good mapping but it looks like the floor is bugged in the picture and you wouldn't use your floor as a roof right? If that's fixed its epic bro. +rep.

Agreed
Reply
#16

Altough some visable mistakes and a particulary unlogical location of the map it seems to be good as for a beginner. Keep it up!
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