12.01.2013, 14:54
No WORK What the hell ... it did before ... now it dont
pawn Код:
public OnVehicleSpawn(vehicleid)
{
//====================== Count The Fuckin Cars ==== and Plate Them ==========
new vplate[10];
for(new PV=0; PV < sizeof(TaxiVehicleLS); PV++)
{
if(TaxiVehicleLS[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"LSTV");
SetVehicleNumberPlate(TaxiVehicleLS[PV], vplate);
SetVehicleToRespawn(TaxiVehicleLS[PV]);
}
}
for(new PV=0; PV < sizeof(StateVehicles); PV++)
{
if(StateVehicles[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"[State]");
SetVehicleNumberPlate(StateVehicles[PV], vplate);
SetVehicleToRespawn(StateVehicles[PV]);
}
}
for(new PV=0; PV < sizeof(MedicVehicleLS); PV++)
{
if(MedicVehicleLS[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"LSMD");
SetVehicleNumberPlate(MedicVehicleLS[PV], vplate);
SetVehicleToRespawn(MedicVehicleLS[PV]);
}
}
for(new PV=0; PV < sizeof(MedicVehicleLV); PV++)
{
if(MedicVehicleLV[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"LVMD");
SetVehicleNumberPlate(MedicVehicleLV[PV], vplate);
SetVehicleToRespawn(MedicVehicleLV[PV]);
}
}
for(new PV=0; PV < sizeof(MedicVehicleSF); PV++)
{
if(MedicVehicleSF[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"SFMD");
SetVehicleNumberPlate(MedicVehicleSF[PV], vplate);
SetVehicleToRespawn(MedicVehicleSF[PV]);
}
}
for(new PV=0; PV < sizeof(MechanicVehicleLS); PV++)
{
if(MechanicVehicleLS[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"AAA");
SetVehicleNumberPlate(MechanicVehicleLS[PV], vplate);
SetVehicleToRespawn(MechanicVehicleLS[PV]);
}
}
for(new PV=0; PV < sizeof(MechanicVehicleSF); PV++)
{
if(MechanicVehicleSF[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"AAA");
SetVehicleNumberPlate(MechanicVehicleSF[PV], vplate);
SetVehicleToRespawn(MechanicVehicleSF[PV]);
}
}
for(new PV=0; PV < sizeof(LSPDVehicle); PV++)
{
if(LSPDVehicle[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"LSPD");
SetVehicleNumberPlate(LSPDVehicle[PV], vplate);
SetVehicleToRespawn(LSPDVehicle[PV]);
}
}
for(new PV=0; PV < sizeof(SFPDVehicle); PV++)
{
if(SFPDVehicle[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"SFPD");
SetVehicleNumberPlate(SFPDVehicle[PV], vplate);
SetVehicleToRespawn(SFPDVehicle[PV]);
}
}
for(new PV=0; PV < sizeof(TaxiVehicleSF); PV++)
{
if(TaxiVehicleSF[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"SFTV");
SetVehicleNumberPlate(TaxiVehicleSF[PV], vplate);
SetVehicleToRespawn(TaxiVehicleSF[PV]);
}
}
for(new PV=0; PV < sizeof(SFFDVehicles); PV++)
{
if(SFFDVehicles[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"MCFR");
SetVehicleNumberPlate(SFFDVehicles[PV], vplate);
SetVehicleToRespawn(SFFDVehicles[PV]);
}
}
for(new PV=0; PV < sizeof(MCFDVehicles); PV++)
{
if(MCFDVehicles[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"MCFR");
SetVehicleNumberPlate(MCFDVehicles[PV], vplate);
SetVehicleToRespawn(MCFDVehicles[PV]);
}
}
for(new PV=0; PV < sizeof(FbiVehicleSF); PV++)
{
if(FbiVehicleSF[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"FBI");
SetVehicleToRespawn(FbiVehicleSF[PV]);
SetVehicleNumberPlate(FbiVehicleSF[PV], vplate);
}
}
for(new PV=0; PV < sizeof(LSFDVehicles); PV++)
{
if(LSFDVehicles[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"LSFD");
SetVehicleNumberPlate(LSFDVehicles[PV], vplate);
SetVehicleToRespawn(LSFDVehicles[PV]);
}
}
for(new PV=0; PV < sizeof(LVFDVehicles); PV++)
{
if(LVFDVehicles[PV] == INVALID_VEHICLE_ID)
{
format(vplate,sizeof(vplate),"LVFD");
SetVehicleNumberPlate(LVFDVehicles[PV], vplate);
SetVehicleToRespawn(LVFDVehicles[PV]);
}
}
return 1;
}