22.01.2013, 19:12
How can i add here that my car color saves...
Код:
public LoadComponents(vehicleid)
{
if(VehiclesMod[vehicleid][0] >= 1000 && VehiclesMod[vehicleid][0] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][0])) != VehiclesMod[vehicleid][0])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][0]);
}
}
if(VehiclesMod[vehicleid][1] >= 1000 && VehiclesMod[vehicleid][1] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][1])) != VehiclesMod[vehicleid][1])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][1]);
}
}
if(VehiclesMod[vehicleid][2] >= 1000 && VehiclesMod[vehicleid][2] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][2])) != VehiclesMod[vehicleid][2])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][2]);
}
}
if(VehiclesMod[vehicleid][3] >= 1000 && VehiclesMod[vehicleid][3] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][3])) != VehiclesMod[vehicleid][3])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][3]);
}
}
if(VehiclesMod[vehicleid][4] >= 1000 && VehiclesMod[vehicleid][4] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][4])) != VehiclesMod[vehicleid][4])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][4]);
}
}
if(VehiclesMod[vehicleid][5] >= 1000 && VehiclesMod[vehicleid][5] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][5])) != VehiclesMod[vehicleid][5])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][5]);
}
}
if(VehiclesMod[vehicleid][6] >= 1000 && VehiclesMod[vehicleid][6] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][6])) != VehiclesMod[vehicleid][6])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][6]);
}
}
if(VehiclesMod[vehicleid][7] >= 1000 && VehiclesMod[vehicleid][7] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][7])) != VehiclesMod[vehicleid][7])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][7]);
}
}
if(VehiclesMod[vehicleid][8] >= 1000 && VehiclesMod[vehicleid][8] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][8])) != VehiclesMod[vehicleid][8])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][8]);
}
}
if(VehiclesMod[vehicleid][9] >= 1000 && VehiclesMod[vehicleid][9] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][9])) != VehiclesMod[vehicleid][9])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][9]);
}
}
if(VehiclesMod[vehicleid][9] >= 1000 && VehiclesMod[vehicleid][10] <= 1080)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][9])) != VehiclesMod[vehicleid][10])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][10]);
}
}
if(VehiclesMod[vehicleid][11] > 0)
{
ChangeVehiclePaintjob(vehicleid,VehiclesMod[vehicleid][11]);
}
if(VehiclesMod[vehicleid][12] > 0)
{
ChangeVehicleColor(vehicleid, 0, 1);
}
return 1;
}

