09.01.2013, 22:24
Any suggestion on how to detect when players are hacking weapons inside a vehicle?
new gunid = GetPlayerWeapon(playerid); // defining the weapon ID spawned by the hacker
new str[128], pname[MAX_PLAYER_NAME]; // creates an array to define the amount of letters in a the line, and defines the player name, so we can format and send the ban text.
if(gunid == 38) // Checks the type of the weapon ID
{
GetPlayerName(playerid, pname, sizeof(pname)); // Gets the player name
format(str,sizeof(str), "%s has been banned by the anti-cheat for weapon hacks.", pname); formats the size of the string and sends it in form a text
SendClientMessageToAll(0xFF0000AA, str); // Sends a public text
Ban(playerid); // bans the player spawning the weapon
}
return 1;
}