OnPlayerEditAttachedObject Bug ?!?!
#1

I want to get the coords of onplayereditattachedobject but rotation coords are not saving...

pawn Код:
if(index == 1)
        {
            if(PlayerInfo[playerid][pObleka1] == 0)
            {
                PlayerInfo[playerid][pObleka1] = modelid;
                PlayerInfo[playerid][pObleka1x] = Float:fOffsetX;
                PlayerInfo[playerid][pObleka1y] = Float:fOffsetY;
                PlayerInfo[playerid][pObleka1z] = Float:fOffsetZ;
                PlayerInfo[playerid][pObleka1rx] = Float:fRotX;
                PlayerInfo[playerid][pObleka1ry] = Float:fRotY;
                PlayerInfo[playerid][pObleka1rz] = Float:fRotZ;
                PlayerInfo[playerid][pObleka1sx] = Float:fScaleX;
                PlayerInfo[playerid][pObleka1sy] = Float:fScaleY;
                PlayerInfo[playerid][pObleka1sz] = Float:fScaleZ;
                RemovePlayerAttachedObject(playerid, 1);
                SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pObleka1], 2, PlayerInfo[playerid][pObleka1x], PlayerInfo[playerid][pObleka1y], PlayerInfo[playerid][pObleka1z], PlayerInfo[playerid][pObleka1rx], PlayerInfo[playerid][pObleka1ry], PlayerInfo[playerid][pObleka1rz], PlayerInfo[playerid][pObleka1sx], PlayerInfo[playerid][pObleka1sy], PlayerInfo[playerid][pObleka1sz]);
                OnPlayerUpdateCustom(playerid);
                return 1;
            }
        }
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)