[Map] Houses
#1

Name of the work: Houses near grotti
Time of working: 2h
Codes (objects) : 59
Vehicles : You will put this
Comment : I was bored so I decided to mapp something. I mapped houses near Grotti Dealership. I think it looks verry nice REP+

http://www.zaslike.com/files/yey0ywqzokdl639gqswm.jpg
http://www.zaslike.com/files/pztp6khkipdbqbx7g0sv.jpg
http://www.zaslike.com/files/8k5mdmfxwi4b1gus8ymx.jpg
http://www.zaslike.com/files/k4n937tii60vzf3jis7r.jpg


Код:
RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25);
RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25);
//----------------------------------------------------------------------------------------------------

//---------------------------------------CreateObjec----------------------------------------------
    CreateObject(3580, 1283.76, -873.21, 45.94,   0.00, 0.00, 185.90);
    CreateObject(3580, 1246.10, -877.72, 46.00,   0.00, 0.00, 186.00);
    CreateObject(712, 1229.91, -887.21, 49.87,   0.00, 0.00, 0.00);
    CreateObject(712, 1231.54, -896.59, 49.87,   0.00, 0.00, 0.00);
    CreateObject(712, 1263.18, -882.62, 49.87,   0.00, 0.00, 0.00);
    CreateObject(712, 1269.64, -881.96, 49.86,   0.00, 0.00, 0.00);
    CreateObject(1278, 1234.80, -919.52, 41.86,   0.00, 0.00, 150.00);
    CreateObject(1278, 1303.83, -910.04, 41.54,   0.00, 0.00, 210.00);
    CreateObject(3928, 1249.36, -907.71, 41.88,   0.00, 0.00, 6.00);
    CreateObject(3526, 1292.26, -897.96, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3928, 1288.53, -901.23, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1294.04, -906.55, 41.27,   0.00, 0.00, 0.00);
    CreateObject(3526, 1292.25, -904.79, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1284.48, -904.87, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1284.42, -897.96, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1252.64, -903.99, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1253.26, -910.74, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1245.79, -911.41, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3526, 1245.02, -905.01, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1265.83, -910.73, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1265.30, -908.08, 42.06,   0.00, 0.00, 0.00);
    CreateObject(3532, 1265.29, -905.00, 42.06,   0.00, 0.00, 0.00);
    CreateObject(3532, 1265.01, -901.58, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1264.87, -899.79, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1264.92, -900.74, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1266.13, -911.95, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1272.59, -910.90, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1272.26, -907.88, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1272.01, -904.94, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1271.88, -902.24, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1271.61, -900.12, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1271.31, -896.82, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1264.59, -896.73, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1270.98, -893.30, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1264.26, -894.09, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1271.14, -894.25, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1264.31, -895.18, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1278.01, -879.76, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1277.83, -876.21, 41.89,   0.00, 0.00, 0.00);
    CreateObject(3532, 1277.37, -873.12, 41.89,   0.00, 0.00, 0.00);
    CreateObject(3532, 1276.60, -869.38, 41.89,   0.00, 0.00, 0.00);
    CreateObject(3532, 1280.70, -880.84, 41.88,   0.00, 0.00, 90.00);
    CreateObject(3532, 1287.45, -880.19, 41.88,   0.00, 0.00, 90.00);
    CreateObject(3532, 1290.34, -878.46, 41.92,   0.00, 0.00, 0.00);
    CreateObject(3532, 1290.22, -874.39, 41.92,   0.00, 0.00, 0.00);
    CreateObject(3532, 1289.81, -870.10, 41.92,   0.00, 0.00, 0.00);
    CreateObject(3532, 1289.68, -867.79, 41.92,   0.00, 0.00, 0.00);
    CreateObject(3532, 1277.61, -879.15, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1251.88, -872.49, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1252.36, -876.92, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1252.75, -881.33, 41.87,   0.00, 0.00, 0.00);
    CreateObject(3532, 1250.95, -884.54, 41.87,   0.00, 0.00, 90.00);
    CreateObject(3532, 1240.49, -882.77, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1240.05, -879.68, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1239.79, -877.31, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1239.51, -874.61, 41.88,   0.00, 0.00, 0.00);
    CreateObject(3532, 1243.13, -885.32, 41.88,   0.00, 0.00, 90.00);
    CreateObject(1223, 1281.85, -881.29, 41.86,   0.00, 0.00, 0.00);
    CreateObject(1223, 1287.46, -880.96, 41.86,   0.00, 0.00, 180.00);
    CreateObject(1223, 1244.61, -885.72, 41.87,   0.00, 0.00, 0.00);
    CreateObject(1223, 1249.42, -885.15, 41.87,   0.00, 0.00, 180.00);
    CreateObject(1655, 1269.83, -916.97, 39.74,   0.00, 0.00, 9.00);
//-------------------------------------------------END----------------------------------------------
Reply
#2

Sorry...Forgot to post code and pictures. There they are
Reply
#3

Nice.... Could use some more Tree objects and some lights
Reply
#4

Yeah...Thanks by the way.. REP+
Reply


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