13.01.2013, 09:47
PHP код:
if(strcmp(cmd, "/invite", true) == 0) // cand invite someone in faction!the nu poti says.
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Nu Poti !");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255 || PlayerInfo[para1][pLeader] == 0)
{
if(PlayerInfo[para1][pBlackList] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "Acest Player are BlackList!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Romana"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "S.R.I"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Armata Romana"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Pompieri"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Gusta"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "The Mafia"; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "The Yeperti"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "News Reporter"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "MS-13"; ChosenSkin[para1] = 67; SetPlayerSkin(para1, 67); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Glen Park"; ChosenSkin[para1] = 102; SetPlayerSkin(para1, 102); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Hitman"; ChosenSkin[para1] = 185; SetPlayerSkin(para1, 185); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Mafia Napoletana"; ChosenSkin[para1] = 104; SetPlayerSkin(para1, 104); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Remorcari Auto"; ChosenSkin[para1] = 50; SetPlayerSkin(para1, 50); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "La Tigani"; ChosenSkin[para1] = 67; SetPlayerSkin(para1, 67); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
printf("News: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "Scrie 'next' fara / ca sa schimbi skin !");
SendClientMessage(para1, COLOR_LIGHTRED, "Daca ti-ai ales un skin scrie 'done' fara / !");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command(leaders only)!");
}
}
return 1;
}