[FilterScript] tAxI's XVM System (menu version) (Xtreme Vehicle Management)
#1

[FS] tAxI's XVM System (Xtreme Vehicle Management)

OK so for all you new kids out there I'm tAxI/cptnsausage/Necrioss. I released this almost 8 years ago and have long since (7 or 6 years i believe) abandoned it. WELL I'M BACK! Basically took a break to move to Canada have a few kids and get a real job. Just got back into the coding side of things and decided to update the GM and filterscripts I designed in addition to making them way more efficient and adding bags of features! Apologies for the absence and lack of downloadable files but i own all my own filestorage now so basically the links should never go down! So on to the good stuff!

Please also note that I have removed the need for Dracoblue's dini.inc, dudb.inc and dutils.inc so you no longer need the pawno includes to compile your own versions.

Licence: GNU-GPL.

This system is probably the most comprehensive vehicle saving option out there. users can own a vehicle and control every aspect of it. even the alarm has 2 settings - eject and LETHAL (carbomb). Full vehicle admin. admins can assign vehicle owners or set a vehicle as admin only etc. admins can also reset vehicles and player files associated with that vehicle etc.

All of this is done through my friendly XVM Menu interface.

As of now the system will also completely ignore any vehicles you have already setup in your GM via addstaticvehicle() commands without causing systemwide confusion and failure lol

Readme

Code:
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Release Name: tAxI's XVM (Xtreme Vehicle Management) Filterscript
File Version: 4.0a
File Date: January 18, 2013

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CREDITS:
Mr Tapes: Vehicle HP Bar Initial Design
Dracoblue: String Manipulation Code (Labelled In Code Base)

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SETUP:

It is important that you setup your scriptfiles directory properly or the gamemode will not even be able to initiate:

1 - In the scriptfiles folder you must place a file named tAxI_vehicles_setup.txt
2 - The vehicles setup file must contain the co-ords/info of your vehicles to be added into the GM in the following format:

model,x,y,z,z_angle,color1,color2 (each set of co-ords/info for each vehicle must start on a new line)

I have included a demo file for your convenience.

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FEATURES:

- vehicles all controlled via a single menu system accessed via "/vmenu" command
- vehicle administration system including admin locking for vehicles and admin resetting of vehicles also via /vmenu 
command
- users can secure their vehicles against theft via either ejecting people or planting a lethal carbomb! - even works 
when the owner is offline.
- users can call their vehicle to them and park their vehicle in places with the vehicle respawning where the user parks
- the only system on sa-mp to save mods directly from mod garages - no messing around with menus etc simply mod ur owned 
vehicle in a mod garage and it will respawn with ur mods installed where u last parked it.
- full functional fuel system complete with map icons over all refuelling points - refulling points included for 
large/oversize vehicles and planes and helicopters

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As it stands users do nt need any login info to access their car and are identified solely by their in game name. I will
leave it to the USERS to integrate into their own user system if desired

As mentioned above in that list users are strongly advised to read all of the sourcecode and the comments at the top in 
order to find out how to manage the filesystem that backs up this rather complicated FS package - all files 
included with this package must be included in your scriptfiles directory or the FS will crash on loadup.

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Worth noting that I do not mind people using my Sourcecode but please give credit where credit is due!!!

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Download: See Here
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#2

DISCONTINUED - script is now being replaced y the DIVM includes package!

see HERE
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#3

Hey bro link not working
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