15.01.2013, 06:22
pawn Код:
case GROUPVEH_QUERY_LOAD: {
while(i_gID < MAX_GROUP_VEHICLES) {
while(iIndex < MAX_GROUP_VEHICLES) {
cache_get_field_content(iIndex, "ID", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gSQLID] = strval(szResult);
cache_get_field_content(iIndex, "GroupID", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gGroupID] = strval(szResult);
cache_get_field_content(iIndex, "Upkeep", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gUpkeep] = strval(szResult);
cache_get_field_content(iIndex, "ModelID", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gModelID] = strval(szResult);
cache_get_field_content(iIndex, "Colour1", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gColour1] = strval(szResult);
cache_get_field_content(iIndex, "Colour2", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gColour2] = strval(szResult);
cache_get_field_content(iIndex, "RankRequired", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gVehRankReq] = strval(szResult);
cache_get_field_content(iIndex, "SpawnX", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gVehSpawn][0] = floatstr(szResult);
cache_get_field_content(iIndex, "SpawnY", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gVehSpawn][1] = floatstr(szResult);
cache_get_field_content(iIndex, "SpawnZ", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gVehSpawn][2] = floatstr(szResult);
cache_get_field_content(iIndex, "SpawnA", szResult, iConnectionHandle);
GroupVehicles[i_gID][iIndex][gVehSpawn][3] = floatstr(szResult);
if(GroupVehicles[i_gID][iIndex][gModelID] != 0) {
GroupVehicles[i_gID][iIndex][gVehID] = CreateVehicle(GroupVehicles[i_gID][iIndex][gModelID], GroupVehicles[i_gID][iIndex][gVehSpawn][0], GroupVehicles[i_gID][iIndex][gVehSpawn][1], GroupVehicles[i_gID][iIndex][gVehSpawn][2], GroupVehicles[i_gID][iIndex][gVehSpawn][3], GroupVehicles[i_gID][iIndex][gColour1], GroupVehicles[i_gID][iIndex][gColour2], 3600);
}
i_gID++;
iIndex++;
}
}
}
I have 2 car's in group id 0(id 0 in max_groups) - Then when I load the cars, it seperates them, it puts one of them in group id 0 and the other in group id 1, etc - So if I had 10 cars, the first would be group 0, second, group 1, third, group 2 etc
I have no idea why too :/