Help with gates
#1

Hello.

Compiler:
Код:
C:\Users\Zach\Downloads\gate.pwn(59) : error 017: undefined symbol "IsObjectMoving"
C:\Users\Zach\Downloads\gate.pwn(101) : error 017: undefined symbol "IsObjectMoving"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Error 1 Line:
pawn Код:
if( !IsObjectMoving( GateInfo[gate][gObject] ) )
Error 2 Line:
pawn Код:
if( !IsObjectMoving( GateInfo[gate][gObject] ) )

Anyone know why I'm getting these errors?
Reply
#2

Better update your pawno, meanwhile replace your old a-objects with this
pawn Код:
/*  SA-MP Object Functions
 *
 *  © Copyright 2005-2012, SA-MP Team
 *
 */


#if defined _objects_included
    #endinput
#endif
#define _objects_included
#pragma library objects

// Objects

native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
native SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
native IsValidObject(objectid);
native DestroyObject(objectid);
native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
native StopObject(objectid);
native IsObjectMoving(objectid);
native EditObject(playerid, objectid);
native EditPlayerObject(playerid, objectid);
native SelectObject(playerid);
native CancelEdit(playerid);
native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
native IsValidPlayerObject(playerid, objectid);
native DestroyPlayerObject(playerid, objectid);
native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
native StopPlayerObject(playerid, objectid);
native IsPlayerObjectMoving(playerid, objectid);
native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);

#define OBJECT_MATERIAL_SIZE_32x32      10
#define OBJECT_MATERIAL_SIZE_64x32      20
#define OBJECT_MATERIAL_SIZE_64x64      30
#define OBJECT_MATERIAL_SIZE_128x32     40
#define OBJECT_MATERIAL_SIZE_128x64     50
#define OBJECT_MATERIAL_SIZE_128x128    60
#define OBJECT_MATERIAL_SIZE_256x32     70
#define OBJECT_MATERIAL_SIZE_256x64     80
#define OBJECT_MATERIAL_SIZE_256x128    90
#define OBJECT_MATERIAL_SIZE_256x256    100
#define OBJECT_MATERIAL_SIZE_512x64     110
#define OBJECT_MATERIAL_SIZE_512x128    120
#define OBJECT_MATERIAL_SIZE_512x256    130
#define OBJECT_MATERIAL_SIZE_512x512    140

#define OBJECT_MATERIAL_TEXT_ALIGN_LEFT     0
#define OBJECT_MATERIAL_TEXT_ALIGN_CENTER   1
#define OBJECT_MATERIAL_TEXT_ALIGN_RIGHT    2

native SetObjectMaterial(objectid, materialindex, modelid, txdname[], texturename[], materialcolor=0);
native SetPlayerObjectMaterial(playerid, objectid, materialindex, modelid, txdname[], texturename[], materialcolor=0);

native SetObjectMaterialText(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
native SetPlayerObjectMaterialText(playerid, objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
Reply
#3

Odd. Check your a_objects.inc file to see if it's in there.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)