PizzaJob Bug
#1

Hello i have added CMD For Pizza job But when i go to Get Pizza (/getpizza) The server get crash

All what i just added is

Quote:

CMD:getpizza(playerid, params[])
{
if (PlayerInfo[playerid][pJob] != 21 && PlayerInfo[playerid][pJob2] != 21)
{
SendClientMessageEx(playerid,COLOR_GREY," You are not a Pizza Boy!");
return 1;
}
new vehicleid = GetPlayerVehicleID(playerid);
if(!(IsAPizzaCar(vehicleid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER))
{
SendClientMessageEx(playerid,COLOR_GREY," You need to be driving a pizzaboy found at the side of the Pizza Stack!");
return 1;
}
if(!(GetPlayerSkin(playerid) == 155))
{
SendClientMessageEx(playerid,COLOR_GREY," You need to be in the Pizza Stack uniform!");
return 1;
}
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if (!IsPlayerInRangeOfPoint(playerid, 3.0, -1713.961425, 1348.545166, 7.180452))
{
SendClientMessageEx(playerid,COLOR_GREY," You are not at the Pizza Stack pickup!");
return 1;
}
if(GetPVarInt(playerid, "Pizza") > 0)
{
SendClientMessageEx(playerid, COLOR_GREY, " You are already delivering pizzas!");
return 1;
}

new rand = random(MAX_HOUSES - 1);
while(!(HouseInfo[rand][hExteriorZ] <= 100 && HouseInfo[rand][hExteriorX] > -2802.389648 && HouseInfo[rand][hExteriorX] < -1523.710327 && HouseInfo[rand][hExteriorY] < 1334.343750 && HouseInfo[rand][hExteriorY] > -216.298019))
{
rand++;
if(rand == 1400) {
rand = 1;
}
}
SetPVarInt(playerid, "tpPizzaTimer", floatround((GetPizzaDistance(rand) / 80), floatround_round));
SetPVarInt(playerid, "pizzaTotal", floatround((GetPizzaDistance(rand) / 10), floatround_round));
SetPVarInt(playerid, "pizzaTimer", GetPVarInt(playerid, "pizzaTotal"));
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPPIZZARUNTIMER);
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_PIZZATIMER);
new szMessage[128];
format(szMessage, sizeof(szMessage), "You have picked up a pizza for %s. You have %d seconds to deliver it!", HouseInfo[rand][hOwner], GetPVarInt(playerid, "pizzaTotal"));
SendClientMessageEx(playerid, COLOR_WHITE, szMessage);
SetPVarInt(playerid, "Pizza", rand);
PizzaBar[playerid] = CreateProgressBar(258.00, 137.00, 131.50, 3.19, COLOR_GREEN, 100.0);
SetProgressBarValue(PizzaBar[playerid], 100.0);
ShowProgressBarForPlayer(playerid, PizzaBar[playerid]);
SetPlayerCheckpoint(playerid, HouseInfo[rand][hExteriorX], HouseInfo[rand][hExteriorY], HouseInfo[rand][hExteriorZ], 5);
return 1;
}

Quote:

Float:GetPizzaDistance(houseid)
{
new Float: pDistance;
pDistance = GetDistance(-1713.961425, 1348.545166, 7.180452, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]);
return pDistance;
}

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